Toggle knife cut planes
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Hello There,
in earlier days (R19 and before) I had a script to toggle the planes from our plane knife cut tool. Sadly it's not working anymore (R21).
What I was able to create was a simple plane cut script for each plane, but I need now three shortcuts to switch them instead of one.
Does anybody have an idea, how this script will look like, with one shortcut?Thank you very much!
Best,
Peterimport c4d from c4d import gui def main(): def tool(): return c4d.plugins.FindPlugin(doc.GetAction(), c4d.PLUGINTYPE_TOOL) def object(): return doc.GetActiveObject() def tag(): return doc.GetActiveTag() def renderdata(): return doc.GetActiveRenderData() def prefs(id): return c4d.plugins.FindPlugin(id, c4d.PLUGINTYPE_PREFS) c4d.CallCommand(431000164, 431000164) # Plane Cut tool()[c4d.MDATA_KNIFEPLANE_PLANE_MODE] = 2 tool()[c4d.MDATA_KNIFEPLANE_PLANE] = 0 if __name__=='__main__': main() c4d.EventAdd()
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hello,
if i understood correctly the question you should just add one the to current value of the
MDATA_KNIFEPLANE_PLANE
with a%
(modulo) of 3. So the value will come back to 0 instead of going to 4.tool()[c4d.MDATA_KNIFEPLANE_PLANE] = (tool()[c4d.MDATA_KNIFEPLANE_PLANE] + 1) % 3
Cheers,
Manuel -
@m_magalhaes PERFECT! thank you very much!
import c4d from c4d import gui def main(): def tool(): return c4d.plugins.FindPlugin(doc.GetAction(), c4d.PLUGINTYPE_TOOL) def object(): return doc.GetActiveObject() def tag(): return doc.GetActiveTag() def renderdata(): return doc.GetActiveRenderData() def prefs(id): return c4d.plugins.FindPlugin(id, c4d.PLUGINTYPE_PREFS) c4d.CallCommand(431000164, 431000164) # Plane Cut tool()[c4d.MDATA_KNIFEPLANE_PLANE] = (tool()[c4d.MDATA_KNIFEPLANE_PLANE] + 1) % 3 if __name__=='__main__': main() c4d.EventAdd()
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Cheers,
Manuel -