Instances of Array Objects and co.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/05/2003 at 10:18, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform:
Language(s) : C.O.F.F.E.E ;---------
hi,
I tested the first version of my NPR and it is working fine but when I want to render ArrayObjects and co he only render the original object. Is there a command to get the instances of the array objexts.
thanks
Cathleen -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/05/2003 at 10:19, xxxxxxxx wrote:
Hi,
sorry but I don't changed the language. I have this problem in C++ and not in C.O.F.F.E.E.
Cathleen -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/05/2003 at 13:49, xxxxxxxx wrote:
Hi Cathleen,
You have to dive into the caches. I chose to generate my NPR strokes and fill geometry before the internal rendering began. You can use the geometry from the render document but I found that to be a little tricky.
darf - cidertank.com
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/06/2003 at 04:49, xxxxxxxx wrote:
Hi,
thank you but how can I dive into the cache?
Cathleen -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/06/2003 at 13:40, xxxxxxxx wrote:
hi,
I have found a much easier solution with BaseDocument->Polygonize. There you get all objects as polygons.
Cathleen -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/06/2003 at 20:12, xxxxxxxx wrote:
Quote: Originally posted by Cathleen on 04 June 2003
>
> * * *
>
> hi,
>
> I have found a much easier solution with BaseDocument->Polygonize. There you get all objects as polygons.
>
> Cathleen
>
>
>
>
> * * *Well, that is an option. The only problem is that it is not RAM friendly. In large scenes it can use alot of RAM ( remember the scenes have already been polygonalized for rendering, the result of which is available through various volume data functions ).
bt