Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Clone Texture Tag to Children while preserving Coordiates

    Cinema 4D SDK
    python
    2
    13
    1.6k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • indexofrefractionI
      indexofrefraction @Manuel
      last edited by indexofrefraction

      @m_magalhaes

      Thanks Manuel,

      This works for direct children,
      but it fails if you add one or more nulls under the parent
      with different location/rotation/scale and the child inside the last null..

      example:

      parent (null) TextureTag
        null
          null      
            null
              child
      

      i try if i can extend your code .)

      1 Reply Last reply Reply Quote 0
      • ManuelM
        Manuel
        last edited by

        hello,

        you can use global matrix probably (not sure if you want to copy paste on all children or skip some).
        But if you want to copy paste on all child, you already have a command for that.

            tMl = parent.GetMg() * tag.GetMl()
            mm = ~op.GetMg() * tMl
            tag.SetMl(mm)
        

        Cheers,
        Manuel

        MAXON SDK Specialist

        MAXON Registered Developer

        1 Reply Last reply Reply Quote 0
        • indexofrefractionI
          indexofrefraction
          last edited by indexofrefraction

          @m_magalhaes :

          i traverse the complete tree and apply it only for the last child in every branch
          (if it doesnt have a tag on its own)

          and thanks a lot, the code works!
          only if there is a null in the tree with a scale != (1,1,1) things go off.

          this is normally not the case, but just out of interest...
          would it be possible to handle that so easy, too?
          or would you need to traverse-translate down the tree?
          parent --> null (with scale) --> child

          best, index

          1 Reply Last reply Reply Quote 0
          • ManuelM
            Manuel
            last edited by

            The scale are in fact the length of each vector of the matrix, it should work.

            I'm maybe stupid but i can't reproduce your behavior, could you provide a file ?

            and sorry for the bad testing of my code : /

            Cheers,
            Manuel

            MAXON SDK Specialist

            MAXON Registered Developer

            1 Reply Last reply Reply Quote 0
            • indexofrefractionI
              indexofrefraction
              last edited by indexofrefraction

              here is the example, its just

              parent
                 null (with a scale)
                    child
              

              (all with different positions/rotations)

              i had some experience with those translations,
              but didnt use them for quite some time...
              they're tricky .)

              so, thank you a lot for helping here!

              1 Reply Last reply Reply Quote 0
              • indexofrefractionI
                indexofrefraction
                last edited by

                example file :
                InheritTex5.c4d

                and code :
                (not working correctly, due to objects with scale)

                import c4d
                from c4d import gui
                
                def main():
                    parent = doc.SearchObject('parent')
                    op = doc.SearchObject('child')
                    ptag = parent.GetTag(c4d.Ttexture)
                    tag = ptag.GetClone()
                    op.InsertTag(tag)
                
                    # handle coordinates / rotation
                    tMg = parent.GetMg() * ptag.GetMl() 
                    mm = ~op.GetMg() * tMg
                    tag.SetMl(mm)
                
                    c4d.EventAdd()
                
                if __name__=='__main__':
                    main()
                
                1 Reply Last reply Reply Quote 0
                • ManuelM
                  Manuel
                  last edited by Manuel

                  Hello,

                  i was trying that with a scaling of the object. In your example, you are adding skewing to the object. If you add rotation to the tag, the projection become skewed.

                  skew.JPG

                  I've tried to warp my head around this. The problem is that the tag doesn't store his information of position, scale and rotation with a matrix but with three vectors instead. So you can't add a negative skew to counter the first one. (i hope i'm clear)

                  The tag in the parent is not skewed, but if you add the tag in your object it will be skewed. (with rotation)

                  The only way to do that would be to "reset" the object's Global Matrix so the tag will not be deformed. But you have to compensate the points.

                      # Texture tag information are stored as three vectors and not as a matrix.
                      tag = op.GetTag(c4d.Ttexture)
                      bc = tag.GetDataInstance()
                      print bc[c4d.TEXTURETAG_POSITION]
                      print bc[c4d.TEXTURETAG_SIZE]
                      print bc[c4d.TEXTURETAG_ROTATION]
                  

                  By the way the command "copy tag to children" doesn't work with this kind of scenario.

                  Cheers,
                  Manuel

                  MAXON SDK Specialist

                  MAXON Registered Developer

                  1 Reply Last reply Reply Quote 0
                  • indexofrefractionI
                    indexofrefraction
                    last edited by indexofrefraction

                    hi manuel,

                    thanks... and just to understand...
                    the screenshot is not from the example above?
                    (in inherittex5.c4d the child is not skewed)

                    but i guess its the same problem, right?

                    I've tried to warp my head around this. The problem is that the tag doesn't store his information of position, scale and rotation with a matrix but with three vectors instead. So you can't add a negative skew to counter the first one. (i hope i'm clear)

                    yes i understand... but as you can do tag.GetMl() / SetMl() ... is this still not a real matrix? or differently used than the normal object matrices?

                    i thought, that it might be impossible to fix this in an easy way
                    but luckily this is a rare special case

                    best, index

                    ps. the background of all this was to do an export to fbx/dae
                    and i found some other issues there...
                    where would be the proper channel to report that?

                    1 Reply Last reply Reply Quote 0
                    • ManuelM
                      Manuel
                      last edited by Manuel

                      @indexofrefraction said in Clone Texture Tag to Children while preserving Coordiates:

                      but as you can do tag.GetMl() / SetMl() ... is this still not a real matrix? or differently used than the normal object matrices?

                      that's what i looked for but it does call functions to store those informations to the three vector i showed previously.

                      the screenshot is coming from your file, i simply used the texture tool (on left)
                      skew2.JPG

                      ps. the background of all this was to do an export to fbx/dae
                      and i found some other issues there...
                      where would be the proper channel to report that ?

                      If it's a programming issue you can do that here, I will check and open bug entry for them.
                      if it's something that is also happening "by hand" and is more a bug of the software you can use our support system.
                      If you say that you are creating a script they will forward you towards us so maybe the best is to open a new thread here and post your issue about exporting to specific format. (maybe one by format ?)

                      Cheers,
                      Manuel

                      MAXON SDK Specialist

                      MAXON Registered Developer

                      1 Reply Last reply Reply Quote 0
                      • indexofrefractionI
                        indexofrefraction
                        last edited by

                        ah... ok, now i understand the picture !
                        thanks, manuel

                        I marked the thread as solved

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post