Can a plugin use the native Node Editor for its own graph?
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Is there a public Cinema 4D SDK API for displaying a plugin-defined graph in the native Node Editor, with custom nodes, ports, and connections, independently of the built-in material and Scene Nodes graphs?
I found NodeSpaceInterface, NodeSystemClassInterface, NodesGraphModelRef, and NimbusBaseInterface, but I’m unclear which API provides the graph host and Node Editor context for an independent plugin graph. Is this supported in Cinema 4D 2026, and is there an SDK example of the required registration and host setup? -
Hello @sohrabroshanaee,
Welcome to the Maxon developers forum and its community, it is great to have you with us!
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About your First Question
Please excuse the delay, we can chat about your question in detail next week. You can implement your own material node systems, we also have examples for that. For arbitrary node systems I would have to check myself if that is possible in the public API, but probably not.
Cheers,
Ferdinand