c4d.utils.noise.C4DNoise¶
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class
c4d.utils.noise.
C4DNoise
¶ An important technique for generating procedural textures is the use of fractal noise.
See also
Methods Signatures
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Initializes fractal brownian motion. |
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Samples a 2D or 3D noise. |
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Generate a periodic signed noise value. |
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Generate a turbulence value, this is a sum of multiple noises with different frequency. |
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Generate a periodic Fractional Brownian Motion value. |
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Generate a periodic fractal function used for such things as landscapes or mountain ranges. |
Static Methods Signatures
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Creates a menu container with the different noise options available: |
Checks if a certain noise type supports the octaves parameter. |
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Checks if a certain noise type supports the cycles parameter. |
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Checks if a certain noise type supports the absolute parameter. |
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Evaluates the sample offset. |
Methods Documentation
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C4DNoise.
__init__
(self, seed=665)¶ - Parameters
seed (int) – Noise seed.
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C4DNoise.
InitFbm
(self, lMaxOctaves, rLacunarity, h)¶ Initializes fractal brownian motion.
- Parameters
lMaxOctaves (int) – The maximum octave.
rLacunarity (float) – This parameter controls the scale of each successive fractal overlay.
h (float) – H-Parameter
- Return type
bool
- Returns
Initializes fractal brownian motion
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C4DNoise.
Noise
(self, t, two_d, p, time=0.0, octaves=4.0, absolute=False, sampleRad=0.25, detailAtt=0.25, t_repeat=0)¶ Samples a 2D or 3D noise.
- Parameters
t (int) –
The noise Type: Noise Types
Note
Please use
InitFbm()
before you use one of the following noise types: NOISE_ZADA, NOISE_DISPL_VORONOI, NOISE_OBER, NOISE_FBM, NOISE_BUYA.two_d (bool) – True for 2D Sampling, False for 3D Sampling
p (c4d.Vector) – Noise coordinate.
time (float) – Time.
octaves (float) – Octaves, if supported. See
HasOctaves()
absolute (bool) – Absolute value, if supported. See
HasAbsolute()
sampleRad (float) – Sample radius.
detailAtt (float) – Detail attenuation.
t_repeat (int) – Must be 2^x - 1, where x = [1..10], i.e. one of 1, 3, 7, 15, 31, 63, 127, 255, 511, and 1023. A noise repeats itself in time every 1024 units. Using a smaller repeat the noise will repeat at an earlier time.
- Return type
float
- Returns
Noise sample.
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C4DNoise.
SNoise
(self, p, lRepeat, t=0.0)¶ Generate a periodic signed noise value.
- Parameters
p (c4d.Vector) – Noise coordinate.
lRepeat (int) – Must be 2^x - 1, where x = [1..10], i.e. one of 1, 3, 7, 15, 31, 63, 127, 255, 511, and 1023. A noise repeats itself in time every 1024 units. Using a smaller lRepeat the noise will repeat at an earlier time.
t (float) – The time.
- Return type
float
- Returns
Signed noise value, this is between -1.0 and 1.0.
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C4DNoise.
Turbulence
(self, p, rOctaves, bAsolute, lRepeat, t=0.0)¶ Generate a turbulence value, this is a sum of multiple noises with different frequency.
- Parameters
p (c4d.Vector) – Turbulence coordinate
rOctaves (float) – The number of octaves.
bAbsolute (bool) – True for absolute values.
lRepeat (int) – Must be 2^x - 1, where x = [1..10], i.e. one of 1, 3, 7, 15, 31, 63, 127, 255, 511, and 1023. A noise repeats itself in time every 1024 units. Using a smaller lRepeat the noise will repeat at an earlier time.
t (float) – The time.
- Return type
float
- Returns
Noise sample.
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C4DNoise.
Fbm
(self, p, rOctaves, lRepeat, t=0.0)¶ Generate a periodic Fractional Brownian Motion value.
Note
Needs the call
InitFbm()
before.Warning
The rOctaves value must not exceed the value passed to
InitFbm()
but can be lower.- Parameters
p (c4d.Vector) – The evaluation point.
rOctaves (float) – The octaves
lRepeat (int) – Must be 2^x - 1, where x = [1..10], i.e. one of 1, 3, 7, 15, 31, 63, 127, 255, 511, and 1023. A noise repeats itself in time every 1024 units. Using a smaller repeat the noise will repeat at an earlier time.
t (float) – The time
- Return type
float
- Returns
The fbm value.
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C4DNoise.
RidgedMultifractal
(self, p, rOctaves, rOffset, rGain, lRepeat, t=0)¶ Generate a periodic fractal function used for such things as landscapes or mountain ranges.
- Parameters
p (c4d.Vector) – The evaluation point.
rOctaves (float) – The octave.
rOffset (float) – The zero offset, this controls the multifractality.
rGain (float) – The amplification of the fractal value.
lRepeat (float) – Must be 2^x - 1, where x = [1..10], i.e. one of 1, 3, 7, 15, 31, 63, 127, 255, 511, and 1023. A noise repeats itself in time every 1024 units. Using a smaller lrepeat the noise will repeat at an earlier time.
t (float) – The time.
- Return type
float
- Returns
The fractal value.
Static Methods Documentation
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static
c4d.utils.noise.C4DNoise.
CreateMenuContainer
(bIncludeNone=False)¶ Creates a menu container with the different noise options available:
import c4d bc = c4d.utils.noise.C4DNoise.CreateMenuContainer(False) for index, name in bc: print index, name
- Parameters
bIncludeNone (bool) – Include the none option.
- Return type
- Returns
Generated noise menu.
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static
c4d.utils.noise.C4DNoise.
HasOctaves
(t)¶ Checks if a certain noise type supports the octaves parameter.
- Parameters
t (int) – Noise type.
- Return type
bool
- Returns
True if octaves is supported, otherwise False.
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static
c4d.utils.noise.C4DNoise.
HasCycles
(t)¶ Checks if a certain noise type supports the cycles parameter.
- Parameters
t (int) – Noise type.
- Return type
bool
- Returns
True if cycles is supported, otherwise False.
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static
c4d.utils.noise.C4DNoise.
HasAbsolute
(t)¶ Checks if a certain noise type supports the absolute parameter.
- Parameters
t (int) – Noise type.
- Return type
bool
- Returns
True if absolute is supported, otherwise False.
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static
c4d.utils.noise.C4DNoise.
EvaluateSampleOffset
(type, rOctaves, rDelta)¶ Evaluates the sample offset.
- Parameters
type (int) – Noise type.
rOctaves (float) – Number of octaves.
rDelta (float) – Delta.
- Return type
float
- Returns
The sample offset.