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    VPBuffers

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 27/08/2007 at 10:47, xxxxxxxx wrote:

      Thanks Philip,

      but what do you mean about main bitmap?

      do i need to get it from Multipass::VPBitmap[0]?

      Cheers
      Renato

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 28/08/2007 at 12:26, xxxxxxxx wrote:

        You can retrieve the main bitmap by calling

          
        MultipassBitmap *mpb = (MultipassBitmap* )renderinstance->GetBuffer(NOTOK,0);  
        
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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 29/08/2007 at 08:49, xxxxxxxx wrote:

          Hello Philip,

          where:
          LONG subcnt = layer->GetLayerCount();

          subcnt always is -1 so the internal cycle go in loop forewer.

          What's mean that GetLayerCount() return -1 ?

          cheers
          Renato

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 29/08/2007 at 11:08, xxxxxxxx wrote:

            But Philip did this in his loop:

            for (j=0;j<subcnt || subcnt==-1;j++)
            

            Probably explicitly to avoid the infinite loop. No idea about what -1 represents here though.

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 29/08/2007 at 11:35, xxxxxxxx wrote:

              Hello dear Robert,

              but when the subcnt == -1.. it loop

              🙂
              renato

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 29/08/2007 at 12:29, xxxxxxxx wrote:

                Are you sure of your types (LONG)? In actuality, all that is needed is:

                for (j = 0; j < subcnt; ++j)
                

                Since -1L is less than 0L, the loop should exit immediately. But if ULONG is used, -1L is of course 4 billion.

                All else failing, just check for -1 on subcnt and avoid the loop altogether:

                LONG subcnt = layer->GetLayerCount();  
                if (subcnt < 0)     continue;  
                for (j=0; j!=subcnt; ++j)  
                ...
                
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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 30/08/2007 at 01:54, xxxxxxxx wrote:

                  My excuses... one line of source code was missing!

                    
                       LONG j,i,id;  
                       LONG cnt = b3d->GetLayerCount();  
                    
                       for (i=0; i<cnt; i++)  
                       {  
                            MultipassBitmap *sublayer,*layer = b3d->GetLayerNum(i);  
                            if (!layer) continue;  
                    
                            LONG subcnt = layer->GetLayerCount();  
                    
                            for (j=0;j<subcnt || subcnt==-1;j++)  
                            {  
                                 if (subcnt>0)  
                                      sublayer   = layer->GetLayerNum(j);  
                                 else  
                                      sublayer = layer;  
                    
                                 if (!sublayer) continue;  
                    
                                 id = sublayer->GetParameter(MPB_USERID).GetLong();  
                                 if (subcnt==-1) break;       
                            }  
                       }  
                  
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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 30/08/2007 at 11:10, xxxxxxxx wrote:

                    Hello Philip,

                    ok now 🙂 but the objectID are the only buffers not detected with this way 😞

                    any suggestions?

                    Cheers
                    Renato

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 30/08/2007 at 14:25, xxxxxxxx wrote:

                      To retrieve the alpha channels use:

                        
                      cnt = b3d->GetAlphaLayerCount();  
                      for (i=0; i<cnt; i++)  
                      {  
                           B3dBitmap *layer = b3d->GetAlphaLayerNum(i);  
                           if (!layer) continue;  
                        
                           id = sublayer->GetParameter(MPB_USERID).GetLong();  
                           if (!id) continue;  
                        
                           ...  
                      }  
                      
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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 30/08/2007 at 14:26, xxxxxxxx wrote:

                        Ah.. thanks.. i forgot that ObjectID are in fact alpha channels 🙂

                        Thanks a lot
                        Renato

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