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    VPBuffers

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 27/08/2007 at 03:17, xxxxxxxx wrote:

      Here's how to browse through a multipass bitmap. For lights there is an inner loop that retrieves the data.

      The main bitmap should be checked with bmp->IsMultipassBitmap() first and then casted into a (MultipassBitmap* )

        
           LONG j,i,id;  
           LONG cnt = b3d->GetLayerCount();  
        
           for (i=0; i<cnt; i++)  
           {  
                MultipassBitmap *sublayer,*layer = b3d->GetLayerNum(i);  
                if (!layer) continue;  
        
                LONG subcnt = layer->GetLayerCount();  
        
                for (j=0;j<subcnt || subcnt==-1;j++)  
                {  
                     if (subcnt>0)  
                          sublayer   = layer->GetLayerNum(j);  
                     else   
                          sublayer = layer;  
        
                     if (!sublayer) continue;  
        
                     id = sublayer->GetParameter(MPB_USERID).GetLong();  
                }  
           }  
      
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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 27/08/2007 at 10:47, xxxxxxxx wrote:

        Thanks Philip,

        but what do you mean about main bitmap?

        do i need to get it from Multipass::VPBitmap[0]?

        Cheers
        Renato

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 28/08/2007 at 12:26, xxxxxxxx wrote:

          You can retrieve the main bitmap by calling

            
          MultipassBitmap *mpb = (MultipassBitmap* )renderinstance->GetBuffer(NOTOK,0);  
          
          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 29/08/2007 at 08:49, xxxxxxxx wrote:

            Hello Philip,

            where:
            LONG subcnt = layer->GetLayerCount();

            subcnt always is -1 so the internal cycle go in loop forewer.

            What's mean that GetLayerCount() return -1 ?

            cheers
            Renato

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 29/08/2007 at 11:08, xxxxxxxx wrote:

              But Philip did this in his loop:

              for (j=0;j<subcnt || subcnt==-1;j++)
              

              Probably explicitly to avoid the infinite loop. No idea about what -1 represents here though.

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 29/08/2007 at 11:35, xxxxxxxx wrote:

                Hello dear Robert,

                but when the subcnt == -1.. it loop

                🙂
                renato

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 29/08/2007 at 12:29, xxxxxxxx wrote:

                  Are you sure of your types (LONG)? In actuality, all that is needed is:

                  for (j = 0; j < subcnt; ++j)
                  

                  Since -1L is less than 0L, the loop should exit immediately. But if ULONG is used, -1L is of course 4 billion.

                  All else failing, just check for -1 on subcnt and avoid the loop altogether:

                  LONG subcnt = layer->GetLayerCount();  
                  if (subcnt < 0)     continue;  
                  for (j=0; j!=subcnt; ++j)  
                  ...
                  
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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 30/08/2007 at 01:54, xxxxxxxx wrote:

                    My excuses... one line of source code was missing!

                      
                         LONG j,i,id;  
                         LONG cnt = b3d->GetLayerCount();  
                      
                         for (i=0; i<cnt; i++)  
                         {  
                              MultipassBitmap *sublayer,*layer = b3d->GetLayerNum(i);  
                              if (!layer) continue;  
                      
                              LONG subcnt = layer->GetLayerCount();  
                      
                              for (j=0;j<subcnt || subcnt==-1;j++)  
                              {  
                                   if (subcnt>0)  
                                        sublayer   = layer->GetLayerNum(j);  
                                   else  
                                        sublayer = layer;  
                      
                                   if (!sublayer) continue;  
                      
                                   id = sublayer->GetParameter(MPB_USERID).GetLong();  
                                   if (subcnt==-1) break;       
                              }  
                         }  
                    
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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 30/08/2007 at 11:10, xxxxxxxx wrote:

                      Hello Philip,

                      ok now 🙂 but the objectID are the only buffers not detected with this way 😞

                      any suggestions?

                      Cheers
                      Renato

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 30/08/2007 at 14:25, xxxxxxxx wrote:

                        To retrieve the alpha channels use:

                          
                        cnt = b3d->GetAlphaLayerCount();  
                        for (i=0; i<cnt; i++)  
                        {  
                             B3dBitmap *layer = b3d->GetAlphaLayerNum(i);  
                             if (!layer) continue;  
                          
                             id = sublayer->GetParameter(MPB_USERID).GetLong();  
                             if (!id) continue;  
                          
                             ...  
                        }  
                        
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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 30/08/2007 at 14:26, xxxxxxxx wrote:

                          Ah.. thanks.. i forgot that ObjectID are in fact alpha channels 🙂

                          Thanks a lot
                          Renato

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