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    unresolved external symbol "void __cdecl maxon::_ConsoleOutputC4D when compiling under R19.

    Cinema 4D SDK
    r19 c++ sdk
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    • P
      pim
      last edited by

      We developed a new plugin for R20, but we still have users on R19.
      So, we need to compile the plugin also for R19.
      Compiling is ok, but when linking I get the following error:

      Severity	Code	Description	Project	File	Line	Suppression State
      Error	LNK2001	unresolved external symbol "void __cdecl maxon::_ConsoleOutputC4D(enum maxon::OUTPUT,class String const &,__int64,char const *)" (?_ConsoleOutputC4D@maxon@@YAXW4OUTPUT@1@AEBVString@@_JPEBD@Z)	commandlinerendering	C:\Program Files\Maxon\CINEMA 4D R19.024\plugins\CommandLineRendering\commandlinerender.obj	1	
      

      1ee47661-e061-4155-a494-99692de7dd03-image.png

      What am I missing?

      1 Reply Last reply Reply Quote 0
      • r_giganteR
        r_gigante
        last edited by

        Hi @pim , thanks for reaching out us.

        Looking at the error it looks like at the link time the linker is missing the Cinema 4D static libs.
        With regard to your question do you confirm that:

        • you're using different IDE project files for R19 and R20?
        • you've just ported the code from R20 to R19 and not copied-pasted project related settings?
        • you're able to compile the cinema4dsdk on R19 without any problem?

        Looking forward your answers, give best.

        R

        1 Reply Last reply Reply Quote 0
        • P
          pim
          last edited by

          • you're using different IDE project files for R19 and R20?

          • you've just ported the code from R20 to R19 and not copied-pasted project related settings?
            I took an old R19 project and started from there.
            I just copied the sources from R20 to the R19 project.

          • you're able to compile the cinema4dsdk on R19 without any problem?
            No issues when compiling.

          Here the Solution Explorer.
          de8315a2-151b-4232-be1a-383d21b8ffea-image.png

          Projectsettings.prop

          <?xml version="1.0" encoding="utf-8"?>
          <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
            <PropertyGroup Label="UserMacros">
              <MAXON_ROOTDIR>..\..</MAXON_ROOTDIR>
            </PropertyGroup>
            <PropertyGroup>
              <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
            </PropertyGroup>
            <ItemGroup>
              <BuildMacro Include="MAXON_ROOTDIR">
                <Value>$(MAXON_ROOTDIR)</Value>
              </BuildMacro>
            </ItemGroup>
          </Project>
          

          Where can I check the Cinema 4D static libs?

          1 Reply Last reply Reply Quote 0
          • P
            pim
            last edited by

            Now the plugin is working in R20 and in R21, any suggestions for R19?

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            • P
              pim
              last edited by

              After some extra tests I found out that when I comment out all DiagnosticOutput()

              // DiagnosticOutput("Rendering Phase: Finalize");
              

              it compiles and links ok!

              What could be wrong?

              1 Reply Last reply Reply Quote 0
              • P
                pim
                last edited by

                Pinned it down to

                DiagnosticOutput(String());
                
                1 Reply Last reply Reply Quote 0
                • M
                  m_adam
                  last edited by

                  Use maxon::String

                  MAXON SDK Specialist

                  Development Blog, MAXON Registered Developer

                  P 1 Reply Last reply Reply Quote 0
                  • P
                    pim @m_adam
                    last edited by

                    And here another one

                    DiagnosticOutput("Loading Project: " + fn.GetString());
                    

                    So I should use

                    DiagnosticOutput(maxon::String());?
                    

                    And what to use for this one?

                    DiagnosticOutput("Loading Project: " + fn.GetString());
                    
                    1 Reply Last reply Reply Quote 0
                    • P
                      pim
                      last edited by pim

                      DiagnosticOutput() statements like these

                      DiagnosticOutput("Rendering successful: " + maxon::String::FloatToString((GeGetTimer() - starttime) / 1000.0) + " sec.");
                      

                      give me the following warning:

                      c20f6f21-40cc-489c-99fe-de3565c3e1f5-image.png

                      Normal DiagnosticOutput() are ok

                      DiagnosticOutput("Rendering successful: ");
                      
                      1 Reply Last reply Reply Quote 0
                      • M
                        m_adam
                        last edited by m_adam

                        This is part of the R15 transition Change in R15, more information on
                        Debugging - Conversion To String
                        and String - Creation Manual.

                        And you are looking for maxon::FormatString

                        Cheers,
                        Maxime

                        MAXON SDK Specialist

                        Development Blog, MAXON Registered Developer

                        1 Reply Last reply Reply Quote 0
                        • P
                          pim
                          last edited by

                          Ok, I will read and try to understand.

                          Pim

                          1 Reply Last reply Reply Quote 0
                          • P
                            pim
                            last edited by

                            Yes, I should have read the manual.
                            In R19 it is GeConsoleOut() and not DiagnosticOutput()

                            C4DSC 1 Reply Last reply Reply Quote 0
                            • C4DSC
                              C4DS @pim
                              last edited by

                              @pim
                              I have the original R16 and R19 SDK documentation installed locally, and there I do find DiagnosticOutput.
                              As such, I am still wondering what the issue is you have.

                              here's an excerpt from the R16 SDK documentation:

                              #define DiagnosticOutput 	( 	  	fmt,
                              		  	... 
                              	) 		
                              
                              DiagnosticOutput outputs text into the console. The output is visible in debug builds or in a release build when the debug console with diagnostic output is activated. The full printf syntax can be used for the format string. THREADSAFE.
                              

                              To me this seems mostly identical to what the current R21 online documentation mentions.
                              So in theory it should be no problem for R19.

                              1 Reply Last reply Reply Quote 0
                              • P
                                pim
                                last edited by

                                Yes, strange.
                                But going from DiagnosticOutput() to GeConsoleOut() solved the issue.
                                Using maxon::String in DiagnosticOutput() seems to be the issue.

                                1 Reply Last reply Reply Quote 0
                                • M
                                  m_adam
                                  last edited by

                                  Looking at the doc in R19:

                                  5fdf5fb0-1327-4589-b6b6-d68af8869c11-image.png
                                  821d97fa-e103-4cca-84b1-85f0f50304f0-image.png

                                  So I'm afraid there is no simple solution that will work on each version maxon::String being introduced in R20, you will need to adapt your code.

                                  Cheers,
                                  Maxime.

                                  MAXON SDK Specialist

                                  Development Blog, MAXON Registered Developer

                                  1 Reply Last reply Reply Quote 0
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