Output Current Sound Track Name
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Thanks so much @s_bach, this is really helpful!
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@s_bach I'm not super savvy when it comes to programming. If I had 18 or so tracks, what would be the proper way to write this code so it loops through all of them?
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Hello,
the tracks of an object are stored in a list. You can access the first track using GetFirstCTrack(). Then you can loop over all tracks with an ordinary while() loop and GetNext().
track = op.GetFirstCTrack() while track is not None: print(track.GetName()) track = track.GetNext()
See also the example in the C++ CTrack documentation.
best wishes,
Sebastian -
@s_bach So something like this?
track = op.GetFirstCTrack() while track is not None: start = track[c4d.CID_SOUND_START] # get length # length is stored as a string; need to convert it to int length = track[c4d.CID_SOUND_LENGTH] length = length[:-2] length = int(float(length)) fps = doc.GetFps() end = start + c4d.BaseTime(length, fps) # check if the current frame is within the range of the sound clip curTime = doc.GetTime() if curTime >= start and curTime < end: print("Uses Track: " + track.GetName()) else: print("no hit")
I'm really struggling with wrapping my head around this
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Well, you indentation is off. And you are missing
track = track.GetNext()
at the end.
Besides that, this should work:
track = op.GetFirstCTrack() while track is not None: print(track.GetName()) start = track[c4d.CID_SOUND_START] # get length # length is stored as a string; need to convert it to int length = track[c4d.CID_SOUND_LENGTH] length = length[:-2] length = int(float(length)) fps = doc.GetFps() end = start + c4d.BaseTime(length, fps) # check if the current frame is within the range of the sound clip curTime = doc.GetTime() if curTime >= start and curTime < end: print("Uses Track: " + track.GetName()) else: print("no hit") track = track.GetNext()
I strongly suggest to get familiar with the basics of Python first.
best wishes,
Sebastian -
Thanks @s_bach, I really appreciate your help. Iām more of a motion designer, but wanted to tailor the scene Iām working on to make it easier.
HTML/CSS come really easy to me, but my brain just comes to a halt when I try and get my head around python
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Also, with this code, I am getting the spinning beachball of death
It must be trapped in the loop maybe? -
Hello,
are you sure the indentation of your code is correct? Do you call
track = track.GetNext()
at the end of your loop?
What is the context of your code? Are you calling it whining a script or a Python Tag? Please post the full code you are actually using.
If a "while" loop is not suitable, you could also use GetCTracks() to get a list of all the tracks.
tracks = op.GetCTracks() for track in tracks: print(track.GetName())
best wishes,
Sebastian -
@s_bach Okay it's kind of working now, but is only outputting the last track in the list. I am using this script in a python tag:
import c4d #Welcome to the world of Python def main(): # find object in scene, store in obj obj = doc.SearchObject('VO') # store some variables track = obj.GetCTracks() obj[c4d.ID_USERDATA,4] = track[0].GetName() track[0][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,6] track[0][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,7] track[0][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,14] obj[c4d.ID_USERDATA,10] = track[1].GetName() track[1][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,11] track[1][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,12] track[1][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,9] obj[c4d.ID_USERDATA,15] = track[2].GetName() track[2][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,16] track[2][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,17] track[2][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,18] obj[c4d.ID_USERDATA,3] = track[3].GetName() track[3][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,20] track[3][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,21] track[3][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,22] obj[c4d.ID_USERDATA,24] = track[4].GetName() track[4][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,25] track[4][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,26] track[4][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,27] obj[c4d.ID_USERDATA,29] = track[5].GetName() track[5][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,30] track[5][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,31] track[5][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,32] obj[c4d.ID_USERDATA,34] = track[6].GetName() track[6][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,35] track[6][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,36] track[6][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,37] obj[c4d.ID_USERDATA,39] = track[7].GetName() track[7][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,40] track[7][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,41] track[7][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,42] obj[c4d.ID_USERDATA,44] = track[8].GetName() track[8][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,45] track[8][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,46] track[8][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,47] obj[c4d.ID_USERDATA,49] = track[9].GetName() track[9][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,50] track[9][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,51] track[9][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,52] obj[c4d.ID_USERDATA,54] = track[10].GetName() track[10][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,55] track[10][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,56] track[10][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,57] obj[c4d.ID_USERDATA,59] = track[11].GetName() track[11][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,60] track[11][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,61] track[11][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,62] obj[c4d.ID_USERDATA,64] = track[12].GetName() track[12][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,65] track[12][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,66] track[12][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,67] obj[c4d.ID_USERDATA,69] = track[13].GetName() track[13][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,70] track[13][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,71] track[13][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,72] obj[c4d.ID_USERDATA,74] = track[14].GetName() track[14][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,75] track[14][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,76] track[14][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,77] obj[c4d.ID_USERDATA,79] = track[15].GetName() track[15][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,80] track[15][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,81] track[15][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,82] obj[c4d.ID_USERDATA,84] = track[16].GetName() track[16][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,85] track[16][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,86] track[16][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,87] obj[c4d.ID_USERDATA,89] = track[17].GetName() track[17][c4d.CID_SOUND_ONOFF] = obj[c4d.ID_USERDATA,90] track[17][c4d.CID_SOUND_START] = obj[c4d.ID_USERDATA,91] track[17][c4d.CID_SOUND_NAME] = obj[c4d.ID_USERDATA,92] # outputs the current track name where playhead is traks = obj.GetCTracks() for trak in traks: start = trak[c4d.CID_SOUND_START] # get length # length is stored as a string; need to convert it to int length = trak[c4d.CID_SOUND_LENGTH] length = length[:-2] length = int(float(length)) fps = doc.GetFps() end = start + c4d.BaseTime(length, fps) # check if the current frame is within the range of the sound clip curTime = doc.GetTime() if curTime >= start and curTime < end: obj[c4d.ID_USERDATA,19] = trak.GetName() else: obj[c4d.ID_USERDATA,19] = "No Track" trak = trak.GetNext()
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Hello,
it seems you just write the name of the last track into your user data field:
obj[c4d.ID_USERDATA,19] = trak.GetName()
Since you do not extend that string, it can only show one name.
best wishes,
Sebastian