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    AnimateObject on Deformed Objects

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 28/11/2005 at 12:15, xxxxxxxx wrote:

      Yeah, AnimateObject() for the timeline tracks and SendModelingCommand() for the rest. (I don't know how it will work with time based deformers though.)

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 07/06/2006 at 19:31, xxxxxxxx wrote:

        Hello Mikael,

        still not working here.
        I tried also AnimateDocument.. but the deformation are not calculated too.

        any help?

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 08/06/2006 at 10:05, xxxxxxxx wrote:

          Do you not get any deformation at all or not just the deformations at the specified time?

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 08/06/2006 at 15:32, xxxxxxxx wrote:

            i got deformation but when i force animateobject on the frame-1 the deformation is the same at frame

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 30/09/2009 at 11:46, xxxxxxxx wrote:

              I still have this problem now.. can someone tell me why i can't get deformed geometry with animateobject and current state to objects?

              thanks 🙂
              renato

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 30/09/2009 at 12:26, xxxxxxxx wrote:

                I've only had success with AnimateDocument() (now ExecutePasses() in R11.5) but it does work. This is how IPP figures are baked into static or PLA geometry in interPoser Pro.

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 30/09/2009 at 12:36, xxxxxxxx wrote:

                  Hello Robert,

                  uhm.. i tried with AnimateDocument.. but don't work.. Do i need to addevent or something?

                  thanks 😉
                  renato

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 30/09/2009 at 13:35, xxxxxxxx wrote:

                    Make sure to set the document time, call AnimateDocument(), and, yes, EventAdd() is a good idea.

                    doc->SetTime(stime);
                    #ifdef     C4D_R115
                    doc->ExecutePasses(NULL, TRUE, TRUE, TRUE);
                    #else
                    doc->AnimateDocument(NULL, TRUE, TRUE);
                    #endif
                    EventAdd();

                    where 'stime' is the BaseTime representing the frame.

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 30/09/2009 at 13:45, xxxxxxxx wrote:

                      Hello Robert,

                      i'm during rendering.. so eventadd.. will stop the renderdocument 🙂

                      I fear that i need to cache before all. then render.

                      what do you think?
                      renato

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 03/10/2009 at 07:39, xxxxxxxx wrote:

                        Howdy,

                        Is the deformer a child of the mesh, or is the mesh part of a hierarchy that is being deformed? I've noticed that CSTO only works properly when the deformer is a child of the mesh you need. If the mesh is in a deformed hierarchy, then CSTO needs to be invoked on the parent object to get the deformed mesh object. :o(

                        Adios,
                        Cactus Dan

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                        • H
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 03/10/2009 at 09:26, xxxxxxxx wrote:

                          Hello Dan 🙂

                          my scene it's just a cylinder with a bend inside it (child). 🙂

                          thanks
                          renato

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