FillPortsMenu
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 16/06/2008 at 14:36, xxxxxxxx wrote:
What happens?
When I take your code and change "plussign" to + it works...
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/06/2008 at 06:47, xxxxxxxx wrote:
Yes, it may sound ridiculous but you see, in this forum editor i cannot type the "plus".
If i do, it disappears from the text in the "Post Preview" like magic, thats why i replaced it with the "plussign", exactly as you said in your last mail.This may be somewhat confusing but the code works fine indeed. The node is ready.
Thanks again.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/06/2008 at 11:43, xxxxxxxx wrote:
Hi,
Well, my node isn't quite ready...
Now that i have added a port, how can a user remove it if he/she wants to?
Clicking on it with the right mouse shows a disabled 'Delete Port' in the popup.
Ok this should be done with GetDEnabling yes?
But a GePrint shows that this function is not called at the right time.
And if it was, how would i find the id of the 'Delete Port'. Adding a 'Delete Port' in the 'FillPortMenu' adds just another 'Delete Port'.Jan
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/06/2008 at 23:49, xxxxxxxx wrote:
Hi!
I am back
Change the settings in your res file.
CONTAINER PythonNode
{
NAME JanaNode;
INCLUDE GVbase;GROUP ID_GVPORTS
{
LONG in_long {INPORT;}.....
Add CREATEPORT, MULTIPLE, etc...depends on what you need. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/06/2008 at 04:33, xxxxxxxx wrote:
Mmmm, you're an expert Shawni. Respect.
I had defined my ports as {INPORT; STATICPORT;}
Thanks a million.
Regards,
Jan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/06/2008 at 05:38, xxxxxxxx wrote:
Hi!
nice to see that it works.
In your case: Do you mix "Createport" and "Multiple"?
bye
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/06/2008 at 09:18, xxxxxxxx wrote:
Well, eeeeh, i use neither...
You mean in the iCreate or in the res file or something?
I Just create a node from scratch. And it works.Hey, do yo know a way to find out when an object from the Object manager is dropped into the XPresso Editor, and when a connection is made (wire)?
I need to trace the connection from my node all the way to a (direct or indirect) connected object(s).
Jan
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/06/2008 at 11:09, xxxxxxxx wrote:
hi!
Create an object input-port. Use "GVGENERALOBJECT" in your res file.
In the calculate file, get the BaseLink2D from the port and cast it to an BaseObject.
bye
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/06/2008 at 13:27, xxxxxxxx wrote:
hi Shawni,
You mention a 'BaseLink2D' but you mean a 'BaseList2D'?
I know, but that delivers only a directly connected node. Of course you could follow the chain forward to an object, but i think i prefer a message when an object from the manager is dropped. Something like a DRAG_RECEIVE, but then for the XPresso editor.
What i need is to get a pointer to the object that is the final target of my node, although several nodes might or might not be in between me and my target.
Jan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/06/2008 at 02:04, xxxxxxxx wrote:
Hi!
I'm sorry. I ment a BaseLink, not a BaseLink2D.
You could listen for CoreMessage(). Perhaps you receive your Drag_Receive.
Print out the id and check the constant.bye.
p.s. if you have information about getting objects, please let me know.