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    Getting data from SplineData

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 12/12/2004 at 13:27, xxxxxxxx wrote:

      Dwarf,

      your help make my code working but don't initialize anything. Where i can find an example code for that?

      In sdk i don't found anything that help me to use correct this panel.
      Thank
      Renato T.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 14/12/2004 at 07:39, xxxxxxxx wrote:

        Sorry for not getting back, the forum must forward emails to the old bhodinut account.

        The code I offered works for initializing the the spline data ( that is how NICKL works ). Can you create an example project and post it?

        Erhmm... I have never been considered a dwarf before. It's darf, no matter what certain MAXON employees say. 9-)

        darf

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 14/12/2004 at 21:02, xxxxxxxx wrote:

          Hi Darf, thanks.

          here the code for Init:

          GeData d ( CUSTOMDATATYPE_SPLINE, DEFAULTVALUE );
               SplineData *p = (SplineData* ) d.GetCustomDataType( CUSTOMDATATYPE_SPLINE );
               if ( p )
               {
                    p->MakeLinearSpline( 2 );
                    p->InsertKnot( 0.0, 1.0, TRUE );
                    p->InsertKnot( 1.0, 1.0, TRUE );
                    p->SetRound( 0.0 );
               }
               data->SetData( PATHDEFORMER_SCALE, d );

          and here i read data:

          SplineData *spdata=NULL;
               spdata=(SplineData* ) data->GetCustomDataType(PATHDEFORMER_SCALE, CUSTOMDATATYPE_SPLINE);

          and..

          spliney=spdata->GetPoint(o);
          to get yspline value from (0<o<1)

          -----------------------------------------
          it work, but when i try to reset splinedata from the editor, all points disappear.. i thought that a precedent initialization was usefull to set default value.

          Any help?

          Thanks
          Renato

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 15/12/2004 at 16:52, xxxxxxxx wrote:

            Spline Datatypes reset to no points. I am not sure if there is way to get around that unless you write your spline datatype.

            darf

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 15/12/2004 at 17:17, xxxxxxxx wrote:

              Uhm..
              i think that i no wrote spline datatype

              i'm a very starter, could you be more precise?

              Thanks
              Renato T.

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 15/12/2004 at 17:56, xxxxxxxx wrote:

                p->MakeLinearSpline( -1 );
                p->InsertKnot( 0.0, 1.0, TRUE );
                p->InsertKnot( 1.0, 1.0, TRUE );

                Ok, now it work like i need.

                Testing... 🙂

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 15/12/2004 at 19:59, xxxxxxxx wrote:

                  Uhh, -1, is that a default value I don;t know about? That value is the number of points to allocate me thinks. I am not sure. I offered the only code for the C4D internal spline datatype. The custom spline datatype I was referrring to would be completely written by you. The internal spline type is very limited IMHO.

                  darf

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 17/12/2004 at 17:13, xxxxxxxx wrote:

                    Darf,

                    With this my spline was initialized with 2 point and make a corretc default curve.

                    Anyway, the probs is my english. For me is hard to understand.

                    Thanks for your help
                    Renato T.

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 17/12/2004 at 19:04, xxxxxxxx wrote:

                      Problem solved?

                      darf

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 17/12/2004 at 19:43, xxxxxxxx wrote:

                        Yes, now when i start plugin the spline are like i need.

                        thanks
                        Renato T.

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