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    unresolved external symbol "void __cdecl maxon::_ConsoleOutputC4D when compiling under R19.

    Cinema 4D SDK
    r19 c++ sdk
    4
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    • P
      pim
      last edited by

      • you're using different IDE project files for R19 and R20?

      • you've just ported the code from R20 to R19 and not copied-pasted project related settings?
        I took an old R19 project and started from there.
        I just copied the sources from R20 to the R19 project.

      • you're able to compile the cinema4dsdk on R19 without any problem?
        No issues when compiling.

      Here the Solution Explorer.
      de8315a2-151b-4232-be1a-383d21b8ffea-image.png

      Projectsettings.prop

      <?xml version="1.0" encoding="utf-8"?>
      <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
        <PropertyGroup Label="UserMacros">
          <MAXON_ROOTDIR>..\..</MAXON_ROOTDIR>
        </PropertyGroup>
        <PropertyGroup>
          <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
        </PropertyGroup>
        <ItemGroup>
          <BuildMacro Include="MAXON_ROOTDIR">
            <Value>$(MAXON_ROOTDIR)</Value>
          </BuildMacro>
        </ItemGroup>
      </Project>
      

      Where can I check the Cinema 4D static libs?

      1 Reply Last reply Reply Quote 0
      • P
        pim
        last edited by

        Now the plugin is working in R20 and in R21, any suggestions for R19?

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        • P
          pim
          last edited by

          After some extra tests I found out that when I comment out all DiagnosticOutput()

          // DiagnosticOutput("Rendering Phase: Finalize");
          

          it compiles and links ok!

          What could be wrong?

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          • P
            pim
            last edited by

            Pinned it down to

            DiagnosticOutput(String());
            
            1 Reply Last reply Reply Quote 0
            • M
              m_adam
              last edited by

              Use maxon::String

              MAXON SDK Specialist

              Development Blog, MAXON Registered Developer

              P 1 Reply Last reply Reply Quote 0
              • P
                pim @m_adam
                last edited by

                And here another one

                DiagnosticOutput("Loading Project: " + fn.GetString());
                

                So I should use

                DiagnosticOutput(maxon::String());?
                

                And what to use for this one?

                DiagnosticOutput("Loading Project: " + fn.GetString());
                
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                • P
                  pim
                  last edited by pim

                  DiagnosticOutput() statements like these

                  DiagnosticOutput("Rendering successful: " + maxon::String::FloatToString((GeGetTimer() - starttime) / 1000.0) + " sec.");
                  

                  give me the following warning:

                  c20f6f21-40cc-489c-99fe-de3565c3e1f5-image.png

                  Normal DiagnosticOutput() are ok

                  DiagnosticOutput("Rendering successful: ");
                  
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                  • M
                    m_adam
                    last edited by m_adam

                    This is part of the R15 transition Change in R15, more information on
                    Debugging - Conversion To String
                    and String - Creation Manual.

                    And you are looking for maxon::FormatString

                    Cheers,
                    Maxime

                    MAXON SDK Specialist

                    Development Blog, MAXON Registered Developer

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                    • P
                      pim
                      last edited by

                      Ok, I will read and try to understand.

                      Pim

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                      • P
                        pim
                        last edited by

                        Yes, I should have read the manual.
                        In R19 it is GeConsoleOut() and not DiagnosticOutput()

                        C4DSC 1 Reply Last reply Reply Quote 0
                        • C4DSC
                          C4DS @pim
                          last edited by

                          @pim
                          I have the original R16 and R19 SDK documentation installed locally, and there I do find DiagnosticOutput.
                          As such, I am still wondering what the issue is you have.

                          here's an excerpt from the R16 SDK documentation:

                          #define DiagnosticOutput 	( 	  	fmt,
                          		  	... 
                          	) 		
                          
                          DiagnosticOutput outputs text into the console. The output is visible in debug builds or in a release build when the debug console with diagnostic output is activated. The full printf syntax can be used for the format string. THREADSAFE.
                          

                          To me this seems mostly identical to what the current R21 online documentation mentions.
                          So in theory it should be no problem for R19.

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                          • P
                            pim
                            last edited by

                            Yes, strange.
                            But going from DiagnosticOutput() to GeConsoleOut() solved the issue.
                            Using maxon::String in DiagnosticOutput() seems to be the issue.

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                            • M
                              m_adam
                              last edited by

                              Looking at the doc in R19:

                              5fdf5fb0-1327-4589-b6b6-d68af8869c11-image.png
                              821d97fa-e103-4cca-84b1-85f0f50304f0-image.png

                              So I'm afraid there is no simple solution that will work on each version maxon::String being introduced in R20, you will need to adapt your code.

                              Cheers,
                              Maxime.

                              MAXON SDK Specialist

                              Development Blog, MAXON Registered Developer

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