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    FillPortsMenu

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 16/06/2008 at 06:32, xxxxxxxx wrote:

      Hi!

      correct me if i am wrong...

      base->GetLong(<GV_MESSAGE_FIRST_DATA_ID+0>, 0))

      The part in the angle brackets is a constant....

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 16/06/2008 at 08:50, xxxxxxxx wrote:

        Yes sure you are right..what's wrong ?
        Jan

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 16/06/2008 at 14:36, xxxxxxxx wrote:

          What happens?

          When I take your code and change "plussign" to + it works...

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 17/06/2008 at 06:47, xxxxxxxx wrote:

            Yes, it may sound ridiculous but you see, in this forum editor i cannot type the "plus".
            If i do, it disappears from the text in the "Post Preview" like magic, thats why i replaced it with the "plussign", exactly as you said in your last mail.

            This may be somewhat confusing but the code works fine indeed. The node is ready.

            Thanks again.

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 18/06/2008 at 11:43, xxxxxxxx wrote:

              Hi,

              Well, my node isn't quite ready...
              Now that i have added a port, how can a user remove it if he/she wants to?
              Clicking on it with the right mouse shows a disabled 'Delete Port' in the popup.
              Ok this should be done with GetDEnabling yes?
              But a GePrint shows that this function is not called at the right time.
              And if it was, how would i find the id of the 'Delete Port'. Adding a 'Delete Port' in the 'FillPortMenu' adds just another 'Delete Port'.

              Jan

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 19/06/2008 at 23:49, xxxxxxxx wrote:

                Hi!

                I am back 🙂

                Change the settings in your res file.

                CONTAINER PythonNode
                {
                     NAME JanaNode;
                     INCLUDE GVbase;

                GROUP ID_GVPORTS
                     {
                          LONG in_long {INPORT;}

                .....
                Add CREATEPORT, MULTIPLE, etc...depends on what you need.

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 20/06/2008 at 04:33, xxxxxxxx wrote:

                  Mmmm, you're an expert Shawni. Respect.

                  I had defined my ports as {INPORT; STATICPORT;}

                  Thanks a million.

                  Regards,
                  Jan

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 20/06/2008 at 05:38, xxxxxxxx wrote:

                    Hi!

                    nice to see that it works.

                    In your case: Do you mix "Createport" and "Multiple"?

                    bye

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 21/06/2008 at 09:18, xxxxxxxx wrote:

                      Well, eeeeh, i use neither...
                      You mean in the iCreate or in the res file or something?
                      I Just create a node from scratch. And it works.

                      Hey, do yo know a way to find out when an object from the Object manager is dropped into the XPresso Editor, and when   a connection is made (wire)?

                      I need to trace the connection from my node all the way to a (direct or indirect) connected object(s).

                      Jan

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 21/06/2008 at 11:09, xxxxxxxx wrote:

                        hi!

                        Create an object input-port. Use "GVGENERALOBJECT" in your res file.

                        In the calculate file, get the BaseLink2D from the port and cast it to an BaseObject.

                        bye

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                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 21/06/2008 at 13:27, xxxxxxxx wrote:

                          hi Shawni,

                          You mention a 'BaseLink2D' but you mean a 'BaseList2D'?
                          I know, but that delivers only a directly connected node. Of course you could follow the chain forward to an object, but i think i prefer a message when an object from the manager is dropped. Something like a DRAG_RECEIVE, but then for the XPresso editor.
                          What i need is to get a pointer to the object that is the final target of my node, although several nodes might or might not be in between me and my target.
                          Jan

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                          • H Offline
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 22/06/2008 at 02:04, xxxxxxxx wrote:

                            Hi!

                            I'm sorry. I ment a BaseLink, not a BaseLink2D.

                            You could listen for CoreMessage(). Perhaps you receive your Drag_Receive.
                            Print out the id and check the constant.

                            bye.

                            p.s. if you have information about getting objects, please let me know.

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