communication with C4D(recognize user interaction)
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/12/2012 at 03:22, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 13
Platform: Windows ;
Language(s) : C++ ; PYTHON ;---------
Hi allI do not know english well.
Simply put, since Object data has been changed,
How can I recognize quickly that BaseObject data whether changed or not
(Matrix and Point's data)
It is possible to quick check data whether changed or not?additional infomation.
> I'm in the process of making some server & client.
>
> Sever is getting data and serve data to all connected Client, like a chat server.
> There are two kind of Client exist. admin and user.
>
> server and user's Client is done while admin Client is in process.
> If Admin Client has only one Object that sent by Admin Client to server
> it is easy, just send all data(Matrix and Point structure).
>
> but, If it has many Obejcts and Obejct has many points,
> assume that initial Setting is done, Admin client move any Obejct's point or position.
> then in order to send data to server,
> Admin Client spend many time in getting all Obejcts data and
> making binary that to send (Matrix, Points)
>
> So to avoid sending unchaneged Obejct's data,
> Have to pass unchaneged Obejcts while Admin Client send Obejct's data
>
> It is possible to quick check data whether changed or not?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/12/2012 at 04:41, xxxxxxxx wrote:
The NodeData Message() method lets you respond to many things, including matrix, data, and attribute changes. ObjectData is a derived class of NodeData. Since these messages are received as things change, you may need to keep track of which objects have changed since your last send to server.