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    Project Tool failing when installing on Mac

    Cinema 4D SDK
    project tool macos
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    • F
      frank_nielssen
      last edited by

      Hey guys I'm trying to get set up for development on my Mac running OS X El Capitan 10.11.6. I'm putting both the project tool and the sdk folder in the directory ~/Documents/C4D/ and I'm running the project tool from the command line with the command below:

      kernel_app.app/Contents/MacOS/kernel_app g_updateproject=~/Documents/C4D/sdk

      once I've CD'd into the project tool's directory of course. When I do so it seems to get most of the way through the install then consistently drops out with the error message below:

      WARNING: OpenConnection not implemented: relative:///~/Documents/C4D/sdk. [iobasehandler_impl.cpp(657)] [projectmanager.cpp(2553)]

      I've installed clean versions of the sdk and the project tool but I'm still having this happen. It happens after it tries to load this file:

      Loading file:///Users/frank/Documents/C4D/project_tool/corelibs/network.module.xlib with module(s) net.maxon.network

      Any tips on why this might be happening?

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      • kbarK
        kbar
        last edited by kbar

        Try using the absolute path to where your sdk is: /Users/YourName/Documents/C4D/sdk

        https://developers.maxon.net/docs/cpp/2023_2/page_maxonapi_projecttool.html

        g_updateproject: Defines the folder the tool should work on. Currently the tool only accepts absolute paths. This is typically the location of the SDK including frameworks and plugins. See SDK Overview.

        https://www.gamelogicdesign.com
        https://www.plugins4d.com

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        • F
          frank_nielssen
          last edited by

          Hey that was it! Thanks

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