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    OpenUSD (pxr) library in c4d python

    Cinema 4D SDK
    python 2024
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    • lleallooL
      llealloo
      last edited by

      Understood! Thanks again for looking into this with me 💜

      Okay, to pip install the usd-core library, you will want to make sure your venv is using Python 3.9 or 3.10. This should also work well with c4d 2023.1.3 which uses its own version of Python 3.9. I do understand that the Python version included as part of the c4d install is potentially modified by maxon, and I am hoping that the pxr library will be compatible as long as the major version matches.

      Also fwiw, the usd-core version of the pxr library is a "core" distribution of USD that doesn't require additional dependencies to be installed; it comes prepackaged for use as a Python API and does not need other things to be installed. The only bit usd-core requires is that the Python version you are pip installing from is >=3.6, <3.11.

      What I have done is setup a venv with Python 3.9, pip installed usd-core, and moved the concomitantly downloaded pxr library into c4d python's supported external library directory. import pxr works, but trying to load the from pxr import Usd results in a deadlock of c4d 2023.1.3, and 2024 (though I am not expecting it to work that well given that 2024 runs Python 3.11 which is not fully supported by usd-core)

      1 Reply Last reply Reply Quote 1
      • lleallooL
        llealloo
        last edited by

        Ideally, the USD/pxr library in use by c4d's native USD import/export io plugin could be loaded and used by c4d python. It is my hope that in a future version of C4D this will be possible 🙏

        i_mazlovI 1 Reply Last reply Reply Quote 0
        • i_mazlovI
          i_mazlov @llealloo
          last edited by

          Hi Leah,

          In Cinema 2023 (as it is the last package shipped with the supported by the usd library python3.9) I quickly tried installing usd-core package using c4dpy as discussed in How to install pip and numpy for Cinema 4D 2024 on MacOS? and it haven't given me any crash.

          However, regardless of that please note that according to our Support Procedures we cannot provide support for the third party libraries.

          Cheers,
          Ilia

          MAXON SDK Specialist
          developers.maxon.net

          lleallooL 1 Reply Last reply Reply Quote 0
          • lleallooL
            llealloo
            last edited by

            Hi @i_mazlov, thanks for your response! Did you try:

            import pxr

            followed by :

            from pxr import Usd

            I was also able to successfully "install" it, but actually loading the Usd module in the pxr lib was what gave me the crash. Thanks so much for putting eyes on this.

            1 Reply Last reply Reply Quote 0
            • lleallooL
              llealloo
              last edited by

              Did c4d deadlock when you tried:

              from pxr import Usd

              So very curious. Thanks again for your help!

              1 Reply Last reply Reply Quote 0
              • F
                Firefly2021
                last edited by

                Hi llealloo,
                I installed usd-core at C4D R26 by powershell in this folder \Maxon Cinema 4D R26\resource\modules\python\libs\python39.win64.framework, and the following test code works fine and can produce the output usd file.
                Hope it may give you more clue.

                import c4d
                import pxr
                # following code from GTC_usd_introduction.ipynb------------------------------
                from pxr import Usd, UsdGeom
                # Create a tempory stage in memory
                stage = Usd.Stage.CreateInMemory('SampleLayer.usda')
                
                # Create a transform and add a sphere as mesh data
                xformPrim = UsdGeom.Xform.Define(stage, '/MySphere')
                
                # Set a translation
                UsdGeom.XformCommonAPI(xformPrim).SetTranslate((7,8,9))
                
                spherePrim = UsdGeom.Sphere.Define(stage, '/MySphere/MeshData')
                
                # Get the sphere as a generic prim
                sphere = stage.GetPrimAtPath('/MySphere/MeshData')
                
                # Get the extent and radius parameters for the prim
                radiusAttr = sphere.GetAttribute('radius')
                extentAttr = sphere.GetAttribute('extent')
                
                # Access the sphere schema to set the color
                colorAttr = spherePrim.GetDisplayColorAttr()
                
                # Set the radius to 2
                radiusAttr.Set(2)
                
                # Expand the extents to match the new radius 
                extentAttr.Set(extentAttr.Get()*2)
                
                # Make the sphere blue
                colorAttr.Set([(0,0,1)])
                
                # Print out the stage
                print(stage.GetRootLayer().ExportToString())
                
                # Save the resulting layer
                stage.GetRootLayer().Export('SampleLayer.usda')
                
                lleallooL 1 Reply Last reply Reply Quote 0
                • lleallooL
                  llealloo @Firefly2021
                  last edited by llealloo

                  @Firefly2021 this is amazing! thanks so much!

                  I admittedly have not tested installation of this lib on windows, only macOS. I think it very well might be a macOS issue if this is any clue:
                  https://github.com/PixarAnimationStudios/OpenUSD/issues/1479

                  Quoting from the above issue on github:

                  The USD library cannot be loaded twice into the same process on the MacOS (and probably Linux, not tested yet). It does work on Windows.

                  This is a continuation of #1341, which was the first problem we ran into. We found an acceptable workaround for the TBB deadlock.

                  The new problem is that when the second copy of USD gets loaded into the process, it exits the process with
                  FATAL ERROR: [TF_DEBUG_ENVIRONMENT_SYMBOL] multiple symbol definitions
                  from line 96 in pxr/base/tf/debug.cpp

                  What happens is approximately this:

                  • Cinema 4D R23 loads its own USD module, a shared library that links dynamically to libusd_ms.dylib, which does its registration.
                  • C4D loads our plugin (shared library), which loads another of our shared libraries that is statically linked to USD
                  • The copy of USD in our shared library registers its classes, but then it also triggers the registration in C4D's libusd_ms.dylib a second time, which causes the TF_FATAL_ERROR in debug.cpp.

                  This seems to be related to the DYLD load callback that gets registered by InstallDyldCallbacks() in pxr\base\arch\attributes.cpp. The first copy's callback gets called for the second copy that gets loaded into the process.

                  i_mazlovI 1 Reply Last reply Reply Quote 0
                  • i_mazlovI
                    i_mazlov @llealloo
                    last edited by

                    Hi Leah,

                    I have checked this on Windows platform and yes it works with actually using the library (in my case creating and saving a stage with a single xform object).

                    I'll have a quick look for this issue on the OSX platform once I have such opportunity, but I won't give you any promises, since as I've already mentioned to you that support for the 3rd party libraries is out of scope of our support.

                    Anyways, thank you for sharing your findings with the community here, highly appreciated!

                    Cheers,
                    Ilia

                    MAXON SDK Specialist
                    developers.maxon.net

                    1 Reply Last reply Reply Quote 0
                    • lleallooL
                      llealloo
                      last edited by

                      Thanks so much Ilia!

                      I really appreciate you taking a look even though it's technically out of scope.

                      A lofty question... Is there any interest among developers there at maxon to expose the usd/pxr library that c4d ships with (albeit internally for USD io) natively within c4d python? That would be a most ideal scenario that I'm sure many folks starting to build pipelines with USD in c4d would love to have... Just thought I'd mention it 😊

                      1 Reply Last reply Reply Quote 1
                      • lleallooL
                        llealloo @i_mazlov
                        last edited by

                        @i_mazlov I noticed that the current version of usd-core supports Python <3.13! In the latest version of C4D (2025.0.2), CPython is 3.11.4 😄

                        Which means... In theory, it might be relatively easy to make C4D's native usd-core available to CPython! My fingers are crossed that this message reaches the right person. This would be incredibly helpful to be able to use the native version of USD running in C4D with CPython and not have to touch external libraries.

                        i_mazlovI 1 Reply Last reply Reply Quote 0
                        • i_mazlovI
                          i_mazlov @llealloo
                          last edited by

                          Hi @llealloo,

                          please excuse the delayed answers.

                          To the best of my knowledge in the near future there're no plans for integrating usd python bindings into c4d python system.

                          By the way, with the 2025.0 release internal usd library was properly updated to OpenUSD 24.08, so we expect the double loading usd issue to be solved under OSX.

                          Cheers,
                          Ilia

                          MAXON SDK Specialist
                          developers.maxon.net

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