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    R21 c4dpy LoadFile always return False

    Cinema 4D SDK
    sdk python
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    • S
      sol87
      last edited by

      What I was doing is just open a c4d file via python. The file is so simple as there is only a cube.

      It works in C4D Console,

      54a0002e-0cb7-4bca-bbbd-366d5b25062c-image.png

      But not working in c4dpy.

      1e7952b7-284e-416d-817d-d2568eb2e818-image.png

      Am I missing something? Pls give me a hint.

      ferdinandF 1 Reply Last reply Reply Quote 0
      • ferdinandF
        ferdinand @sol87
        last edited by

        Hello @sol87,

        Welcome to the Plugin Café and thank you for reaching out to us.

        What you are encountering is intended behavior. LoadFile is intrinsically bound to the GUI of Cinema 4D, e.g., calling it on a bitmap will open the Picture Viewer, calling it on a c4d file will scene into the editor. c4dpy is basically a GUIless Cinema 4D instance governed by a Python interpreter, which makes certain operations impossible (everything that requires a GUI).

        LoadDocument should however work fine in c4dpy as it does not try to load the scene into the editor.

        Cheers,
        Ferdinand

        MAXON SDK Specialist
        developers.maxon.net

        1 Reply Last reply Reply Quote 0
        • S
          sol87
          last edited by

          Hi @ferdinand ,

          Thx so much for your help. But I still I still haven't succeeded to load the file.

          I tried LoadDocument method like this, but it returns None.

          >>> d = documents.LoadDocument(
                  'test.c4d', 
                  c4d.SCENEFILTER_OBJECTS | c4d.SCENEFILTER_MATERIALS | c4d.SCENEFILTER_MERGESCENE, 
                  thread=None)
          >>> print(d) 
          None
          

          Am I using the loadflags in wrong way?

          1 Reply Last reply Reply Quote 0
          • S
            sol87
            last edited by

            What I'm actually doing is making a python script to load render settings such as frame range, resolutions, cameras should be rendered from c4d files.

            Is there any shortcut to figure it out?

            ferdinandF 1 Reply Last reply Reply Quote 0
            • ferdinandF
              ferdinand @sol87
              last edited by

              Hey @sol87,

              it works fine for me here. You are using a relative file path though, which is not supported by these loading functions.

              7876b677-1416-445e-8f9d-bea26adf9bc7-image.png

              Cheers,
              Ferdinand

              MAXON SDK Specialist
              developers.maxon.net

              S 1 Reply Last reply Reply Quote 1
              • S
                sol87 @ferdinand
                last edited by

                @ferdinand

                wow, awesome. It works!

                thank you so much.

                1 Reply Last reply Reply Quote 0
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