• 0 Votes
    5 Posts
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    constantine_sazonovC
    @ferdinand Thank you very much for the info!
  • GeUserArea Reversed in Arabic Language

    Cinema 4D SDK s24 python
    5
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    ferdinandF
    Hello @blastframe, thank you for closing your topics. Cheers, Ferdinand
  • Getting Render Progress

    Cinema 4D SDK s24 python
    5
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    ferdinandF
    Hello @blastframe, I must apologize, I know we took our sweet time with answering this. However, we must move on with that topic, since it has been more than fourteen days since Manuel did provide his last answer. We will consider this thread as solved by Monday the 20th and flag it accordingly. Please feel free to reopen the 'Ask-as-question' status when there are questions left. Thank you for your understanding, Ferdinand
  • Close button of docked dialog emits Command(id=92)

    Cinema 4D SDK
    5
    0 Votes
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    B
    i removed the ids from the sdk. it looks like they are only used internally. there is no use in the sdk for developers.
  • Select and load multiple files at once

    Cinema 4D SDK python
    3
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    John_DoJ
    Hi @m_magalhaes , Sorry for the improper formatting of my question, I wasn't aware of these features. Thank you for the suggestion, the workaround can do the trick with the right safety precautions.
  • Check C4D version for using Fields

    Moved Cinema 4D SDK python
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    ManuelM
    Hi, Please use the tags and the "ask question" features of the forum. Have a look at our guidelines for more information. That's the correct way of checking the Cinema 4D's version. Cheers, Manuel
  • GetAllTextures() only for current frame?

    Cinema 4D SDK python
    4
    1 Votes
    4 Posts
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    a_blockA
    Given my own blind spots on flags and GetAllTexturesNew() I was actually quite glad, you hadn't had the time to look into it. Unfortunately I was obviously too late to stop you from investing time nevertheless... Sorry. Which then will turn a bit into a data structure/similarity problem when you want to group your textures into nice packages. Yeah, this, plus my concerns below. Regarding running over the project's frame range: Especially character animators seem to have a habit of storing information outside the project's frame range. That's where I'm afraid to loose information. Or I would need to establish additional means to figure out such frames. I doubt document's GetMin/MaxTime() help here. So it would be iterating over all tracks in a document I guess. And you are right, you shouldn't spend additional time on this. Given the result of my other current thread, everything in this thread really is the least of my problems. Somehow I have a "Händchen" (I guess, one would save, I have a knack for) for maneuvering myself in these situations...
  • Changing Asset References to Absolute

    Cinema 4D SDK python
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    ferdinandF
    Thank you Andreas for closing it. Cheers, Ferdinand
  • Undo Block through Context Manager

    Cinema 4D SDK
    3
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    3 Posts
    842 Views
    ferdinandF
    Hello @wuzelwazel, without further questions or postings, we will consider this topic as solved by Wednesday and flag it accordingly. Thank you for your understanding, Ferdinand
  • 0 Votes
    4 Posts
    901 Views
    ferdinandF
    Hello @JH23, without further questions or postings, we will consider this topic as solved by Wednesday and flag it accordingly. Thank you for your understanding, Ferdinand
  • 0 Votes
    4 Posts
    1k Views
    ferdinandF
    Hello @codysorgenfrey, without any further questions, we will consider this topic as solved by Monday and flag it accordingly. Thank you for your understanding, Ferdinand
  • 0 Votes
    5 Posts
    894 Views
    K
    Hi, It looks like the problem got solved by Sized function. Thanks a lot @m_magalhaes and @m_adam !!
  • BaseContainer missing for GvNode created with c4dpy

    Cinema 4D SDK r23 python
    4
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    4 Posts
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    ferdinandF
    Hello @beesperester, without any further questions, we will consider this topic as solved by Monday and flag it accordingly. Thank you for your understanding, Ferdinand
  • CKey left/right Python methods

    Cinema 4D SDK python maxon api
    7
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    H
    Ok, thanks for the clarification.
  • Python typing features

    Cinema 4D SDK python
    7
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    7 Posts
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    ferdinandF
    Hello @beesperester, thank you for sharing your repository, but without further questions or postings, we will consider this topic as solved by Wednesday and flag it accordingly. Thank you for your understanding, Ferdinand
  • problema de regreso de código de gestor de scripts

    General Talk
    3
    0 Votes
    3 Posts
    735 Views
    JH23J
    Excuse me, I thought I translated it was my mistake, and in the same way, thank you for your help.
  • GeDialog.AddSeparatorH documentation

    Cinema 4D SDK python s24
    8
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    mikeudinM
    I have a same issue. The problem solved by assigning argument without name: self.AddSeparatorH(5, flags=c4d.BFH_FIT);
  • Is it possible to resize a c4d.VariableTag?

    Cinema 4D SDK python
    6
    0 Votes
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    ferdinandF
    Hello @karpique, without any further questions, we will consider this topic as solved by Monday and flag it accordingly. Thank you for your understanding, Ferdinand
  • EDITTEXT symbols missing

    Cinema 4D SDK s24 sdk python
    3
    0 Votes
    3 Posts
    552 Views
    a_blockA
    Oh, my bad then. Will update immediately, which I should have probably done before posting to the public forum. I'd say, if you can, please remove this thread, so nobody gets confused. And don't worry about InitValues(). Cheers