Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Which lock to use?

    Cinema 4D SDK
    r21 r20 s22 c++ macos windows
    2
    3
    348
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • fwilleke80F
      fwilleke80
      last edited by fwilleke80

      Hello,

      there is always something we managed to not get in touch with... for me, it's threading and locks...

      In one of my classes, I have a maxon::KdTree. It is being rebuilt from time to time, depending on some factors. Then there are potentially multiple threads (from maxon::ParallelFor) that want to access the KdTree to call its FindNearest() and FindRange() functions. These have to wait for the tree to be built, of course.

      If I understand the concept of locks correctly, I would need to lock the KdTree while it is being rebuilt. But for the FindNearest() and FindRange() calls, I would need to wait for the KdTree being unlocked, but I would not need to lock it, as those functions are thread safe (if used right), is that correct? So, I looked at the Locks & Synchronization Manual, and I'm not sure which lock to use. It seems, maxon::Spinlock is not what I'm looking for.

      Thanks for any tips & help,
      Frank

      www.frankwilleke.de
      Only asking personal code questions here.

      1 Reply Last reply Reply Quote 0
      • P
        PluginStudent
        last edited by

        What you describe sounds like a job for maxon::RWSpinlock.

        But, FindNearest() and FindRange() are not const, these functions may actually mutate the internal data (you can look at the source in kdtree.cpp). So be sure to use the threadIndex arguments.

        1 Reply Last reply Reply Quote 0
        • fwilleke80F
          fwilleke80
          last edited by

          Always using the threadIndex, of course 🙂
          Thanks, I'll try that!

          www.frankwilleke.de
          Only asking personal code questions here.

          1 Reply Last reply Reply Quote 0
          • First post
            Last post