PYTHON - Userdata CTracks and Basecontainer
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Hello, @zipit! Thanks for your input.
This is a very interesting approach of yours, and I sure do like to learn new stuff. The truth is I didn't phrase my question properly, I'm sorry for the trouble.
I said "keyframe the basecontainer", that's totally wrong, I know. I should have said something like "create a track based on that basecontainer match". In other words, I need to find the whole path back to the object that holds that specific UserData parameter.
I don't think GetClone() will do the trick here. The reason is there's more funcionality that comes from the script's dialog box, things like frame range, frame offset, besides prefix/suffix, custom prefix/suffix, and so on... That's why I've been meaning to create tracks on target Userdata that don't have keyframes yet. By the way, this wouldn't leave Userdata that match and already have tracks out of my target list.
So, I guess, the question remains, is it possible to get a "full name" for Userdata that don't have tracks based on my basecontainer name match? If so, I'd like to create a track for it right away - a simple keyframe with its current value should do. I'm currently looking at DescID here. I can feel the answer is close... all help is appreciated.
Thanks again,
Leo
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Hi,
@Leo_Saramago said
I said "keyframe the basecontainer", that's totally wrong, I know. I should have said something like "create a track based on that basecontainer match". In other words, I need to find the whole path back to the object that holds that specific UserData parameter.
No problem, but your wording does still not really make sense to me. As I already wrote above the
BaseContainer
which is part of the tuples you get fromBaseList2D.GetUserDataContainer()
only contain the resource description interface settings you would normally define in a resource file as flags (min and max values, gui types, short and long names etc.).@Leo_Saramago said
That's why I've been meaning to create tracks on target Userdata that don't have keyframes yet. By the way, this wouldn't leave Userdata that match and already have tracks out of my target list.
Take a look again at the script it does that both.
@Leo_Saramago said
So, I guess, the question remains, is it possible to get a "full name" for Userdata that don't have tracks based on my basecontainer name match? If so, I'd like to create a track for it right away - a simple keyframe with its current value should do. I'm currently looking at DescID here. I can feel the answer is close... all help is appreciated.
Not quite sure what you mean by "full name". User data is just a set of dynamically allocated description elements. Their values are no different from that of any other description element. They are tied to the
GeListNode
and accessed via__getitem__()
with theirDescID
.Description element IDs aka
DescID
are not tied to a specific object, they are — as their name implies — just identifiers, an address in the namespace of an object. You can apply aDescID
taken from object A to the objects B, C, and D and it will happily work as long as these objects happen to also have data stored under thatDescID
.I think you have (at least for me) to either state your problem more clearly or take a look at my script example again, as it shows you everything (I think) you need.
Cheers
zipit -
@zipit Hey, again! I've just tested your script and it definitely works, but it leaves duplicate tracks behind. I'm pretty sure there's an easy way out for it.
I have to spend more time analyzing your code to learn this stuff right.
I did make another attempt, but it failed tremendously!
When I say "full name", I mean I want to iterate thru Userdata parameters just as I do when I get a list from srcObjs = objs.GetCTracks() , or in a similar fashion. That's what I've been doing with the info retrieved from the Basecontainer.
Please, have a look at this rather short code of mine. Once again, thanks a lot!
import c4d from c4d import gui def main(): objs = doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_SELECTIONORDER) obj = objs[0] #Grab the Null that has relevant Userdata only UD_ids, UD_names, UD_types, UD_values = [],[],[],[] for descID, bc in obj.GetUserDataContainer(): UD_ids.append(descID[1].id) #list of IDs UD_names.append(bc[c4d.DESC_NAME]) #list of names UD_types.append(type((obj[c4d.ID_USERDATA,descID[1].id]))) #list of types UD_values.append(obj[c4d.ID_USERDATA, descID[1].id]) #list of values #just checking if I'm really looking at the right data. print "Userdata Parameters: " + str(UD_names) print "Respective IDs: " + str(UD_ids) print "Respective types: "+ str(UD_types) print "Respective values: " + str(UD_values) print " " srcObjs = obj.GetCTracks() #This is just a test for this specific Null. Only 'Stratocaster_R' is supposed have a CTrack for now. srcObj = srcObjs[0] #this is meant to work just once, for this test. if UD_names[0][:-2] == srcObj.GetName()[:-2]: #Force test to see if name comparisons are really working. print str((srcObj.GetName())+" -> Match Found!\n ") track = obj.FindCTrack(UD_ids[0]) if track == None: print str("There are no keyframes at the \'"+str(UD_names[0])+"\' Userdata parameter.") print "Creating a track for it now...\n " track = c4d.CTrack(obj, UD_ids[0]) #Create Track using the first Userdata ID. obj.InsertTrackSorted(track) obj.Message(c4d.MSG_UPDATE) c4d.EventAdd() print "Look at the Timeline... the Null has a new track, but it's not where I want it to be. It's not even Userdata!\n " print "I tried GetClone() earlier, and it gave me a duplicate of Stratocaster_R. Just as bad.\n " print "If I were a programmer, and the World depended on my skills, it would have ended long ago.\n " tgtTestObjs = obj.GetCTracks() print tgtTestObjs if __name__=='__main__': main()
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Hi,
I'll just post a commented fraction of your code to make things more clear:
for descID, bc in obj.GetUserDataContainer(): UD_ids.append(descID[1].id) #list of IDs """Why are you trying to split up the ID ;) UD_ids.append(descID) """ UD_names.append(bc[c4d.DESC_NAME]) #list of names UD_types.append(type((obj[c4d.ID_USERDATA,descID[1].id]))) #list of types """ A bit complicated ;) UD_types.append(type(obj[descID])) """ UD_values.append(obj[c4d.ID_USERDATA, descID[1].id]) #list of values """ Should be explained by the other examples, but for completeness: UD_values.append(obj[descID]) """ ``` Cannot say much about the rest. Cheers zipit
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@zipit That bad? Gee... this one is gonna break my brain! Thanks!!!
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@Leo_Saramago said in PYTHON - Userdata CTracks and Basecontainer:
@zipit That bad? Gee... this one is gonna break my brain! Thanks!!!
Nah,
DescIDs
are not really well explained in the Python SDK (actually they are not explained at all, just documented). So it is understandable to struggle a bit with them. A good reading tip is always the C++ SDK, in this case the DescID Manual which will hopefully make things a bit more understandable. One thing worth mentioning is also – with which you seem to struggle – the way user dataDescIDs
are build. To access a the x component of a of a non user data description element of the typec4d.Vector
you would do this# Build a descid for my_vector as a whole descid_my_vector = c4d.DescID(c4d.DescLevel(c4d.IDC_MY_VECTOR, c4d.DTYPE_VECTOR, 0)) # or short hand for that descid_my_vector = c4d.DescID(c4d.IDC_MY_VECTOR) # Build a descid for the x component of my_vector descid_my_vector_x = c4d.DescID( c4d.DescLevel(c4d.IDC_MY_VECTOR, c4d.DTYPE_VECTOR, 0), c4d.DescLevel(c4d.VECTOR_X, c4d.DTYPE_REAL, 0)) # or short hand for that descid_my_vector_x = c4d.DescID(c4d.IDC_MY_VECTOR, c4d.VECTOR_X)
For user data the first
DescLevel
of theDescID
will always bec4d.ID_USERDATA
which is necessary because the namespace here is not curated by Maxon or or the plugin author so they had to introduce a sub namespace to make the ID unambiguous (there might be a user data element with the ID 1000 but also a static description element with that same firstDescLevel
) So to just access a user data element with the ID 1 as a whole, you have have to do this:descid_first_userdata = c4d.DescID(c4d.ID_USERDATA, 1) # assuming this element is also a vector, the x component would be then descid_first_userdata_x = c4d.DescID(c4d.ID_USERDATA, 1, c4d.VECTOR_X)
Cheers
zipit -
@zipit said in PYTHON - Userdata CTracks and Basecontainer:
For user data the first DescLevel of the DescID will always be c4d.ID_USERDATA which is necessary because the namespace here is not curated by Maxon or or the plugin author so they had to introduce a sub namespace to make the ID unambiguous (there might be a user data element with the ID 1000 but also a static description element with that same first DescLevel)
Those lines should be near the top of any official explanation concerning Userdata in Python. Now that C4D is going Subscription, more and more people will struggle thru this.
Your help was invaluable @zipit ! Thanks a lot for your time(and patience). I think I'm finally starting to get the hang of all this. Here's the code that works:
def main(): objs = doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_SELECTIONORDER) obj = objs[0] #Grab the Null that has relevant Userdata only UD_ids, UD_names, UD_types, UD_values = [],[],[],[] for descID, bc in obj.GetUserDataContainer(): #list of IDs UD_ids.append(descID) #list of names UD_names.append(bc[c4d.DESC_NAME]) #list of types UD_types.append(type(obj[descID])) ##list of values UD_values.append(obj[descID]) print "Userdata Names: " + str(UD_names) print "Respective IDs: " + str(UD_ids) print "Respective types: "+ str(UD_types) print "Respective values: " + str(UD_values) print " " srcObjs = obj.GetCTracks() #This is just a test. Only 'Stratocaster_R' is supposed have a CTrack srcObj = srcObjs[0] #For Testing purposes if UD_names[0][:-2] == srcObj.GetName()[:-2]: #For testing purposes, the actual code will create tracks inside the loop tgt_descID = UD_ids[0] print tgt_descID track = obj.FindCTrack(UD_ids[0]) if track == None: print str("There are no keyframes at the \'"+str(UD_names[0])+"\' Userdata parameter.") print ("Creating one now.\n ") track = c4d.CTrack(obj, tgt_descID) #Create Track using descID obj.InsertTrackSorted(track) obj.Message(c4d.MSG_UPDATE) c4d.EventAdd()
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Hi,
I am glad I could help and that it did work out for you. On a side note: Although I did also kind of rant about the documentation here, the quality both of Cinema4D's SDK itself, its documentation and support is pretty good. Especially when compared to what other companies do provide cough, Autodesk, cough.
Cheers
zipit -
I'm from the Music realm, and I've dealt with all kinds of hardware/software. Cinema 4D gets to be at the very top in every single aspect, support team included.
Thanks again, I'll close this topic now.
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hello,
thanks @zipit for answering the questionand thanks you both for the kinds words
Cheers,
Manuel -