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    AddUndo() for MergeDocument() ?

    Cinema 4D SDK
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    • ManuelM
      Manuel
      last edited by Manuel

      hi,

      Getting the example from our github repository and adding the undo part for the document.
      if it's not working, could you provide the scene ? Or maybe your code ?

      """
      Copyright: MAXON Computer GmbH
      Author: Joey Gaspe
      Description:
          - Imports Obj with custom settings.
      Class/method highlighted:
          - c4d.plugins.FindPlugin()
          - MSG_RETRIEVEPRIVATEDATA
          - c4d.documents.MergeDocument()
      Compatible:
          - Win / Mac
          - R13, R14, R15, R16, R17, R18, R19, R20, R21
      """
      import c4d
      
      
      def main():
          # Retrieves a path to load the imported file
          selectedFile = c4d.storage.LoadDialog(title="Load File for OBJ Import", type=c4d.FILESELECTTYPE_ANYTHING, force_suffix="obj")
          if not selectedFile:
              return
      
          # Retrieves Obj import plugin, defined in R17 as FORMAT_OBJ2IMPORT and below R17 as FORMAT_OBJIMPORT
          objExportId = c4d.FORMAT_OBJIMPORT if c4d.GetC4DVersion() < 17000 else c4d.FORMAT_OBJ2IMPORT
          plug = c4d.plugins.FindPlugin(objExportId, c4d.PLUGINTYPE_SCENELOADER)
          if plug is None:
              raise RuntimeError("Failed to retrieve the obj importer.")
      
          data = dict()
          # Sends MSG_RETRIEVEPRIVATEDATA to OBJ import plugin
          if not plug.Message(c4d.MSG_RETRIEVEPRIVATEDATA, data):
              raise RuntimeError("Failed to retrieve private data.")
      
          # BaseList2D object stored in "imexporter" key hold the settings
          objImport = data.get("imexporter", None)
          if objImport is None:
              raise RuntimeError("Failed to retrieve BaseContainer private data.")
      
          # Defines the settings
          objImport[c4d.OBJIMPORTOPTIONS_PHONG_ANGLE_DEFAULT] = 22.5
          objImport[c4d.OBJIMPORTOPTIONS_TEXTURECOORDINATES] = True
          objImport[c4d.OBJIMPORTOPTIONS_SPLITBY] = c4d.OBJIMPORTOPTIONS_SPLITBY_OBJECT
          objImport[c4d.OBJIMPORTOPTIONS_MATERIAL] = c4d.OBJIMPORTOPTIONS_MATERIAL_MTLFILE
          objImport[c4d.OBJIMPORTOPTIONS_POINTTRANSFORM_FLIPZ] = True
      
          # Finally imports without dialogs
          # Start undo for the document
          doc.StartUndo()
          # Add the document to the stack
          doc.AddUndo(c4d.UNDOTYPE_CHANGE, doc)
          if not c4d.documents.MergeDocument(doc, selectedFile, c4d.SCENEFILTER_OBJECTS | c4d.SCENEFILTER_MATERIALS, None):
              raise RuntimeError("Failed to load the document.")
          # Finish the building of undo
          doc.EndUndo()
          # Pushes an update event to Cinema 4D
          c4d.EventAdd()
      
      
      if __name__ == '__main__':
          main()
      

      cheers,
      Manuel

      MAXON SDK Specialist

      MAXON Registered Developer

      A 1 Reply Last reply Reply Quote 0
      • ferdinandF
        ferdinand
        last edited by

        Hi,

        @m_magalhaes solution should work just fine with obj files too. If you are getting no output you probably haven't escaped special characters in your file path properly. Alternatively you could also pass a raw string (then you don't have to escape special characters).

        file_path = r"C:\myfile.c4d
        

        The reason why your script is not working as expected is probably because you are only adding Undos for the selected objects. However only the last object that has been merged into the document will be selected after the merge operation.

        Cheers
        zipit

        MAXON SDK Specialist
        developers.maxon.net

        1 Reply Last reply Reply Quote 1
        • A
          arsen @Manuel
          last edited by

          @m_magalhaes

          here is my code

          import c4d
          from c4d import utils, documents, plugins
          
          import time
          from threading import Thread
          
          
          class WatchThread(Thread):
              def __init__(self, name, doc):
                  Thread.__init__(self, name=name)
                  self.doc = doc
          
              def run(self):
                  while True:
                      time.sleep(2.5)
                      obj_importer(self.doc, r'f:\01.obj')
                      print 'Loaded.',
                      break
          
          
          def obj_importer(doc, obj_path):
              if obj_path is None:
                  return
          
              plug = plugins.FindPlugin(1030177, c4d.PLUGINTYPE_SCENELOADER)
              if plug is None:
                  return
          
              op = {}
              if plug.Message(c4d.MSG_RETRIEVEPRIVATEDATA, op):
          
                  if "imexporter" not in op:
                      return
          
                  obj_import = op["imexporter"]
                  if obj_import is None:
                      return
          
                  # Parameters
                  obj_import[c4d.OBJIMPORTOPTIONS_POINTTRANSFORM_SWAPXY] = False
                  obj_import[c4d.OBJIMPORTOPTIONS_POINTTRANSFORM_SWAPXZ] = False
                  obj_import[c4d.OBJIMPORTOPTIONS_POINTTRANSFORM_SWAPYZ] = True
          
                  doc.StartUndo()
                  doc.AddUndo(c4d.UNDOTYPE_CHANGE, doc)
          
                  # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
          
                  c4d.documents.MergeDocument(doc, obj_path,
                                              c4d.SCENEFILTER_OBJECTS |
                                              c4d.SCENEFILTER_MATERIALS |
                                              c4d.SCENEFILTER_MERGESCENE, None)
          
                  # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
          
                  doc.EndUndo()
          
                  obj_import[c4d.OBJIMPORTOPTIONS_PRESETS] = 0
          
              c4d.StatusClear()
              c4d.EventAdd()
          
          
          if __name__ == '__main__':
              doc = c4d.documents.GetActiveDocument()
              wt = WatchThread('ht', doc)
              wt.start()
          
          
          1 Reply Last reply Reply Quote 0
          • ferdinandF
            ferdinand
            last edited by

            Hi,

            first of all: If you want to use threads, you should use c4d.threading.C4DThread and not Pythons builtin thread type or weird things might happen. Also note that threading comes with certain limitations:

            For all threaded functions it is forbidden to:

            • Add an event.
              [...]
            • Change the structure of objects attached to the document.
              [...]
            • Create undos.

            I am also not quite sure what the purpose of your thread is, since you are loading into the active document. If you want to "load in the background" you will have to use a temporary document. But for loading just one file I do not see any performance benefits, since you have to merge that temporary document into the active document at the end.

            Cheers
            zipit

            MAXON SDK Specialist
            developers.maxon.net

            1 Reply Last reply Reply Quote 0
            • ManuelM
              Manuel
              last edited by Manuel

              hello,

              well as @zipit said it's forbidden to change the structure of a document outside the main thread.
              watch this page and the warning about threading

              I did checked the StartUndo and it's using GeIsMainThreadAndNoDrawThread and just get out.
              So it's pretty clear that you can't add undo on a thread.

              why are you using thread here ?

              Cheers,
              Manuel

              MAXON SDK Specialist

              MAXON Registered Developer

              A 1 Reply Last reply Reply Quote 0
              • A
                arsen @Manuel
                last edited by

                This post is deleted!
                1 Reply Last reply Reply Quote 0
                • A
                  arsen
                  last edited by

                  @m_magalhaes @zipit
                  I use thread to manipulate external pipes(subprocess etc).

                  ferdinandF 1 Reply Last reply Reply Quote 0
                  • ferdinandF
                    ferdinand @arsen
                    last edited by ferdinand

                    @arsen said in AddUndo() for MergeDocument() ?:

                    @m_magalhaes @zipit
                    I use thread to manipulate external pipes(subprocess etc).

                    Hi,

                    although I am aware of the concept of pipes, this does not really clear anything up for me 🧐. What do you mean by external and manipulate? Just for clarification: Under pipes I understand a data IO interface to communicate between different processes, provided in Python for example by os.pipe().

                    And I don't really get why this forces you to use a thread to import an obj file 🤔.

                    Cheers
                    zipit

                    MAXON SDK Specialist
                    developers.maxon.net

                    A 1 Reply Last reply Reply Quote 0
                    • A
                      arsen @ferdinand
                      last edited by

                      @zipit
                      Hi
                      I use thread to track the external file. When a file is changed, it is imported.
                      When using c4d.threading, subprocess.Popen() / time.sleep() freezes C4D ( until the process is complete )

                      1 Reply Last reply Reply Quote 0
                      • ferdinandF
                        ferdinand
                        last edited by ferdinand

                        Hi,

                        ah, ok, I do understand your problem better now ;). Well as explained in this thread your cannot load files other than from the main thread of c4d.

                        You could do however the following:

                        1. Use processes, threads or whatever you would like to use to monitor the status of your file(s).
                        2. Use some cross-process communication interface like os.pipe() to indicate when your data has changed.
                        3. Implement 1. and 2. within a MessageData plugin.
                        4. Use MessageData.GetTimer and MessageData.CoreMessage to periodically peek into your pipe and then react to its status from the main thread/ the c4d process.

                        Cheers
                        zipit

                        MAXON SDK Specialist
                        developers.maxon.net

                        1 Reply Last reply Reply Quote 0
                        • ManuelM
                          Manuel
                          last edited by

                          hello,

                          @zipit already make another nice answer.

                          I can just add that in c++ you have also a filemonitor manual where you can use the function WatchDirectory

                          Cheers,
                          Manuel

                          MAXON SDK Specialist

                          MAXON Registered Developer

                          1 Reply Last reply Reply Quote 0
                          • A
                            arsen
                            last edited by

                            @zipit @m_magalhaes
                            Thanks for the answers! I figured out how to solve the problem.

                            1 Reply Last reply Reply Quote 0
                            • ManuelM
                              Manuel
                              last edited by

                              hi,

                              nice, feel free to share your solution and mark this thread as solved.

                              Cheers,
                              Manuel

                              MAXON SDK Specialist

                              MAXON Registered Developer

                              1 Reply Last reply Reply Quote 0
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