Simulating a Scrub in the Timeline?
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 Hi, I made a rig, and for some reason, it does not work well unless I scrub the timeline. It's as if the timeline gives an update to the scene. You can see an illustration of the problem here: 
 https://www.dropbox.com/s/anlueipqy6t6rhw/c4d125_simulate_moving_timeline.mp4?dl=0I'm not sure about this but I guess the term to do this redraw, correct me if I'm wrong.
 I checked the documentation but theredraw()method is only available underc4d.guimodule.Is there a way to simulate a scrub in the timeline or redrawon a document/scene level?Thank you for looking at my problem. 
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 You may want to try ExecutePasses() - that command will animate the current frame of the document and therefore works like scrubbing the timeline. 
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 @mp5gosu 
 Not sure about the whole mechanics of the command but it works.
 Here is the code I used:
 doc.ExecutePasses(None, True, True,True,c4d.BUILDFLAGS_0)
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 hi @bentraje , Just to confirm @mp5gosu answer. We can also point you to BaseDocument manual where you have some information about ExecutePasses Cheers 
 Manuel
