Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Accessing Mesh Vertex Data

    Cinema 4D SDK
    2
    3
    681
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C
      Chubak
      last edited by m_adam

      U want to apply 3D Perlin Noise to a mesh. How can I access its mesh datam like its vertices? I can't find anything in the Python documenation...

      1 Reply Last reply Reply Quote 0
      • M
        m_adam
        last edited by

        Hi @Chubak, first of all, welcome in the plugincafe community.

        I would like to point you some rules on this forum regarding how to post questions in order to help us to help you!

        • How to Post Questions especially the tagging part and take care to post on the correct category.
        • Q&A New Functionality.

        Don't worry it's your first post you couldn't know, so I've setup your topic correctly. 😉

        In Cinema 4D objects displayed in the ObjectManager are c4d.BaseObject, such a BaseObject are oftenly a PointObject which as this name define store point attribute (Used in Spline and in Polygon Object). This class allow you to reads and modify point position of an object with PointObject.GetAllPoints/PointObject.SetAllPoints.

        To generates a noise, there is the c4d.utils.noise.C4DNoise class which provides you all you need to generate different kinds of noise.

        If you have any questions, do not hesitate.
        Cheers,
        Maxime.

        MAXON SDK Specialist

        Development Blog, MAXON Registered Developer

        C 1 Reply Last reply Reply Quote 1
        • C
          Chubak @m_adam
          last edited by

          @m_adam Sorry about the gaffe. I make sure for it not to happen again. Thanks for your response.

          1 Reply Last reply Reply Quote 0
          • First post
            Last post