Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Recent
    • Tags
    • Users
    • Register
    • Login

    AnimateObject on Deformed Objects

    Scheduled Pinned Locked Moved SDK Help
    14 Posts 0 Posters 973 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 07/06/2006 at 19:31, xxxxxxxx wrote:

      Hello Mikael,

      still not working here.
      I tried also AnimateDocument.. but the deformation are not calculated too.

      any help?

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 08/06/2006 at 10:05, xxxxxxxx wrote:

        Do you not get any deformation at all or not just the deformations at the specified time?

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 08/06/2006 at 15:32, xxxxxxxx wrote:

          i got deformation but when i force animateobject on the frame-1 the deformation is the same at frame

          1 Reply Last reply Reply Quote 0
          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 30/09/2009 at 11:46, xxxxxxxx wrote:

            I still have this problem now.. can someone tell me why i can't get deformed geometry with animateobject and current state to objects?

            thanks 🙂
            renato

            1 Reply Last reply Reply Quote 0
            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 30/09/2009 at 12:26, xxxxxxxx wrote:

              I've only had success with AnimateDocument() (now ExecutePasses() in R11.5) but it does work. This is how IPP figures are baked into static or PLA geometry in interPoser Pro.

              1 Reply Last reply Reply Quote 0
              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 30/09/2009 at 12:36, xxxxxxxx wrote:

                Hello Robert,

                uhm.. i tried with AnimateDocument.. but don't work.. Do i need to addevent or something?

                thanks 😉
                renato

                1 Reply Last reply Reply Quote 0
                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 30/09/2009 at 13:35, xxxxxxxx wrote:

                  Make sure to set the document time, call AnimateDocument(), and, yes, EventAdd() is a good idea.

                  doc->SetTime(stime);
                  #ifdef     C4D_R115
                  doc->ExecutePasses(NULL, TRUE, TRUE, TRUE);
                  #else
                  doc->AnimateDocument(NULL, TRUE, TRUE);
                  #endif
                  EventAdd();

                  where 'stime' is the BaseTime representing the frame.

                  1 Reply Last reply Reply Quote 0
                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 30/09/2009 at 13:45, xxxxxxxx wrote:

                    Hello Robert,

                    i'm during rendering.. so eventadd.. will stop the renderdocument 🙂

                    I fear that i need to cache before all. then render.

                    what do you think?
                    renato

                    1 Reply Last reply Reply Quote 0
                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 03/10/2009 at 07:39, xxxxxxxx wrote:

                      Howdy,

                      Is the deformer a child of the mesh, or is the mesh part of a hierarchy that is being deformed? I've noticed that CSTO only works properly when the deformer is a child of the mesh you need. If the mesh is in a deformed hierarchy, then CSTO needs to be invoked on the parent object to get the deformed mesh object. :o(

                      Adios,
                      Cactus Dan

                      1 Reply Last reply Reply Quote 0
                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 03/10/2009 at 09:26, xxxxxxxx wrote:

                        Hello Dan 🙂

                        my scene it's just a cylinder with a bend inside it (child). 🙂

                        thanks
                        renato

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post