Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    How to Add Multiple Redshift Pazzle Matte AOVs

    General Talk
    python
    2
    2
    1.1k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • SuperHomiakS
      SuperHomiak
      last edited by

      Hello, everyone! Im learning python and trying to make useful stuff, but it`s hard to understand some things.

      I`m writing now a simple script for Redshift users. The task is:

      1. Add individual Object ID tags to selected objects (for examle, obj1 = 1, obj2 = 2 , ...)
      2. Create Redshift Pazzle Matte AOVs (PM)

      The trick is to make enough PM to be enough for each object that is selected in the scene.

      1 PM AOV is equal to 3 objects in scene. For example I generated 9 Object ID tags. Every tag assign uniqe number for every object (1, 2, 3, ...). For each of them I need PMs where every channel is object in scene.

      1. How to generate multiple PMs with uniqe names and increasing numbers for my Object IDs?
      2. How to improve this code?

      Thank you for your attention!

      Screenshot_1.png

      import c4d
      import c4d.documents
      from c4d import gui
      import redshift
      from pprint import pprint
      
      def ob_tags():
      
          flags = (c4d.GETACTIVEOBJECTFLAGS_SELECTIONORDER |
                   c4d.GETACTIVEOBJECTFLAGS_CHILDREN)
          selection = doc.GetActiveObjects(flags)
      
      
      
          if not selection:
              c4d.gui.MessageDialog("Please select objects")
      
          doc.StartUndo()
      
          for i, obId in enumerate(selection):
              tag = c4d.BaseList2D(1036222)
              tag[c4d.REDSHIFT_OBJECT_OBJECTID_OVERRIDE] = True
              tag[c4d.REDSHIFT_OBJECT_OBJECTID_ID] = i+1
              obId.InsertTag(tag)
              doc.AddUndo(c4d.UNDOTYPE_NEW, tag)
      
          doc.EndUndo()
      
      
      
      
      def CreateAOVs(vpRS):
          
          flags = (c4d.GETACTIVEOBJECTFLAGS_SELECTIONORDER |
                   c4d.GETACTIVEOBJECTFLAGS_CHILDREN)
          selection = doc.GetActiveObjects(flags)
          # 1 AOV is 3 channels, for 9 objects for example need 3 Pazzle Matte
          aovs_quantity = int(len(selection) // 3)
          
          #to be sure numbers ok in console
          print('aovs_quantity is ', aovs_quantity )
          print('objects in scene ', len(selection))
      
      
      
      
          aovs = redshift.RendererGetAOVs(vpRS)
          aov = redshift.RSAOV()
          aov.SetParameter(c4d.REDSHIFT_AOV_TYPE, c4d.REDSHIFT_AOV_TYPE_PUZZLE_MATTE)
          aov.SetParameter(c4d.REDSHIFT_AOV_ENABLED, True)
          aov.SetParameter(c4d.REDSHIFT_AOV_NAME, "My PuzzleMatte")
          aov.SetParameter(c4d.REDSHIFT_AOV_PUZZLE_MATTE_MODE, c4d.REDSHIFT_AOV_PUZZLE_MATTE_MODE_OBJECT_ID)
          #this is where channels need to assign
          aov.SetParameter(c4d.REDSHIFT_AOV_PUZZLE_MATTE_RED_ID, 1)
          aov.SetParameter(c4d.REDSHIFT_AOV_PUZZLE_MATTE_GREEN_ID,2)
          aov.SetParameter(c4d.REDSHIFT_AOV_PUZZLE_MATTE_BLUE_ID,3)
          aovs.append(aov)
          return redshift.RendererSetAOVs(vpRS, aovs)
      
      
      
      def main():
      
          ob_tags()
          doc = c4d.documents.GetActiveDocument()
          renderdata = doc.GetActiveRenderData()
      
          flags = (c4d.GETACTIVEOBJECTFLAGS_SELECTIONORDER |
                   c4d.GETACTIVEOBJECTFLAGS_CHILDREN)
          selection = doc.GetActiveObjects(flags)
          aovs_quantity = int(len(selection) // 3)
      
      
      
          # Get the Redshift videoPost and render settings
          vprs = redshift.FindAddVideoPost(renderdata, redshift.VPrsrenderer)
          if vprs is None:
              return
      
          # Switch renderer
          renderdata[c4d.RDATA_RENDERENGINE] = redshift.VPrsrenderer
      
      
      
          CreateAOVs(vprs)
      
      
      
      if __name__=='__main__':
          c4d.CallCommand(13957)
          c4d.EventAdd()
          main()
      
      1 Reply Last reply Reply Quote 0
      • ManuelM
        Manuel
        last edited by Manuel

        hi,

        if you wants to know how many AOVs you need for 10 objects you should use Ceil. After that, some math to have your ID raising by 1.

           
            numberOfAOVs = math.ceil(10 / 3.0) # will give you 4
            for i in xrange(int(numberOfAOVs)):
                print ("create aov number {}".format(i))
                for j in xrange (3):
                    print ("value of field will be : {}".format(j + i * 3 ) )     
        

        I'm not a big fan of retrieving all the objects on each function. But first, make things works, than optimize. (at least at the beginning)

        Cheers,
        Manuel

        MAXON SDK Specialist

        MAXON Registered Developer

        1 Reply Last reply Reply Quote 0
        • i_mazlovI i_mazlov forked this topic on
        • First post
          Last post