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    Activate Camera -A very simple question for a noob

    PYTHON Development
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 28/08/2011 at 18:49, xxxxxxxx wrote:

      Thanks nux, Very helpful.🙂

      How about these 2 problems...?

      1. I actually want to non destructively merge the base camera rig into my working scene rather than just loading it in separately into its own scene. I looked through the sdk, tried the c4d.documents.MergeDocument command but it didnt work.

      Also...

      2. I have user data with an integer setting...0-7 which controls which camera is active using the stage object/xpresso. How might i be able to adapt your script to iterate this integer value user data, before saving the scene off. Ive tried some things but i cant access the user data properly!

      Much appreciated you guys

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 29/08/2011 at 02:01, xxxxxxxx wrote:

        1. How about doing it the other wey round ? Instead of loading the Scene to the Preset, load the Preset to the scene. (That was actually my intention with the naming of the variables).

        2. op[c4d.ID_USERDATA, id] # id: the id of the userdata entry

        Cheers,

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 29/08/2011 at 08:02, xxxxxxxx wrote:

          Here's how to Merge a .c4d file:

          import c4d, os  
          from c4d import documents  
            
          def main() :  
            doc = documents.GetActiveDocument()  
            fn = c4d.storage.GeGetC4DPath(c4d.C4D_PATH_DESKTOP) #Gets the desktop path  
            path = os.path.join(fn,'MyFile.c4d')                #The actual .c4d file   
            merge = documents.MergeDocument(doc, path, 1)  
            c4d.EventAdd()  
            
          if __name__=='__main__':  
            main()
          

          Look up the other paths (C4D_PATH_DESKTOP, etc...)  you can use in the docs.

          -ScottA

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 29/08/2011 at 17:26, xxxxxxxx wrote:

            Originally posted by xxxxxxxx

            Here's how to Merge a .c4d file:

            import c4d, os  
            from c4d import documents  
             
            def main() :  
              doc = documents.GetActiveDocument()  
              fn = c4d.storage.GeGetC4DPath(c4d.C4D_PATH_DESKTOP) #Gets the desktop path  
              path = os.path.join(fn,'MyFile.c4d')                #The actual .c4d file   
              merge = documents.MergeDocument(doc, path, 1)  
              c4d.EventAdd()  
             
            if __name__=='__main__':  
              main()
            

            Look up the other paths (C4D_PATH_DESKTOP, etc...)  you can use in the docs.

            -ScottA

            Thanks Scott, will try that asap. Ill let you know how i go.

            One thing I am still struggling with is how to setup that for loop with the user data. Like where do i need to specify the ID. and where do i put 'i' for an integer list type user data setup.

            Basically at the moment the user data integer list is set up so ...

            0=perspec using nux's little python script tag. (Thanks mate!)
            1=cam 1
            2=cam 2
            3=cam 3 etc...

            can you specify a for loop where i is between a range say 1-5 for example?

            I know Python integration is fairly new to c4d, but I am amazing how little true code examples there are on the net. Who can understand reading an SDK. Half of it isnt even in context. Just raw comands. And it's so brutal when it comes to debugging that somelike me has no chance to find what is wrong with the code.

            One thing i can say is how surprised I am of the support you guys have given me already. I know you think im lazy for asking for code, but I guess i learn faster with examples. And reverse engineering code rather than inventing it.

            Thanks all. 😄

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 29/08/2011 at 19:21, xxxxxxxx wrote:



              Note: Using xrange() is more efficient and should always be used when you do not require a list.

              Edit: Made layout more nice. 🙂

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 29/08/2011 at 20:50, xxxxxxxx wrote:

                Originally posted by xxxxxxxx

                Here's how to Merge a .c4d file:

                import c4d, os  
                from c4d import documents  
                 
                def main() :  
                  doc = documents.GetActiveDocument()  
                  fn = c4d.storage.GeGetC4DPath(c4d.C4D_PATH_DESKTOP) #Gets the desktop path  
                  path = os.path.join(fn,'MyFile.c4d')                #The actual .c4d file   
                  merge = documents.MergeDocument(doc, path, 1)  
                  c4d.EventAdd()  
                 
                if __name__=='__main__':  
                  main()
                

                Look up the other paths (C4D_PATH_DESKTOP, etc...)  you can use in the docs.

                -ScottA

                That worked and makes sense thank you.

                NUX; i'm going to attempt this for loop thing now from the documentation you posted. Will let you know when i fail...😂.

                Has anyone ever got Python to save the entire project including scene file and tex folder? 'Render Elements' does it, so i asked the creator how he did it and he said that there was no easy way. He had to gather all the information in the scene and collect files manually with his code. He basically rewrote the save project command in c4d. It was his understanding that saving a project could not be scriptable because it promts the user every time for a save path, meaning its useless for long loops etc. I would like my script to 'for loop' the scene x amount of times changing a user data entry each time, then save the entire project to it's own folder with it's name also being driven by a user data string variable.

                Saving a project through Python seems to be the next hurdle for me now.

                Thanks!

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 29/08/2011 at 21:03, xxxxxxxx wrote:

                  Originally posted by xxxxxxxx



                  Note: Using xrange() is more efficient and should always be used when you do not require a list.

                  Edit: Made layout more nice. 🙂

                  Your image files are not allowed aparently. What layout are you refering to?

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 29/08/2011 at 21:06, xxxxxxxx wrote:

                    You cannot see the images ? 😢
                    Ehm, layout ? Do you mean websites ?
                    Actually, theese are the links:

                    Python Docs: http://docs.python.org/index.html
                    Xrange function: http://docs.python.org/library/functions.html?highlight=xrange#xrange
                    Range function: http://docs.python.org/tutorial/controlflow.html#the-range-function
                    for statement: http://docs.python.org/tutorial/controlflow.html#for-statements

                    Edit: Using the SaveDocument function works just fine and no dialog appears.

                    import c4d  
                    from c4d.documents import SaveDocument  
                      
                      
                    def main() :  
                      SaveDocument(doc, 'C:\\foo.c4d', 1, c4d.FORMAT_C4DEXPORT)  
                      
                    if __name__=='__main__':  
                      main()
                    

                    You just have to make sure that the file-path is absolute, not relative.

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 29/08/2011 at 21:29, xxxxxxxx wrote:

                      Originally posted by xxxxxxxx

                      You cannot see the images ? 😢
                      Ehm, layout ? Do you mean websites ?
                      Actually, theese are the links:

                      Python Docs: http://docs.python.org/index.html
                      Xrange function: http://docs.python.org/library/functions.html?highlight=xrange#xrange
                      Range function: http://docs.python.org/tutorial/controlflow.html#the-range-function
                      for statement: http://docs.python.org/tutorial/controlflow.html#for-statements

                      Edit: Using the SaveDocument function works just fine and no dialog appears.

                      import c4d  
                      from c4d.documents import SaveDocument  
                       
                       
                      def main() :  
                        SaveDocument(doc, 'C:\\foo.c4d', 1, c4d.FORMAT_C4DEXPORT)  
                       
                      if __name__=='__main__':  
                        main()
                      

                      You just have to make sure that the file-path is absolute, not relative.

                      Yeah mate I've got my head around that function now which is great.

                      However from the SDK there doesnt seem to be an option/flag to make it a 'SAVE PROJECT' function where the entire project folder is saved INCLUDING tex folder, GI files etc.

                      So I want to iterate the same function as when the user goes File/Save Project...

                      not sure if i made sense.

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 29/08/2011 at 21:58, xxxxxxxx wrote:

                        Is there something more than textures and GI files ?
                        Copying the GI files and textures is no problem. It does also seem like cinema 4d does recognize when textures are suddenly relative and no more absolute.

                        Use this function to save as a project, It should work jsut fine.

                        import  c4d  
                        from    c4d.documents   import SaveDocument  
                        from    os.path         import abspath, dirname, split, join, exists, basename, isabs  
                        from    os              import makedirs, mkdir  
                        from    shutil          import copytree, copy  
                          
                        def SaveProject(doc, path) :  
                          pah         = abspath(path)  
                          ndir_, name = split(path)  
                          ndir_       = join(ndir_, name[:name.rfind('.')])  
                          
                          if not exists(ndir_) :  
                              makedirs(ndir_)  
                          
                          new_illum   = join(ndir_, 'illum')  
                          new_tex     = join(ndir_, 'tex')  
                          
                          dir_    = doc.GetDocumentPath()  
                          if dir_:  
                              illum   = join(dir_, 'illum')  
                              if exists(illum) :  
                                  copytree(illum, new_illum)  
                              tex     = join(dir_, 'tex')  
                              if exists(tex) :  
                                  copytree(tex, new_tex)  
                          
                          for i, texture in doc.GetAllTextures() :  
                              if not isabs(texture) : continue  
                              copy(texture, join(new_tex, basename(texture)))  
                          
                          SaveDocument(doc, join(ndir_, name), 0, c4d.FORMAT_C4DEXPORT)  
                          
                          return True  
                          
                        # example:  
                        SaveProject(doc, 'C:\\foo.c4d')
                        

                        Cheers,

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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 29/08/2011 at 22:44, xxxxxxxx wrote:

                          Absolute genius Nux, and that was quick too! You saved me ages! 🍺

                          Im sure a lot of readers will find this particularly useful too!

                          Thanks mate.

                          PS. does the \\ in the filename denote multiplatform? Would this work on a mac for instance? Thanks again.

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                          • H
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 29/08/2011 at 23:32, xxxxxxxx wrote:

                            Here is something interesting. For some reason this doesnt bring in my one material for the 3Dcam.c4d scene. It is definately there in the file. I've tried flags but it doesnt make a difference...mmm

                            import c4d, os  
                            from c4d import documents  
                              
                            def main() :  
                              doc = documents.GetActiveDocument()  
                              fn = c4d.storage.GeGetC4DPath(c4d.C4D_PATH_DESKTOP) #Gets the desktop path  
                              path = os.path.join(fn,'3Dcam.c4d')                #The actual .c4d file   
                              merge = documents.MergeDocument(doc, path, 1 )  
                              c4d.EventAdd()  
                              
                            if __name__=='__main__':  
                              main()  
                              
                            

                            EDIT: Wait, replacing the merge = documents.MergeDocument(doc, path, 1 ) to  merge = documents.MergeDocument(doc, path, 3 )seemed to work. 🙂

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                            • H
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 30/08/2011 at 06:26, xxxxxxxx wrote:

                              Originally posted by xxxxxxxx

                              PS. does the \\ in the filename denote multiplatform? Would this work on a mac for instance? Thanks again.

                              The backslash is a character indicating a special character in a string on almost any programmin language. Using \\ defines a simple \. Using \n defines a newline, a tab, etc..

                              Originally posted by xxxxxxxx

                              EDIT: Wait, replacing the merge = documents.MergeDocument(doc, path, 1 ) to  merge = documents.MergeDocument(doc, path, 3 )seemed to work. 🙂

                              You should use IDs instead of numbers, but i couldn't find that numer to be a 'SCENEFILETER_XX' ID. Sounds weird. May you check the function with the IDs to see which one does work for you ? See the documentation for the IDs under MergeDocument. Thanks. 😉

                              Np 😉
                              Cheers,

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                              • H
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 30/08/2011 at 07:50, xxxxxxxx wrote:

                                Read this thread about escape characters:https://developers.maxon.net/forum/topic/5838/5896_saving-files-without-the-file-browser

                                Mac's and PC's use different escapes.
                                That might be the reason why the guy who made render elements was having troubles.

                                -ScottA

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                                • H
                                  Helper
                                  last edited by

                                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                  On 30/08/2011 at 20:36, xxxxxxxx wrote:

                                  Originally posted by xxxxxxxx

                                  Read this thread about escape characters:https://developers.maxon.net/forum/topic/5838/5896_saving-files-without-the-file-browser

                                  Mac's and PC's use different escapes.
                                  That might be the reason why the guy who made render elements was having troubles.

                                  -ScottA
                                  [/QUOTE

                                  ah i see. thanks dude.

                                  PS. I am trying this code to simply change the viewport resolution, not working...mmm

                                   
                                   renderData = document.GetActiveRenderData()
                                   renderData[c4d.RDATA_XRES] = 1024
                                   renderData[c4d.RDATA_YRES] = 576  
                                   document.SetActiveRenderData(renderData)  
                                   
                                  

                                  thanks

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                                  • H
                                    Helper
                                    last edited by

                                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                    On 30/08/2011 at 20:55, xxxxxxxx wrote:

                                    I recall reading another thread where someone was also having problems with it.
                                    I can't remember if he was a mac user or not.
                                    It's never given me any trouble on the PC platform:

                                    import c4d  
                                      
                                    def main() :  
                                      renderData = doc.GetActiveRenderData()  
                                      renderData[c4d.RDATA_XRES] = 200  
                                      renderData[c4d.RDATA_YRES] = 200  
                                      c4d.EventAdd()  
                                      
                                    if __name__=='__main__':  
                                      main()
                                    

                                    Works fine for me.

                                    -ScottA

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                                    • H
                                      Helper
                                      last edited by

                                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                      On 30/08/2011 at 23:02, xxxxxxxx wrote:

                                      Yeah spot on Scott, cheers.

                                      So if i want to change the render savefilename or multipass filename based upon a user data variable, is this a similar procedure? Does this apply to document scale as well. I want to know how i can change the document scale to cm before i import my file with the script.

                                      Cheers. Its coming together.

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                                      • H
                                        Helper
                                        last edited by

                                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                        On 30/08/2011 at 23:31, xxxxxxxx wrote:

                                        k, scratch most of that. Im mostly stuggling to find what class controls the document scale/fps etc.

                                        EDIT: Looking though the Base.Document reveals other things like min time, preview time FPS etc but no document scale (cm/mm) etc...

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                                        • H
                                          Helper
                                          last edited by

                                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                          On 31/08/2011 at 02:15, xxxxxxxx wrote:

                                          Ok guys, so i am writing a script using your code which basically puts a multi-cam project to a renderfarm with one click. IT makes x number project folders with each c4d containing different active cameras (using Xpresso).

                                          I am just getting into the loop part to change the selected camera BEFORE it calls the SaveProject() function which Nux was so kind to provide. The script at the moment creates the folders correctly, but it is not changing the user data which in turn should be changing the active camera. I am sure its a simple syntax error and the way im getting the user data. Help? The User data ID which controls the selected camera is #17.

                                          Thanks. PS. once this is sorted id like to be able to get the filename and renderfarm path dynamically from a string/dir user data. This is easy i suspect once someone clues me in on how i have skrewed up the currect code...

                                          Thanks guys.

                                            
                                            
                                          import  c4d  
                                          from    c4d.documents   import LoadDocument, SaveDocument, GetActiveDocument, InsertBaseDocument  
                                          from    os.path         import abspath, dirname, split, join, exists, basename, isabs  
                                          from    os              import makedirs, mkdir  
                                          from    shutil          import copytree, copy  
                                            
                                          def SaveProject(doc, path) :  
                                            pah         = abspath(path)  
                                            ndir_, name = split(path)  
                                            ndir_       = join(ndir_, name[:name.rfind('.')])  
                                            
                                            if not exists(ndir_) :  
                                                makedirs(ndir_)  
                                            
                                            new_illum   = join(ndir_, 'illum')  
                                            new_tex     = join(ndir_, 'tex')  
                                            
                                            dir_    = doc.GetDocumentPath()  
                                            if dir_:  
                                                illum   = join(dir_, 'illum')  
                                                if exists(illum) :  
                                                    copytree(illum, new_illum)  
                                                tex     = join(dir_, 'tex')  
                                                if exists(tex) :  
                                                    copytree(tex, new_tex)  
                                            
                                            for i, texture in doc.GetAllTextures() :  
                                                if not isabs(texture) : continue  
                                                copy(texture, join(new_tex, basename(texture)))  
                                            
                                            SaveDocument(doc, join(ndir_, name), 0, c4d.FORMAT_C4DEXPORT)  
                                            
                                            return True  
                                            
                                          # example:  
                                          #SaveProject(doc, 'C:\\foo.c4d')  
                                            
                                          def SaveLoop() :  
                                            doc          = GetActiveDocument()  
                                            selectedcam  = op[c4d.ID_USERDATA, 17] # id: the id of the userdata entry  
                                              
                                            
                                            for i in xrange(8) :  
                                                # ... Change whatever you want  
                                                selectedcam = i  
                                                c4d.EventAdd()  
                                                SaveProject(doc, r'D:\Scene_cam0' + str(i) + '.c4d')  
                                            
                                          SaveLoop()  
                                            
                                          
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                                          • H
                                            Helper
                                            last edited by

                                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                            On 31/08/2011 at 03:25, xxxxxxxx wrote:

                                            You missunderstood how getting and setting of data and variable works.

                                            selectedcam  = op[c4d.ID_USERDATA, 17]
                                            

                                            This doesn't assign the actual userdata entry to 'selectedcam', it does assign it's value.

                                            for i in xrange(8) :  
                                              op[c4d.ID_USERDATA, 17] = i
                                            

                                            is the right code.

                                            Again, I recommend you to read the tutorial in the documentation. It's a fundamental base for the knowledge you need for programming.

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