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    Instances of Array Objects and co.

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 29/05/2003 at 10:18, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:      
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      hi,
      I tested the first version of my NPR and it is working fine but when I want to render ArrayObjects and co he only render the original object. Is there a command to get the instances of the array objexts.
      thanks
      Cathleen

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 29/05/2003 at 10:19, xxxxxxxx wrote:

        Hi,
        sorry but I don't changed the language. I have this problem in C++ and not in C.O.F.F.E.E.
        Cathleen

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 29/05/2003 at 13:49, xxxxxxxx wrote:

          Hi Cathleen,

          You have to dive into the caches. I chose to generate my NPR strokes and fill geometry before the internal rendering began. You can use the geometry from the render document but I found that to be a little tricky.

          darf - cidertank.com

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 01/06/2003 at 04:49, xxxxxxxx wrote:

            Hi,
            thank you but how can I dive into the cache?
            Cathleen

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 04/06/2003 at 13:40, xxxxxxxx wrote:

              hi,
              I have found a much easier solution with BaseDocument->Polygonize. There you get all objects as polygons.
              Cathleen

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 04/06/2003 at 20:12, xxxxxxxx wrote:

                Quote: Originally posted by Cathleen on 04 June 2003
                >
                > * * *
                >
                > hi,
                >
                > I have found a much easier solution with BaseDocument->Polygonize. There you get all objects as polygons.
                >
                > Cathleen
                >
                >
                >
                >
                > * * *

                Well, that is an option. The only problem is that it is not RAM friendly. In large scenes it can use alot of RAM ( remember the scenes have already been polygonalized for rendering, the result of which is available through various volume data functions ).

                bt

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