Visibility Toggle
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I'm adding a script, added as a valuable shortcut in my everyday workflow here :
It basically allows you to select any object, and assigned to the letter H, Hide or Reveal your selected object. Like in Maya. Very Useful.
Not sure it is the best way to do it, that's why I'm posting it here.
import c4d from c4d import gui def main(): allobj = doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_CHILDREN) obj = object() for obj in allobj: editor = obj[c4d.ID_BASEOBJECT_VISIBILITY_EDITOR] render = obj[c4d.ID_BASEOBJECT_VISIBILITY_RENDER] if editor == 1 or render == 1: newstate = 2 else: newstate = 1 obj[c4d.ID_BASEOBJECT_VISIBILITY_EDITOR] = newstate obj[c4d.ID_BASEOBJECT_VISIBILITY_RENDER] = newstate if __name__=='__main__': main() c4d.EventAdd()
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The line
obj = object()
is useless.
And to handle editor and render visibility, can can use dedicated functions: GetEditorMode(), GetRenderMode(), etc. and the explicit values
c4d.MODE_ON
,c4d.MODE_OFF
, andc4d.MODE_UNDEF
.See also the C++ docs: BaseObject Manual
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hi,
thanks @PluginStudentyou can do shorter by doing a module (%) and add one. (instead of 0-1 you will return 1-2)
Alsoobj = object()
is not necessary as you define it in the loop after.import c4d from c4d import gui def main(): allobj = doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_CHILDREN) for obj in allobj: obj[c4d.ID_BASEOBJECT_VISIBILITY_EDITOR] = obj[c4d.ID_BASEOBJECT_VISIBILITY_EDITOR] % 2 + 1 obj[c4d.ID_BASEOBJECT_VISIBILITY_RENDER] = obj[c4d.ID_BASEOBJECT_VISIBILITY_RENDER] % 2 + 1 if __name__=='__main__': main() c4d.EventAdd()
or
import c4d from c4d import gui def main(): allobj = doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_CHILDREN) for obj in allobj: obj.SetEditorMode(obj.GetEditorMode() % 2 + 1) obj.SetRenderMode(obj.GetRenderMode() % 2 + 1) if __name__=='__main__': main() c4d.EventAdd()
Cheers,
Manuel -
hi,
without any feedback from you, I'll set this thread as solved tomorrow
Cheers,
Manuel -
Hello tried the script it switches from off to undef, how do I switch from off to on?
import c4d from c4d import gui def main(): allobj = doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_CHILDREN) for obj in allobj: obj.SetEditorMode(obj.GetEditorMode() % 2 + 1) obj.SetRenderMode(obj.GetRenderMode() % 2 + 1) if __name__=='__main__': main() c4d.EventAdd()
and how do i add the key frame?
Thank you very much!
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hi,
you already opened this thread, asking for the question, I've answer there. Please, stop asking the same question on different threads and continu on the linked one.
Cheers,
Manuel