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    UVW coordinates in ShaderData.Output()

    Cinema 4D SDK
    r23 c++ python
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    • rsodreR
      rsodre @Manuel
      last edited by rsodre

      @m_magalhaes Thank you, that works.
      It would be super useful to have this piece of information on the Output() reference.

      What about having the correct uvw on the viewport, is it possible?

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      • ManuelM
        Manuel
        last edited by

        @rsodre said in UVW coordinates in ShaderData.Output():

        What about having the correct uvw on the viewport, is it possible?

        you mean the render ?

        MAXON SDK Specialist

        MAXON Registered Developer

        rsodreR 1 Reply Last reply Reply Quote 0
        • rsodreR
          rsodre @Manuel
          last edited by

          @m_magalhaes Difference between the viewport uvs and render uvs.

          This is the render, it is correct now, with uvs from 0..2:
          Screen Shot 2021-03-04 at 16.45.59.png

          But the material rendered at viewport does has normalized uvs (0...1):
          Screen Shot 2021-03-04 at 16.46.24.png

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          • M
            mp5gosu
            last edited by

            As far as I remember, Viewport drawing is handled in Draw() method.

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            • ManuelM
              Manuel
              last edited by

              hi,

              I've opened a bug report for that.
              The viewport should reflect as mush as we can the final render.

              Cheers,
              Manuel

              MAXON SDK Specialist

              MAXON Registered Developer

              1 Reply Last reply Reply Quote 1
              • ManuelM
                Manuel
                last edited by Manuel

                hi,

                the Shader is limited to 0,1 uvs space in the viewport.
                That's exactly what you can see for example with the noise shader. Except this shader have a special mode (HQ noise) so they can be displayed properly.
                You can also see that with the brick shader. (HQ Noise doesn't help in that case)

                Cheers,
                Manuel

                MAXON SDK Specialist

                MAXON Registered Developer

                rsodreR 1 Reply Last reply Reply Quote 0
                • rsodreR
                  rsodre @Manuel
                  last edited by

                  @m_magalhaes Ok, is it going to be fixed on the bug report or is that a limitation we have to live with?

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                  • ManuelM
                    Manuel
                    last edited by

                    hi,

                    the bug report have been defined as a limitation.
                    It doesn't mean that it will never be fixed, but not now.

                    Cheers,
                    Manuel

                    MAXON SDK Specialist

                    MAXON Registered Developer

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                    • M
                      mp5gosu
                      last edited by mp5gosu

                      And I'm still convinced that I had the same problem a while ago and managed to draw a custom preview via Draw() method. (There should be a BL entry)
                      But still, I don't know if I remember right.

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                      • ManuelM
                        Manuel
                        last edited by

                        hi,

                        I don't see how we could do it with the Draw Method in a efficient way.

                        Cheers,
                        Manuel

                        MAXON SDK Specialist

                        MAXON Registered Developer

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