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    Getting data from SplineData

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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 08/12/2004 at 13:21, xxxxxxxx wrote:

      Did you create the spline and store it? If it isn't created it cannot be accessed. I do this in the Init() function. The rest of your code seemed fine.

      // Set Spline Data
      GeData d ( CUSTOMDATATYPE_SPLINE, DEFAULTVALUE );
      SplineData *p = (SplineData* ) d.GetCustomDataType( CUSTOMDATATYPE_SPLINE );
      if ( p )
      {
      p->MakeLinearSpline( 2 );
      p->InsertKnot( 0.25, 0.0, TRUE );
      p->InsertKnot( 0.75, 1.0, TRUE );
      p->SetRound( 0.0 );
      }
      data->SetData( YOUR_PARAMETER_ID, d );

      darf

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 08/12/2004 at 15:00, xxxxxxxx wrote:

        Darf, thank, now cinema is not crashing 🙂 but, how i can get y value from x value?

        i tried with spline->GetPoint(real); but it return a 0,0,0 vector.

        thanks for your precious infos
        Renato T.

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 08/12/2004 at 16:31, xxxxxxxx wrote:

          Ok Darf, all ok 🙂

          cheers
          Renato T.

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 12/12/2004 at 13:27, xxxxxxxx wrote:

            Dwarf,

            your help make my code working but don't initialize anything. Where i can find an example code for that?

            In sdk i don't found anything that help me to use correct this panel.
            Thank
            Renato T.

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 14/12/2004 at 07:39, xxxxxxxx wrote:

              Sorry for not getting back, the forum must forward emails to the old bhodinut account.

              The code I offered works for initializing the the spline data ( that is how NICKL works ). Can you create an example project and post it?

              Erhmm... I have never been considered a dwarf before. It's darf, no matter what certain MAXON employees say. 9-)

              darf

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 14/12/2004 at 21:02, xxxxxxxx wrote:

                Hi Darf, thanks.

                here the code for Init:

                GeData d ( CUSTOMDATATYPE_SPLINE, DEFAULTVALUE );
                     SplineData *p = (SplineData* ) d.GetCustomDataType( CUSTOMDATATYPE_SPLINE );
                     if ( p )
                     {
                          p->MakeLinearSpline( 2 );
                          p->InsertKnot( 0.0, 1.0, TRUE );
                          p->InsertKnot( 1.0, 1.0, TRUE );
                          p->SetRound( 0.0 );
                     }
                     data->SetData( PATHDEFORMER_SCALE, d );

                and here i read data:

                SplineData *spdata=NULL;
                     spdata=(SplineData* ) data->GetCustomDataType(PATHDEFORMER_SCALE, CUSTOMDATATYPE_SPLINE);

                and..

                spliney=spdata->GetPoint(o);
                to get yspline value from (0<o<1)

                -----------------------------------------
                it work, but when i try to reset splinedata from the editor, all points disappear.. i thought that a precedent initialization was usefull to set default value.

                Any help?

                Thanks
                Renato

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 15/12/2004 at 16:52, xxxxxxxx wrote:

                  Spline Datatypes reset to no points. I am not sure if there is way to get around that unless you write your spline datatype.

                  darf

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 15/12/2004 at 17:17, xxxxxxxx wrote:

                    Uhm..
                    i think that i no wrote spline datatype

                    i'm a very starter, could you be more precise?

                    Thanks
                    Renato T.

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                    • H Offline
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 15/12/2004 at 17:56, xxxxxxxx wrote:

                      p->MakeLinearSpline( -1 );
                      p->InsertKnot( 0.0, 1.0, TRUE );
                      p->InsertKnot( 1.0, 1.0, TRUE );

                      Ok, now it work like i need.

                      Testing... 🙂

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                      • H Offline
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 15/12/2004 at 19:59, xxxxxxxx wrote:

                        Uhh, -1, is that a default value I don;t know about? That value is the number of points to allocate me thinks. I am not sure. I offered the only code for the C4D internal spline datatype. The custom spline datatype I was referrring to would be completely written by you. The internal spline type is very limited IMHO.

                        darf

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                        • H Offline
                          Helper
                          last edited by

                          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                          On 17/12/2004 at 17:13, xxxxxxxx wrote:

                          Darf,

                          With this my spline was initialized with 2 point and make a corretc default curve.

                          Anyway, the probs is my english. For me is hard to understand.

                          Thanks for your help
                          Renato T.

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                          • H Offline
                            Helper
                            last edited by

                            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                            On 17/12/2004 at 19:04, xxxxxxxx wrote:

                            Problem solved?

                            darf

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                            • H Offline
                              Helper
                              last edited by

                              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                              On 17/12/2004 at 19:43, xxxxxxxx wrote:

                              Yes, now when i start plugin the spline are like i need.

                              thanks
                              Renato T.

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