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    Instance problem! Please help!

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 24/07/2005 at 13:46, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.503 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi,

      I'm just finishing my object generator plugin, and now I see, that it will not be rendered! In the editor all is fine, but it doesn't render to the picture viewer.

      The object generator uses instances of splines to generate a polygon object. It needs access to the original splines, so it reads the value from the instance's basecontainer using GetObjectLink(INSTANCEOBJECT_LINK, doc). But when rendering, the function returns NULL!

      Is the way how I try to access the original object not clean? Is there another way?

      Thanks for any help!
      Klaus

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 30/11/2005 at 08:27, xxxxxxxx wrote:

        did you find a solution to this?
        i got the same problem over here

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 30/11/2005 at 14:30, xxxxxxxx wrote:

          yes, I put my spline check after GetAndCheckHierarchyClone(). The resulting objects behave like real splines although they come from instances of splines. That solves the problem for me.

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