Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    FillPortsMenu

    SDK Help
    0
    15
    1.1k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 16/06/2008 at 08:50, xxxxxxxx wrote:

      Yes sure you are right..what's wrong ?
      Jan

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 16/06/2008 at 14:36, xxxxxxxx wrote:

        What happens?

        When I take your code and change "plussign" to + it works...

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 17/06/2008 at 06:47, xxxxxxxx wrote:

          Yes, it may sound ridiculous but you see, in this forum editor i cannot type the "plus".
          If i do, it disappears from the text in the "Post Preview" like magic, thats why i replaced it with the "plussign", exactly as you said in your last mail.

          This may be somewhat confusing but the code works fine indeed. The node is ready.

          Thanks again.

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 18/06/2008 at 11:43, xxxxxxxx wrote:

            Hi,

            Well, my node isn't quite ready...
            Now that i have added a port, how can a user remove it if he/she wants to?
            Clicking on it with the right mouse shows a disabled 'Delete Port' in the popup.
            Ok this should be done with GetDEnabling yes?
            But a GePrint shows that this function is not called at the right time.
            And if it was, how would i find the id of the 'Delete Port'. Adding a 'Delete Port' in the 'FillPortMenu' adds just another 'Delete Port'.

            Jan

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 19/06/2008 at 23:49, xxxxxxxx wrote:

              Hi!

              I am back 🙂

              Change the settings in your res file.

              CONTAINER PythonNode
              {
                   NAME JanaNode;
                   INCLUDE GVbase;

              GROUP ID_GVPORTS
                   {
                        LONG in_long {INPORT;}

              .....
              Add CREATEPORT, MULTIPLE, etc...depends on what you need.

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 20/06/2008 at 04:33, xxxxxxxx wrote:

                Mmmm, you're an expert Shawni. Respect.

                I had defined my ports as {INPORT; STATICPORT;}

                Thanks a million.

                Regards,
                Jan

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 20/06/2008 at 05:38, xxxxxxxx wrote:

                  Hi!

                  nice to see that it works.

                  In your case: Do you mix "Createport" and "Multiple"?

                  bye

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 21/06/2008 at 09:18, xxxxxxxx wrote:

                    Well, eeeeh, i use neither...
                    You mean in the iCreate or in the res file or something?
                    I Just create a node from scratch. And it works.

                    Hey, do yo know a way to find out when an object from the Object manager is dropped into the XPresso Editor, and when   a connection is made (wire)?

                    I need to trace the connection from my node all the way to a (direct or indirect) connected object(s).

                    Jan

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 21/06/2008 at 11:09, xxxxxxxx wrote:

                      hi!

                      Create an object input-port. Use "GVGENERALOBJECT" in your res file.

                      In the calculate file, get the BaseLink2D from the port and cast it to an BaseObject.

                      bye

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 21/06/2008 at 13:27, xxxxxxxx wrote:

                        hi Shawni,

                        You mention a 'BaseLink2D' but you mean a 'BaseList2D'?
                        I know, but that delivers only a directly connected node. Of course you could follow the chain forward to an object, but i think i prefer a message when an object from the manager is dropped. Something like a DRAG_RECEIVE, but then for the XPresso editor.
                        What i need is to get a pointer to the object that is the final target of my node, although several nodes might or might not be in between me and my target.
                        Jan

                        1 Reply Last reply Reply Quote 0
                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 22/06/2008 at 02:04, xxxxxxxx wrote:

                          Hi!

                          I'm sorry. I ment a BaseLink, not a BaseLink2D.

                          You could listen for CoreMessage(). Perhaps you receive your Drag_Receive.
                          Print out the id and check the constant.

                          bye.

                          p.s. if you have information about getting objects, please let me know.

                          1 Reply Last reply Reply Quote 0
                          • First post
                            Last post