Instance problem! Please help!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/07/2005 at 13:46, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.503
Platform: Windows ;
Language(s) : C++ ;---------
Hi,I'm just finishing my object generator plugin, and now I see, that it will not be rendered! In the editor all is fine, but it doesn't render to the picture viewer.
The object generator uses instances of splines to generate a polygon object. It needs access to the original splines, so it reads the value from the instance's basecontainer using GetObjectLink(INSTANCEOBJECT_LINK, doc). But when rendering, the function returns NULL!
Is the way how I try to access the original object not clean? Is there another way?
Thanks for any help!
Klaus -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/11/2005 at 08:27, xxxxxxxx wrote:
did you find a solution to this?
i got the same problem over here -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/11/2005 at 14:30, xxxxxxxx wrote:
yes, I put my spline check after GetAndCheckHierarchyClone(). The resulting objects behave like real splines although they come from instances of splines. That solves the problem for me.