DeformCache Update
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I used a cube object as a test and found that the DeformeCache obtained during script execution was the same. The cube object contains the pose morph tag (point type) and a deformer sub-object. The script does it to get the current DeformCache, then modify the intensity of the posemorph, and update to get the DeformCache again. I found that they are the same
Is there a problem with my code, or is it logically impossible to do this?This is the script code:
def main(): tag = op.GetTag(c4d.Tposemorph) one = op.GetDeformCache().GetAllPoints() print one[3] tag[4000,1101] = 0 c4d.EventAdd() two = op.GetDeformCache().GetAllPoints() print two[3]
Thanks for any help
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Hi @chuanzhen the deformed cache is only a representation of the current frame deformation state.
That means, if you change the data, frame or whatever you need to rebuild the cache, this can be done with BaseDocument.ExecutePasses.Cheers,
Maxime. -
@m_adam Thanks