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    How to remove the floating button on the plugin?(DLG_TYPE_ASYNC)

    Cinema 4D SDK
    r23 c++
    3
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    • J
      jeremyliu1989
      last edited by

      Hello!
      Everyone!
      How to remove the floating button on the plugin?
      (dlgtype::DLG_TYPE_ASYNC)

      ![9f4a3583-ef46-42f6-bdc5-f7a047430747-AVY{_ETD5S44VO(C@TGC)]M.png](/assets/uploads/files/1635232671724-9f4a3583-ef46-42f6-bdc5-f7a047430747-avy-_etd5s44vo-c-tgc-m.png)

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      • J
        jeremyliu1989
        last edited by

        QQ图片20211026152123.png

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        • M
          m_adam
          last edited by

          Hi @jeremyliu1989, within the constructor of your GeDialog class you should call
          C4DOS.Cd->AddGadget(Get(), DIALOG_NOMENUBAR, 0, nullptr, 0, 0, 0, 0, nullptr, nullptr);

          Cheers,
          Maxime.

          MAXON SDK Specialist

          Development Blog, MAXON Registered Developer

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          • ferdinandF
            ferdinand
            last edited by

            Hello @jeremyliu1989,

            we will set this topic to 'Solved' when there are no further questions or replies until Monday, November the 22th.

            Thank you for your understanding,
            Ferdinand

            MAXON SDK Specialist
            developers.maxon.net

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