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    Clone Texture Tag to Children while preserving Coordiates

    Cinema 4D SDK
    python
    2
    13
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    • indexofrefractionI
      indexofrefraction
      last edited by indexofrefraction

      Here a barebone example not working correctly, yet
      just use it with the attached file in the script manager

      if the code is right, the cube should get a texture tag
      but the texture still look exactly the same as before

      from c4d import gui
      
      def main():
          parent = doc.SearchObject('parent')
          op = doc.SearchObject('child')
          ptag = parent.GetTag(c4d.Ttexture)
          tag = ptag.GetClone()
          op.InsertTag(tag)
          
          # handle coordinates / rotation
          # (not working correctly)
          pMg = parent.GetMg()
          oMg = op.GetMg()
          tMl = tag.GetMl()
          t = pMg * oMg
          tag.SetMl(t * tMl)
          
          c4d.EventAdd()
      
      if __name__=='__main__':
          main()
      

      InheritTexExample.c4d

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      • ManuelM
        Manuel
        last edited by

        Hello,
        For your next threads, please help us keeping things organised and clean.

        • Q&A New Functionality.
        • How to Post Questions especially the tagging part.

        I've added the tags and marked this thread as a question so when you considered it as solved, please change the state 🙂

        About your question, something like this should work, that's what the CopyTag To child is doing.

            parent = doc.SearchObject('parent')
            op = doc.SearchObject('child')
            ptag = parent.GetTag(c4d.Ttexture)
            tag = ptag.GetClone()
            op.InsertTag(tag)
        
            tMl = ptag.GetMl()
            mm = ~op.GetMl() * tMl
            tag.SetMl(mm)
        
            c4d.EventAdd()
        

        I will have a look at the "bug" you are referring.

        Cheers,
        Manuel

        MAXON SDK Specialist

        MAXON Registered Developer

        indexofrefractionI 1 Reply Last reply Reply Quote 0
        • indexofrefractionI
          indexofrefraction @Manuel
          last edited by indexofrefraction

          @m_magalhaes

          Thanks Manuel,

          This works for direct children,
          but it fails if you add one or more nulls under the parent
          with different location/rotation/scale and the child inside the last null..

          example:

          parent (null) TextureTag
            null
              null      
                null
                  child
          

          i try if i can extend your code .)

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          • ManuelM
            Manuel
            last edited by

            hello,

            you can use global matrix probably (not sure if you want to copy paste on all children or skip some).
            But if you want to copy paste on all child, you already have a command for that.

                tMl = parent.GetMg() * tag.GetMl()
                mm = ~op.GetMg() * tMl
                tag.SetMl(mm)
            

            Cheers,
            Manuel

            MAXON SDK Specialist

            MAXON Registered Developer

            1 Reply Last reply Reply Quote 0
            • indexofrefractionI
              indexofrefraction
              last edited by indexofrefraction

              @m_magalhaes :

              i traverse the complete tree and apply it only for the last child in every branch
              (if it doesnt have a tag on its own)

              and thanks a lot, the code works!
              only if there is a null in the tree with a scale != (1,1,1) things go off.

              this is normally not the case, but just out of interest...
              would it be possible to handle that so easy, too?
              or would you need to traverse-translate down the tree?
              parent --> null (with scale) --> child

              best, index

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              • ManuelM
                Manuel
                last edited by

                The scale are in fact the length of each vector of the matrix, it should work.

                I'm maybe stupid but i can't reproduce your behavior, could you provide a file ?

                and sorry for the bad testing of my code : /

                Cheers,
                Manuel

                MAXON SDK Specialist

                MAXON Registered Developer

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                • indexofrefractionI
                  indexofrefraction
                  last edited by indexofrefraction

                  here is the example, its just

                  parent
                     null (with a scale)
                        child
                  

                  (all with different positions/rotations)

                  i had some experience with those translations,
                  but didnt use them for quite some time...
                  they're tricky .)

                  so, thank you a lot for helping here!

                  1 Reply Last reply Reply Quote 0
                  • indexofrefractionI
                    indexofrefraction
                    last edited by

                    example file :
                    InheritTex5.c4d

                    and code :
                    (not working correctly, due to objects with scale)

                    import c4d
                    from c4d import gui
                    
                    def main():
                        parent = doc.SearchObject('parent')
                        op = doc.SearchObject('child')
                        ptag = parent.GetTag(c4d.Ttexture)
                        tag = ptag.GetClone()
                        op.InsertTag(tag)
                    
                        # handle coordinates / rotation
                        tMg = parent.GetMg() * ptag.GetMl() 
                        mm = ~op.GetMg() * tMg
                        tag.SetMl(mm)
                    
                        c4d.EventAdd()
                    
                    if __name__=='__main__':
                        main()
                    
                    1 Reply Last reply Reply Quote 0
                    • ManuelM
                      Manuel
                      last edited by Manuel

                      Hello,

                      i was trying that with a scaling of the object. In your example, you are adding skewing to the object. If you add rotation to the tag, the projection become skewed.

                      skew.JPG

                      I've tried to warp my head around this. The problem is that the tag doesn't store his information of position, scale and rotation with a matrix but with three vectors instead. So you can't add a negative skew to counter the first one. (i hope i'm clear)

                      The tag in the parent is not skewed, but if you add the tag in your object it will be skewed. (with rotation)

                      The only way to do that would be to "reset" the object's Global Matrix so the tag will not be deformed. But you have to compensate the points.

                          # Texture tag information are stored as three vectors and not as a matrix.
                          tag = op.GetTag(c4d.Ttexture)
                          bc = tag.GetDataInstance()
                          print bc[c4d.TEXTURETAG_POSITION]
                          print bc[c4d.TEXTURETAG_SIZE]
                          print bc[c4d.TEXTURETAG_ROTATION]
                      

                      By the way the command "copy tag to children" doesn't work with this kind of scenario.

                      Cheers,
                      Manuel

                      MAXON SDK Specialist

                      MAXON Registered Developer

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                      • indexofrefractionI
                        indexofrefraction
                        last edited by indexofrefraction

                        hi manuel,

                        thanks... and just to understand...
                        the screenshot is not from the example above?
                        (in inherittex5.c4d the child is not skewed)

                        but i guess its the same problem, right?

                        I've tried to warp my head around this. The problem is that the tag doesn't store his information of position, scale and rotation with a matrix but with three vectors instead. So you can't add a negative skew to counter the first one. (i hope i'm clear)

                        yes i understand... but as you can do tag.GetMl() / SetMl() ... is this still not a real matrix? or differently used than the normal object matrices?

                        i thought, that it might be impossible to fix this in an easy way
                        but luckily this is a rare special case

                        best, index

                        ps. the background of all this was to do an export to fbx/dae
                        and i found some other issues there...
                        where would be the proper channel to report that?

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                        • ManuelM
                          Manuel
                          last edited by Manuel

                          @indexofrefraction said in Clone Texture Tag to Children while preserving Coordiates:

                          but as you can do tag.GetMl() / SetMl() ... is this still not a real matrix? or differently used than the normal object matrices?

                          that's what i looked for but it does call functions to store those informations to the three vector i showed previously.

                          the screenshot is coming from your file, i simply used the texture tool (on left)
                          skew2.JPG

                          ps. the background of all this was to do an export to fbx/dae
                          and i found some other issues there...
                          where would be the proper channel to report that ?

                          If it's a programming issue you can do that here, I will check and open bug entry for them.
                          if it's something that is also happening "by hand" and is more a bug of the software you can use our support system.
                          If you say that you are creating a script they will forward you towards us so maybe the best is to open a new thread here and post your issue about exporting to specific format. (maybe one by format ?)

                          Cheers,
                          Manuel

                          MAXON SDK Specialist

                          MAXON Registered Developer

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                          • indexofrefractionI
                            indexofrefraction
                            last edited by

                            ah... ok, now i understand the picture !
                            thanks, manuel

                            I marked the thread as solved

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