communication with C4D(recognize user interaction)
- 
 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 13/12/2012 at 03:22, xxxxxxxx wrote: User Information: 
 Cinema 4D Version: 13
 Platform: Windows ;
 Language(s) : C++ ; PYTHON ;--------- 
 Hi allI do not know english well. 
 Simply put, since Object data has been changed,
 How can I recognize quickly that BaseObject data whether changed or not
 (Matrix and Point's data)
 It is possible to quick check data whether changed or not?additional infomation. > I'm in the process of making some server & client. 
 >
 > Sever is getting data and serve data to all connected Client, like a chat server.
 > There are two kind of Client exist. admin and user.
 >
 > server and user's Client is done while admin Client is in process.
 > If Admin Client has only one Object that sent by Admin Client to server
 > it is easy, just send all data(Matrix and Point structure).
 >
 > but, If it has many Obejcts and Obejct has many points,
 > assume that initial Setting is done, Admin client move any Obejct's point or position.
 > then in order to send data to server,
 > Admin Client spend many time in getting all Obejcts data and
 > making binary that to send (Matrix, Points)
 >
 > So to avoid sending unchaneged Obejct's data,
 > Have to pass unchaneged Obejcts while Admin Client send Obejct's data
 >
 > It is possible to quick check data whether changed or not?
 >
- 
 THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED On 13/12/2012 at 04:41, xxxxxxxx wrote: The NodeData Message() method lets you respond to many things, including matrix, data, and attribute changes. ObjectData is a derived class of NodeData. Since these messages are received as things change, you may need to keep track of which objects have changed since your last send to server.