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    Clone Texture Tag to Children while preserving Coordiates

    Cinema 4D SDK
    python
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    • ManuelM
      Manuel
      last edited by

      Hello,
      For your next threads, please help us keeping things organised and clean.

      • Q&A New Functionality.
      • How to Post Questions especially the tagging part.

      I've added the tags and marked this thread as a question so when you considered it as solved, please change the state 🙂

      About your question, something like this should work, that's what the CopyTag To child is doing.

          parent = doc.SearchObject('parent')
          op = doc.SearchObject('child')
          ptag = parent.GetTag(c4d.Ttexture)
          tag = ptag.GetClone()
          op.InsertTag(tag)
      
          tMl = ptag.GetMl()
          mm = ~op.GetMl() * tMl
          tag.SetMl(mm)
      
          c4d.EventAdd()
      

      I will have a look at the "bug" you are referring.

      Cheers,
      Manuel

      MAXON SDK Specialist

      MAXON Registered Developer

      indexofrefractionI 1 Reply Last reply Reply Quote 0
      • indexofrefractionI
        indexofrefraction @Manuel
        last edited by indexofrefraction

        @m_magalhaes

        Thanks Manuel,

        This works for direct children,
        but it fails if you add one or more nulls under the parent
        with different location/rotation/scale and the child inside the last null..

        example:

        parent (null) TextureTag
          null
            null      
              null
                child
        

        i try if i can extend your code .)

        1 Reply Last reply Reply Quote 0
        • ManuelM
          Manuel
          last edited by

          hello,

          you can use global matrix probably (not sure if you want to copy paste on all children or skip some).
          But if you want to copy paste on all child, you already have a command for that.

              tMl = parent.GetMg() * tag.GetMl()
              mm = ~op.GetMg() * tMl
              tag.SetMl(mm)
          

          Cheers,
          Manuel

          MAXON SDK Specialist

          MAXON Registered Developer

          1 Reply Last reply Reply Quote 0
          • indexofrefractionI
            indexofrefraction
            last edited by indexofrefraction

            @m_magalhaes :

            i traverse the complete tree and apply it only for the last child in every branch
            (if it doesnt have a tag on its own)

            and thanks a lot, the code works!
            only if there is a null in the tree with a scale != (1,1,1) things go off.

            this is normally not the case, but just out of interest...
            would it be possible to handle that so easy, too?
            or would you need to traverse-translate down the tree?
            parent --> null (with scale) --> child

            best, index

            1 Reply Last reply Reply Quote 0
            • ManuelM
              Manuel
              last edited by

              The scale are in fact the length of each vector of the matrix, it should work.

              I'm maybe stupid but i can't reproduce your behavior, could you provide a file ?

              and sorry for the bad testing of my code : /

              Cheers,
              Manuel

              MAXON SDK Specialist

              MAXON Registered Developer

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              • indexofrefractionI
                indexofrefraction
                last edited by indexofrefraction

                here is the example, its just

                parent
                   null (with a scale)
                      child
                

                (all with different positions/rotations)

                i had some experience with those translations,
                but didnt use them for quite some time...
                they're tricky .)

                so, thank you a lot for helping here!

                1 Reply Last reply Reply Quote 0
                • indexofrefractionI
                  indexofrefraction
                  last edited by

                  example file :
                  InheritTex5.c4d

                  and code :
                  (not working correctly, due to objects with scale)

                  import c4d
                  from c4d import gui
                  
                  def main():
                      parent = doc.SearchObject('parent')
                      op = doc.SearchObject('child')
                      ptag = parent.GetTag(c4d.Ttexture)
                      tag = ptag.GetClone()
                      op.InsertTag(tag)
                  
                      # handle coordinates / rotation
                      tMg = parent.GetMg() * ptag.GetMl() 
                      mm = ~op.GetMg() * tMg
                      tag.SetMl(mm)
                  
                      c4d.EventAdd()
                  
                  if __name__=='__main__':
                      main()
                  
                  1 Reply Last reply Reply Quote 0
                  • ManuelM
                    Manuel
                    last edited by Manuel

                    Hello,

                    i was trying that with a scaling of the object. In your example, you are adding skewing to the object. If you add rotation to the tag, the projection become skewed.

                    skew.JPG

                    I've tried to warp my head around this. The problem is that the tag doesn't store his information of position, scale and rotation with a matrix but with three vectors instead. So you can't add a negative skew to counter the first one. (i hope i'm clear)

                    The tag in the parent is not skewed, but if you add the tag in your object it will be skewed. (with rotation)

                    The only way to do that would be to "reset" the object's Global Matrix so the tag will not be deformed. But you have to compensate the points.

                        # Texture tag information are stored as three vectors and not as a matrix.
                        tag = op.GetTag(c4d.Ttexture)
                        bc = tag.GetDataInstance()
                        print bc[c4d.TEXTURETAG_POSITION]
                        print bc[c4d.TEXTURETAG_SIZE]
                        print bc[c4d.TEXTURETAG_ROTATION]
                    

                    By the way the command "copy tag to children" doesn't work with this kind of scenario.

                    Cheers,
                    Manuel

                    MAXON SDK Specialist

                    MAXON Registered Developer

                    1 Reply Last reply Reply Quote 0
                    • indexofrefractionI
                      indexofrefraction
                      last edited by indexofrefraction

                      hi manuel,

                      thanks... and just to understand...
                      the screenshot is not from the example above?
                      (in inherittex5.c4d the child is not skewed)

                      but i guess its the same problem, right?

                      I've tried to warp my head around this. The problem is that the tag doesn't store his information of position, scale and rotation with a matrix but with three vectors instead. So you can't add a negative skew to counter the first one. (i hope i'm clear)

                      yes i understand... but as you can do tag.GetMl() / SetMl() ... is this still not a real matrix? or differently used than the normal object matrices?

                      i thought, that it might be impossible to fix this in an easy way
                      but luckily this is a rare special case

                      best, index

                      ps. the background of all this was to do an export to fbx/dae
                      and i found some other issues there...
                      where would be the proper channel to report that?

                      1 Reply Last reply Reply Quote 0
                      • ManuelM
                        Manuel
                        last edited by Manuel

                        @indexofrefraction said in Clone Texture Tag to Children while preserving Coordiates:

                        but as you can do tag.GetMl() / SetMl() ... is this still not a real matrix? or differently used than the normal object matrices?

                        that's what i looked for but it does call functions to store those informations to the three vector i showed previously.

                        the screenshot is coming from your file, i simply used the texture tool (on left)
                        skew2.JPG

                        ps. the background of all this was to do an export to fbx/dae
                        and i found some other issues there...
                        where would be the proper channel to report that ?

                        If it's a programming issue you can do that here, I will check and open bug entry for them.
                        if it's something that is also happening "by hand" and is more a bug of the software you can use our support system.
                        If you say that you are creating a script they will forward you towards us so maybe the best is to open a new thread here and post your issue about exporting to specific format. (maybe one by format ?)

                        Cheers,
                        Manuel

                        MAXON SDK Specialist

                        MAXON Registered Developer

                        1 Reply Last reply Reply Quote 0
                        • indexofrefractionI
                          indexofrefraction
                          last edited by

                          ah... ok, now i understand the picture !
                          thanks, manuel

                          I marked the thread as solved

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