Real Time or Live "Edge to Spline" Object?
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Hi,
Is there a way to create a real-time or live "edge to spline" object?
Scenario:
- You have Object A
- Execute "Edge to Spline" command. It produces a Spline object
- Modify Object A (through skinning, typical deformers, PSR) etc
- The spline object stays the same as #1. I don't want that. I want it to stay with the latest modification of Object A #3.
You can see an equivalent of what I am after here in Maya:
https://www.dropbox.com/s/sjkszesp2sm27xf/c4d247_live_edge_to_spline_command.mp4?dl=0Regards,
Ben -
Spline generator objects are
ObjectData
plugins implementing GetContour().I guess it could be possible to make that function read the properties of a child object. But there is no spline generator in Cinema that does that, so I don't know if that will work.
Another idea would be a Python Tag that continuously accesses your mesh, performs MCOMMAND_EDGE_TO_SPLINE and writes the result into an existing Spline object.
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The plugin from @noseman works.
It works for now in my use case, but correct me if I'm wrong it cannot have a priority parameter because it is a generator (?).Regards,
Ben