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    Getting data from SplineData

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 08/12/2004 at 04:04, xxxxxxxx wrote:

      the code that i wrote is this.. replace first line wuth this.

      spdata=(SplineData* ) data->GetCustomDataType(PATHDEFORMER_SCALE, CUSTOMDATATYPE_SPLINE);

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 08/12/2004 at 12:36, xxxxxxxx wrote:

        Any help?

        Renato T.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 08/12/2004 at 13:21, xxxxxxxx wrote:

          Did you create the spline and store it? If it isn't created it cannot be accessed. I do this in the Init() function. The rest of your code seemed fine.

          // Set Spline Data
          GeData d ( CUSTOMDATATYPE_SPLINE, DEFAULTVALUE );
          SplineData *p = (SplineData* ) d.GetCustomDataType( CUSTOMDATATYPE_SPLINE );
          if ( p )
          {
          p->MakeLinearSpline( 2 );
          p->InsertKnot( 0.25, 0.0, TRUE );
          p->InsertKnot( 0.75, 1.0, TRUE );
          p->SetRound( 0.0 );
          }
          data->SetData( YOUR_PARAMETER_ID, d );

          darf

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 08/12/2004 at 15:00, xxxxxxxx wrote:

            Darf, thank, now cinema is not crashing 🙂 but, how i can get y value from x value?

            i tried with spline->GetPoint(real); but it return a 0,0,0 vector.

            thanks for your precious infos
            Renato T.

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 08/12/2004 at 16:31, xxxxxxxx wrote:

              Ok Darf, all ok 🙂

              cheers
              Renato T.

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 12/12/2004 at 13:27, xxxxxxxx wrote:

                Dwarf,

                your help make my code working but don't initialize anything. Where i can find an example code for that?

                In sdk i don't found anything that help me to use correct this panel.
                Thank
                Renato T.

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 14/12/2004 at 07:39, xxxxxxxx wrote:

                  Sorry for not getting back, the forum must forward emails to the old bhodinut account.

                  The code I offered works for initializing the the spline data ( that is how NICKL works ). Can you create an example project and post it?

                  Erhmm... I have never been considered a dwarf before. It's darf, no matter what certain MAXON employees say. 9-)

                  darf

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 14/12/2004 at 21:02, xxxxxxxx wrote:

                    Hi Darf, thanks.

                    here the code for Init:

                    GeData d ( CUSTOMDATATYPE_SPLINE, DEFAULTVALUE );
                         SplineData *p = (SplineData* ) d.GetCustomDataType( CUSTOMDATATYPE_SPLINE );
                         if ( p )
                         {
                              p->MakeLinearSpline( 2 );
                              p->InsertKnot( 0.0, 1.0, TRUE );
                              p->InsertKnot( 1.0, 1.0, TRUE );
                              p->SetRound( 0.0 );
                         }
                         data->SetData( PATHDEFORMER_SCALE, d );

                    and here i read data:

                    SplineData *spdata=NULL;
                         spdata=(SplineData* ) data->GetCustomDataType(PATHDEFORMER_SCALE, CUSTOMDATATYPE_SPLINE);

                    and..

                    spliney=spdata->GetPoint(o);
                    to get yspline value from (0<o<1)

                    -----------------------------------------
                    it work, but when i try to reset splinedata from the editor, all points disappear.. i thought that a precedent initialization was usefull to set default value.

                    Any help?

                    Thanks
                    Renato

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 15/12/2004 at 16:52, xxxxxxxx wrote:

                      Spline Datatypes reset to no points. I am not sure if there is way to get around that unless you write your spline datatype.

                      darf

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 15/12/2004 at 17:17, xxxxxxxx wrote:

                        Uhm..
                        i think that i no wrote spline datatype

                        i'm a very starter, could you be more precise?

                        Thanks
                        Renato T.

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                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 15/12/2004 at 17:56, xxxxxxxx wrote:

                          p->MakeLinearSpline( -1 );
                          p->InsertKnot( 0.0, 1.0, TRUE );
                          p->InsertKnot( 1.0, 1.0, TRUE );

                          Ok, now it work like i need.

                          Testing... 🙂

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                          • H Offline
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 15/12/2004 at 19:59, xxxxxxxx wrote:

                            Uhh, -1, is that a default value I don;t know about? That value is the number of points to allocate me thinks. I am not sure. I offered the only code for the C4D internal spline datatype. The custom spline datatype I was referrring to would be completely written by you. The internal spline type is very limited IMHO.

                            darf

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                            • H Offline
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 17/12/2004 at 17:13, xxxxxxxx wrote:

                              Darf,

                              With this my spline was initialized with 2 point and make a corretc default curve.

                              Anyway, the probs is my english. For me is hard to understand.

                              Thanks for your help
                              Renato T.

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                              • H Offline
                                Helper
                                last edited by

                                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                On 17/12/2004 at 19:04, xxxxxxxx wrote:

                                Problem solved?

                                darf

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                                • H Offline
                                  Helper
                                  last edited by

                                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                                  On 17/12/2004 at 19:43, xxxxxxxx wrote:

                                  Yes, now when i start plugin the spline are like i need.

                                  thanks
                                  Renato T.

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