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    Reading script file into memory

    Cinema 4D SDK
    r20 c++
    3
    11
    2.0k
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    • P
      pim
      last edited by pim

      In order to run a python script from c++, the script must be read into memory before it can be executed.
      Except char and string handling in the c++ sdk is somewhat puzzling me.

      I have following code, but nothing happens (it seems cinema 4d is in a loop)?

      Filename fname = "C:\\Program Files\\Maxon\\CINEMA 4D R20.026\\plugins\\commandline\\test.py";
      AutoAlloc<BaseFile> file;
      
      // Allocate a Python script node
      BaseList2D* op = (BaseList2D*)AllocListNode(ID_PYTHONSCRIPT);
      if (op != nullptr && file->Open(fname))
      {
          BaseContainer* data = op->GetDataInstance();
          if (data == nullptr)
          {
              return false;
          }
      
          // Allocate a memory buffer to hold the Python script file
          Int64 length = file->GetLength();
          // pChar* text = NewMem(Char, length + 1);       // Old R15 code
          maxon::String text;                  
      
          // Read the Python script
          Char ch;
          while (file->ReadChar(&ch))
              text[file->GetPosition() - 1] = ch;
      
          text[length] = '\0';
      
          // Set the Python script text in the Python script node container
          data->SetString(PYTHONSCRIPT_TEXT, text);
      
          // Do not forget to delete the memory buffer for the script text
          // pDeleteMem(text);
      
          // Execute the script
          op->Message(MSG_SCRIPT_EXECUTE, nullptr);
      
      

      Or should I use HF file and if so,how should I do that?

      1 Reply Last reply Reply Quote 0
      • P
        pim
        last edited by

        Easier than expected.

        maxon::String text{ "" };
        
        // Read the Python script
        Char ch;
        while (file->ReadChar(&ch))
        	text.AppendChar(ch);
        
        
        1 Reply Last reply Reply Quote 0
        • M
          m_adam
          last edited by

          Hi @pim while you already found a working solution, note that there is this manual that demonstrates how to reads a file Url Manual - Streams.

          Note that it's also possible to execute Python directly see Python Manual, of course, this does not expose the script to the user, as you do in your snippet.

          Cheers,
          Maxime.

          MAXON SDK Specialist

          Development Blog, MAXON Registered Developer

          1 Reply Last reply Reply Quote 0
          • P
            pim
            last edited by

            Hi Maxime,

            Thanks the answer, great!
            Does this also means we can use a protected (pypv / pype) source?

            1 Reply Last reply Reply Quote 0
            • M
              m_adam
              last edited by

              No that is not possible only Cinema 4D know-how to decipher pypv/e source and there is no way even from C++ API to decipher this.

              But you could encrypt the file as you want and then with the code from the Python manual load the string, decipher it and execute it.
              But keep in mind python is python, at a given time you will need to provide python with actual python code, so your Python code will always be somewhere in the computer memory.

              Cheers,
              Maxime

              MAXON SDK Specialist

              Development Blog, MAXON Registered Developer

              1 Reply Last reply Reply Quote 0
              • P
                pim
                last edited by

                I am trying to compile the example from the python manual, but it cannot find following include files:

                #include "maxon/vm.h"
                #include "maxon/cpython.h"
                #include "maxon/cpython27_raw.h"

                Also, it complains about iferr(..) in the init script.
                32d92d2e-d257-4255-aa2f-bf9cbc4feb8f-image.png

                I am using R20.026, windows 10, VC++2017.

                1 Reply Last reply Reply Quote 0
                • M
                  m_adam
                  last edited by m_adam

                  You need to include the python.framework in your projectdefinitions.txt and regenerate a new vs solution with the projectool.
                  If the python.framework is already included you may need to do the next things:

                  #include "maxon/vm.h"
                  #include "maxon/cpython.h"
                  #include "maxon/cpython27_raw.h"
                  #include "maxon/cpython_c4d.h"
                  
                  MAXON_DEPENDENCY_WEAK("maxon/vm.h");
                  MAXON_DEPENDENCY_WEAK("maxon/cpython.h");
                  MAXON_DEPENDENCY_WEAK("maxon/cpython27_raw.h");
                  MAXON_DEPENDENCY_WEAK("maxon/cpython_c4d.h");
                  

                  Regarding your iferr issue, I guess it's related to https://developers.maxon.net/forum/topic/12435/attribute-nodiscard-requires-compiler-flag-std-c-17/13

                  Cheers,
                  Maxime.

                  MAXON SDK Specialist

                  Development Blog, MAXON Registered Developer

                  1 Reply Last reply Reply Quote 0
                  • P
                    pim
                    last edited by pim

                    I went back to compiling with VC++2015.
                    python.framework is included.
                    e064b719-6416-4ed4-853d-50c3536fc825-image.png

                    I added your suggestions, but still it fails.
                    898283e5-b240-4009-8366-2f8941f35506-image.png

                    Despite going back to VC++2015, I also still have the iferr issue.
                    419ca27f-94f6-4284-9318-97805e0982ab-image.png

                    Here the projectdefinitions.txt

                    Platform=Win64;OSX
                    Type=Solution
                    
                    // this plugin depends on these frameworks:
                    APIS=\
                      cinema.framework; \
                      misc.framework; \
                      image.framework; \
                      core.framework; \
                      python.framework
                     
                    // defines the level of rigour of the source processor's style check
                    stylecheck.level=0
                    
                    Solution=\
                    	plugins/cinema4dsdk;\
                    	plugins/maxonsdk.module;\
                    	plugins/commandline;\
                        plugins/CommandLineRendering
                    
                    P 1 Reply Last reply Reply Quote 0
                    • P
                      PluginStudent @pim
                      last edited by PluginStudent

                      You have to define the APIS in the projectdefinition.txt of your plugin.

                      Not in the projectdefinition.txt of the solution.

                      See Project Tool.

                      P 1 Reply Last reply Reply Quote 1
                      • P
                        pim @PluginStudent
                        last edited by

                        @PluginStudent said in Reading script file into memory:

                        You have to define the APIS in the projectdefinition.txt of your plugin.

                        Not in the projectdefinition.txt of the solution.

                        Great, tht solved it. Thanks!

                        1 Reply Last reply Reply Quote 1
                        • P
                          pim
                          last edited by

                          To summarise, there are 2 projectdefinition.txt files.

                          1. on main / sdk level, Define which project (plugins, etc.)
                            Example:
                          Platform=Win64;OSX
                          Type=Solution
                           
                          // defines the level of rigour of the source processor's style check
                          stylecheck.level=0
                          
                          Solution=\
                          	plugins/cinema4dsdk;\
                          	plugins/maxonsdk.module;\
                          	plugins/commandline;\
                              plugins/CommandLineRendering
                          
                          1. on plugin level, // Configuration of a custom solution in the projectdefinition.txt file
                            Example:
                          // Supported platforms
                          Platform=Win64;OSX
                          
                          // Type of project
                          Type=DLL
                          
                          // this plugin depends on these frameworks:
                          APIS=\
                            cinema.framework; \
                            misc.framework; \
                            image.framework; \
                            core.framework; \
                            python.framework
                          
                          // Enable some advanced classic API support; not needed for hybrid plugins
                          C4D=true
                          
                          // Plug-in code-style check level
                          stylecheck.level=0
                          
                          // Custom ID
                          ModuleId=net.maxonexample.commandlinerender
                          
                          1 Reply Last reply Reply Quote 1
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