Pointcount from bevel deformer
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Hi
I have a Bevel Defomrer on a simple polygon triangle. Beveling on of the points. Adding some points in the rounding operation compared to the initial polygon.
How can i access the resulting points from the Bevel Deformer. Im trying this in a python tag on the deformer:def main(): op.GetObject().GetPointCount()
Resulting in this error:
AttributeError: 'c4d.BaseObject' object has no attribute 'GetPointCount'
And that is probably logical as its not a polygon object
So how can i access the resulting points the Bevel Deformer produces?Regards
Bonsak -
Hi @bonsak,
Try useop.GetObject().GetDeformCache().GetPointCount()
in aPython Tag
on thePolygon Object
.
Here you can get more information: GetDeformCache(). -
Cool! Thanks!
-b
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btw, please read the How to Post Questions, Q&A New Functionality.
I think it's better to move this question into Cinema 4D Development category -
Sorry