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    Adding object properties in .res-file

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 05/06/2008 at 02:56, xxxxxxxx wrote:

      Seems ok to me. Be aware that you need five ressource/header/string files for your plugin. They should look something like this

      c4d_symbols.h

      > \> enum \> { \>      // string table definitions \>      IDS_BAUM     = 10000, \> \> // End of symbol definition \> \_DUMMY_ELEMENT\_ \> }; \>

      c4d_strings.str

      > \> // C4D-StringResource \> // Identifier     Text \> \> STRINGTABLE \> { \>      IDS_BAUM     "Baum"; \> } \>

      obaum.res

      > \> CONTAINER OBaum \> { \>      NAME OBaum; \>      INCLUDE Obase; \> \>      GROUP ID_OBJECTPROPERTIES \>      { \>           BOOL ECHTZEIT     { } \>      } \> } \>

      obaum.h

      > \> #ifndef \_OBaum_H\_ \> #define \_OBaum_H\_ \> \> enum \> { \>      ECHTZEIT = 1000 \> }; \> \> #endif \>

      obaum.str

      > \> STRINGTABLE OBaum \> { \>      OBaum          "Baum Objekt"; \> \>      ECHTZEIT     "Echtzeit"; \> } \>

      Maybe there is something wrong in your plugin registration code?

      cheers,
      Matthias

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 05/06/2008 at 03:14, xxxxxxxx wrote:

        Ah, ok, I didn't know about c4d_strings.str and c4d_symbols.h. Thanks a lot!

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 05/06/2008 at 03:29, xxxxxxxx wrote:

          Hm, still I got the error...

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 05/06/2008 at 03:48, xxxxxxxx wrote:

            I would need some source code to help you further.

            cheers,
            Matthias

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 05/06/2008 at 04:13, xxxxxxxx wrote:

              Oh, of course. Sorry.

              My *.res-file still is unchanged.

              Baum.h:

              > \> #ifndef \_OBaum_H\_ \> #define \_OBaum_H\_ \> \> enum \> { \>      ECHTZEIT = 1000 \> }; \> \> #endif \>

              obaum.str:

              > \> STRINGTABLE OBaum \> { \>      OBaum "Baum Objekt"; \>       \>      ECHTZEIT     "Echtzeitaktualisierung"; \> } \>

              c4d_strings.str:

              > \> STRINGTABLE \> { \>      IDS_BAUM     "Baum"; \>      IDS_SDK_VORLAGE               "SDK-Vorlage"; \>       \> } \>

              c4d_symbols.h:

              > \> enum \> { \> \>      IDS_SDK_VORLAGE, \>      IDS_BAUM     = 10000, \> \> }; \>

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 05/06/2008 at 04:59, xxxxxxxx wrote:

                please make sure that header, ressource and string file have the same name, for example "obaum.h", "obaum.res" and "obaum.str".

                cheers,
                Matthias

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 05/06/2008 at 05:05, xxxxxxxx wrote:

                  Changed that, still the same error.

                  Maybe it helps to see my Init-Method:

                  > \> Bool Baum::Init(GeListNode \*node) \> { \>      BaseObject          \*op          = (BaseObject\* )node; \>      BaseContainer \*data = op->GetDataInstance(); \> \>      data->SetBool(ECHTZEIT,FALSE); \> \>      return TRUE; \> } \>

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 05/06/2008 at 05:24, xxxxxxxx wrote:

                    What does your register function look like? Something like this

                    > \> Bool RegisterAtomObject(void) \> { \>      // decide by name if the plugin shall be registered - just for user convenience \>      String name=GeLoadString(IDS_ATOM); if (!name.Content()) return TRUE; \>      return RegisterObjectPlugin(ID_ATOMOBJECT,name,OBJECT_GENERATOR|OBJECT_INPUT,AtomObject::Alloc,"Oatom","atom.tif",0); \> } \>

                    cheers,
                    Matthias

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 05/06/2008 at 06:00, xxxxxxxx wrote:

                      There it is:

                      > \> Bool RegisterBaum(void) \> { \>      String name=GeLoadString(IDS_BAUM); if (!name.Content()) return TRUE; \>      return RegisterObjectPlugin(ID_BAUMOBJECT,"Baum",OBJECT_GENERATOR,Baum::Alloc,"oBaum",NULL,0); \> } \>

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 05/06/2008 at 06:11, xxxxxxxx wrote:

                        Does the "oBaum" in the RegisterObjectPlugin() function exactly match with the file names? Usally it's best to avoid upper case completly.

                        cheers,
                        Matthias

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                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 05/06/2008 at 07:19, xxxxxxxx wrote:

                          Yes, that's the exact filename (without file type extension of course).

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                          • H Offline
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 05/06/2008 at 08:09, xxxxxxxx wrote:

                            Could you send me the source code? You can send it to [email protected] , it will kept confidential of course.

                            cheers,
                            Matthias

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                            • H Offline
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 06/06/2008 at 02:20, xxxxxxxx wrote:

                              Oh, thanks a lot for the offer, but I found the error! Stupid little me put the *.h-file into the wrong folder!

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