Activate Camera -A very simple question for a noob
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/08/2011 at 21:58, xxxxxxxx wrote:
Is there something more than textures and GI files ?
Copying the GI files and textures is no problem. It does also seem like cinema 4d does recognize when textures are suddenly relative and no more absolute.Use this function to save as a project, It should work jsut fine.
import c4d from c4d.documents import SaveDocument from os.path import abspath, dirname, split, join, exists, basename, isabs from os import makedirs, mkdir from shutil import copytree, copy def SaveProject(doc, path) : pah = abspath(path) ndir_, name = split(path) ndir_ = join(ndir_, name[:name.rfind('.')]) if not exists(ndir_) : makedirs(ndir_) new_illum = join(ndir_, 'illum') new_tex = join(ndir_, 'tex') dir_ = doc.GetDocumentPath() if dir_: illum = join(dir_, 'illum') if exists(illum) : copytree(illum, new_illum) tex = join(dir_, 'tex') if exists(tex) : copytree(tex, new_tex) for i, texture in doc.GetAllTextures() : if not isabs(texture) : continue copy(texture, join(new_tex, basename(texture))) SaveDocument(doc, join(ndir_, name), 0, c4d.FORMAT_C4DEXPORT) return True # example: SaveProject(doc, 'C:\\foo.c4d')
Cheers,
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/08/2011 at 22:44, xxxxxxxx wrote:
Absolute genius Nux, and that was quick too! You saved me ages!
Im sure a lot of readers will find this particularly useful too!
Thanks mate.
PS. does the \\ in the filename denote multiplatform? Would this work on a mac for instance? Thanks again.
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/08/2011 at 23:32, xxxxxxxx wrote:
Here is something interesting. For some reason this doesnt bring in my one material for the 3Dcam.c4d scene. It is definately there in the file. I've tried flags but it doesnt make a difference...mmm
import c4d, os from c4d import documents def main() : doc = documents.GetActiveDocument() fn = c4d.storage.GeGetC4DPath(c4d.C4D_PATH_DESKTOP) #Gets the desktop path path = os.path.join(fn,'3Dcam.c4d') #The actual .c4d file merge = documents.MergeDocument(doc, path, 1 ) c4d.EventAdd() if __name__=='__main__': main()
EDIT: Wait, replacing the merge = documents.MergeDocument(doc, path, 1 ) to merge = documents.MergeDocument(doc, path, 3 )seemed to work.
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/08/2011 at 06:26, xxxxxxxx wrote:
Originally posted by xxxxxxxx
PS. does the \\ in the filename denote multiplatform? Would this work on a mac for instance? Thanks again.
The backslash is a character indicating a special character in a string on almost any programmin language. Using \\ defines a simple \. Using \n defines a newline, a tab, etc..
Originally posted by xxxxxxxx
EDIT: Wait, replacing the merge = documents.MergeDocument(doc, path, 1 ) to merge = documents.MergeDocument(doc, path, 3 )seemed to work.
You should use IDs instead of numbers, but i couldn't find that numer to be a 'SCENEFILETER_XX' ID. Sounds weird. May you check the function with the IDs to see which one does work for you ? See the documentation for the IDs under MergeDocument. Thanks.
Np
Cheers, -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/08/2011 at 07:50, xxxxxxxx wrote:
Read this thread about escape characters:https://developers.maxon.net/forum/topic/5838/5896_saving-files-without-the-file-browser
Mac's and PC's use different escapes.
That might be the reason why the guy who made render elements was having troubles.-ScottA
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/08/2011 at 20:36, xxxxxxxx wrote:
Originally posted by xxxxxxxx
Read this thread about escape characters:https://developers.maxon.net/forum/topic/5838/5896_saving-files-without-the-file-browser
Mac's and PC's use different escapes.
That might be the reason why the guy who made render elements was having troubles.-ScottA
[/QUOTEah i see. thanks dude.
PS. I am trying this code to simply change the viewport resolution, not working...mmm
renderData = document.GetActiveRenderData() renderData[c4d.RDATA_XRES] = 1024 renderData[c4d.RDATA_YRES] = 576 document.SetActiveRenderData(renderData)
thanks
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/08/2011 at 20:55, xxxxxxxx wrote:
I recall reading another thread where someone was also having problems with it.
I can't remember if he was a mac user or not.
It's never given me any trouble on the PC platform:import c4d def main() : renderData = doc.GetActiveRenderData() renderData[c4d.RDATA_XRES] = 200 renderData[c4d.RDATA_YRES] = 200 c4d.EventAdd() if __name__=='__main__': main()
Works fine for me.
-ScottA
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/08/2011 at 23:02, xxxxxxxx wrote:
Yeah spot on Scott, cheers.
So if i want to change the render savefilename or multipass filename based upon a user data variable, is this a similar procedure? Does this apply to document scale as well. I want to know how i can change the document scale to cm before i import my file with the script.
Cheers. Its coming together.
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/08/2011 at 23:31, xxxxxxxx wrote:
k, scratch most of that. Im mostly stuggling to find what class controls the document scale/fps etc.
EDIT: Looking though the Base.Document reveals other things like min time, preview time FPS etc but no document scale (cm/mm) etc...
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/08/2011 at 02:15, xxxxxxxx wrote:
Ok guys, so i am writing a script using your code which basically puts a multi-cam project to a renderfarm with one click. IT makes x number project folders with each c4d containing different active cameras (using Xpresso).
I am just getting into the loop part to change the selected camera BEFORE it calls the SaveProject() function which Nux was so kind to provide. The script at the moment creates the folders correctly, but it is not changing the user data which in turn should be changing the active camera. I am sure its a simple syntax error and the way im getting the user data. Help? The User data ID which controls the selected camera is #17.
Thanks. PS. once this is sorted id like to be able to get the filename and renderfarm path dynamically from a string/dir user data. This is easy i suspect once someone clues me in on how i have skrewed up the currect code...
Thanks guys.
import c4d from c4d.documents import LoadDocument, SaveDocument, GetActiveDocument, InsertBaseDocument from os.path import abspath, dirname, split, join, exists, basename, isabs from os import makedirs, mkdir from shutil import copytree, copy def SaveProject(doc, path) : pah = abspath(path) ndir_, name = split(path) ndir_ = join(ndir_, name[:name.rfind('.')]) if not exists(ndir_) : makedirs(ndir_) new_illum = join(ndir_, 'illum') new_tex = join(ndir_, 'tex') dir_ = doc.GetDocumentPath() if dir_: illum = join(dir_, 'illum') if exists(illum) : copytree(illum, new_illum) tex = join(dir_, 'tex') if exists(tex) : copytree(tex, new_tex) for i, texture in doc.GetAllTextures() : if not isabs(texture) : continue copy(texture, join(new_tex, basename(texture))) SaveDocument(doc, join(ndir_, name), 0, c4d.FORMAT_C4DEXPORT) return True # example: #SaveProject(doc, 'C:\\foo.c4d') def SaveLoop() : doc = GetActiveDocument() selectedcam = op[c4d.ID_USERDATA, 17] # id: the id of the userdata entry for i in xrange(8) : # ... Change whatever you want selectedcam = i c4d.EventAdd() SaveProject(doc, r'D:\Scene_cam0' + str(i) + '.c4d') SaveLoop()
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/08/2011 at 03:25, xxxxxxxx wrote:
You missunderstood how getting and setting of data and variable works.
selectedcam = op[c4d.ID_USERDATA, 17]
This doesn't assign the actual userdata entry to 'selectedcam', it does assign it's value.
for i in xrange(8) : op[c4d.ID_USERDATA, 17] = i
is the right code.
Again, I recommend you to read the tutorial in the documentation. It's a fundamental base for the knowledge you need for programming.
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/08/2011 at 04:11, xxxxxxxx wrote:
Ok . Thanks anyway for all your help along the way.