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    Messages between objects [SOLVED]

    PYTHON Development
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    • H
      Helper
      last edited by

      On 10/04/2015 at 00:34, xxxxxxxx wrote:

      Hi Yannick,

      I guess I was overhasty stating that your code is the solution.
      If you change an attribute of a primitiv in the link field it again wont work.
      Also if you grab the handels and scale the primitiv, the generator won´t reflect this.
      What else could be wrong?
      Sorry to bother you again.

      Best wishes
      Martin

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      • H
        Helper
        last edited by

        On 10/04/2015 at 00:36, xxxxxxxx wrote:

        Originally posted by xxxxxxxx

        I guess I was overhasty stating that your code is the solution.
        If you change an attribute of a primitiv in the link field it again wont work.
        Also if you grab the handels and scale the primitiv, the generator won´t reflect this.
        What else could be wrong?

        Are you checking the dirty on the linked primitive object and not on its cache?

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        • H
          Helper
          last edited by

          On 10/04/2015 at 01:04, xxxxxxxx wrote:

          Hi Yannick,

          this is driving me nuts, even if I differentiate the dirtytest within the GetGeom function and pass the value.
          I´m always one step behind the update.
          If you e.g. change a parameter of the primitiv numerically and press enter, nothing happens.
          Thanks in advance for your patience!

          Martin

            
          import c4d  
          from c4d import utils, gui  
            
          global dirtyCount  
          dirtyCount = 0  
            
          def GetLink(op) :  
            udOK = False  
            for udID, udBC in op.GetUserDataContainer() :  
                if udID[1].id==1 and udID[1].dtype==c4d.DTYPE_BASELISTLINK:  
                    udOK = True  
                    break  
            if not udOK:  
                dialog = gui.MessageDialog("No appropriate UserData available! \n"  
                                           "Please insert a linkfield \n"  
                                           "and activate the generator again.",c4d.GEMB_OK)  
                op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False  
                return None  
              
            link = op[c4d.ID_USERDATA,1]  
            if not link:return None  
            
            if link.GetClassification()!=c4d.Obase:  
                dialog = gui.MessageDialog("Please insert a valid object in the user data link!",c4d.GEMB_OK)  
                op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False  
                return None  
              
            return link  
              
            
          def GetGeom(op) :  
            geom = op  
            dirty = op.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
            if not op.IsInstanceOf(c4d.Opolygon) :  
                dirty = op.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                geom = op.GetCache()  
            deform = geom.GetDeformCache()  
            if deform:         
                dirty = deform.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                geom = deform  
            return geom,dirty  
            
            
          def main() :  
            global dirtyCount  
              
            if op[c4d.OPYTHON_OPTIMIZE] == True:  
                dialog=gui.MessageDialog("Please uncheck Optimize Cache! \n"  
                                         "and activate the generator again.",c4d.GEMB_OK)  
                op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False   
                return c4d.BaseObject(c4d.Onull)  
              
            link = GetLink(op)  
            if not link: return c4d.BaseObject(c4d.Onull)  
              
            geom,dirty = GetGeom(link)  
              
              
              
            #custom dirty test with linked object  
            #dirty = link.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
            if dirty != dirtyCount:          
                dirtyCount = dirty  
                op.SetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
             
              
            if not op.IsDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX) : return op.GetCache()  
            
            #parent virtual object  
            null = c4d.BaseObject(c4d.Onull)  
            child = geom.GetClone()  
            child.InsertUnder(null)  
              
            return null  
          
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          • H
            Helper
            last edited by

            On 10/04/2015 at 01:14, xxxxxxxx wrote:

            an additional note.
            This behaviour is again hierarchy dependend.
            If the primitiv is above the generator in the hierarchy everything works fine.
            If the primitiv is below it won´t

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            • H
              Helper
              last edited by

              On 10/04/2015 at 02:57, xxxxxxxx wrote:

              It works fine for me with polygon objects, primitives, deformers etc.

              2 notes on GetGeom() :
              op.GetDirty() is called twice in the case of a primitive.
              It would be better to add the dirty count from op.GetDirty() and deform.GetDirty().

                
              def GetGeom(op) :  
                geom = op  
                dirty = op.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                if not op.IsInstanceOf(c4d.Opolygon) :  
                    ~~dirty = op.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)~~  
                    geom = op.GetCache()
                  deform = geom.GetDeformCache()  
                  if deform:         
                      dirty = **dirty +** deform.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                      geom = deform  
                  return geom,dirty  
              
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              • H
                Helper
                last edited by

                On 10/04/2015 at 04:13, xxxxxxxx wrote:

                Hi Yannick,

                thanks for the next optimization hint!
                But still, the problem with the primitiv exists.
                I decided to make a small video and an example file to show you what I was talking about.
                I´ll send you a PM.

                Thanks for your staying power!
                Best wishes
                Martin

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                • H
                  Helper
                  last edited by

                  On 10/04/2015 at 06:51, xxxxxxxx wrote:

                  Hi Martin,

                  Thanks for the example scene and video. I've been able to see the issue and reproduce it.
                  It's strange this only happens when editing the primitive attribute by hand and pressing enter.

                  I think the problem is with GetCache() in GetGeom(). The cache of the linked primitive object hasn't been updated yet when retrieving it.
                  The only way to obtain the updated polygonal representation of a primitive object is to call the current state to object command. This command rebuild the cache for the passed object if needed, and then clone the polygonal cache object for you.

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                  • H
                    Helper
                    last edited by

                    On 10/04/2015 at 08:05, xxxxxxxx wrote:

                    Hi Yannick,

                    testing further I figured out that this not an update problem.

                    It´s a problem with what we a getting back from the generators link field.

                    Getting the cache with link.GetCache() from a parametric object within a linkfield
                    produces a polygon object within a python tag and a null object with every face as a child inside a generator object.

                    That seems like a buggy behaviour to me.

                    Could you please give it a try and confirm or counter my assumption?

                    Best wishes
                    Martin

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      On 10/04/2015 at 09:51, xxxxxxxx wrote:

                      Originally posted by xxxxxxxx

                      testing further I figured out that this not an update problem.

                      It´s a problem with what we a getting back from the generators link field.

                      Getting the cache with link.GetCache() from a parametric object within a linkfield
                      produces a polygon object within a python tag and a null object with every face as a child inside a generator object.

                      That seems like a buggy behaviour to me.

                      Could you please give it a try and confirm or counter my assumption?

                      I can't reproduce this strange behavior.
                      Have you tried the current state to object modelling command solution I explained in my previous post? It seems to work fine in all situations.

                      Also, please start a new topic if you have different questions than the initial one. This make it easier to follow the topic and search the forum.

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                      • H
                        Helper
                        last edited by

                        On 10/04/2015 at 13:44, xxxxxxxx wrote:

                        The strange behaviour was gone after I started a new Cinema 4d session and built up a new scene.
                        Maybe a corruption in between development...

                        Yannick, I tried your current state to object suggestion, but then I won´t get a valid deform cache from the object nor the deformed polygon object.
                        With [c4d.MDATA_CURRENTSTATETOOBJECT_NOGENERATE] set to False I should get a deformed object from current state to object.

                        Could you please post your solution?
                        I´m a little lost at the moment...
                        This thread is really not solved for me , sorry

                        Best wishes
                        Martin

                        1 Reply Last reply Reply Quote 0
                        • H
                          Helper
                          last edited by

                          On 13/04/2015 at 09:09, xxxxxxxx wrote:

                          Now it is solved,

                          the polygonal representation from the parametric object should be taken from current state to object.
                          (like Yannick suggested)
                          but the dirty state needs to be read from the cache.

                          Yannick, thanks!
                          Could you please explain why the cache hasn´t been updated ?
                          Best wishes
                          Martin

                            
                            
                          import c4d  
                          from c4d import utils, gui  
                            
                          global dirtyCount  
                          dirtyCount = 0  
                            
                          def GetLink(op) :  
                            udOK = False  
                            for udID, udBC in op.GetUserDataContainer() :  
                                if udID[1].id==1 and udID[1].dtype==c4d.DTYPE_BASELISTLINK:  
                                    udOK = True  
                                    break  
                            if not udOK:  
                                dialog = gui.MessageDialog("No appropriate UserData available! \n"  
                                                           "Please insert a linkfield \n"  
                                                           "and activate the generator again.",c4d.GEMB_OK)  
                                op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False  
                                return None  
                              
                            link = op[c4d.ID_USERDATA,1]  
                            if not link:return None  
                            
                            if link.GetClassification()!=c4d.Obase:  
                                dialog = gui.MessageDialog("Please insert a valid object in the user data link!",c4d.GEMB_OK)  
                                op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False  
                                return None  
                              
                            return link  
                              
                            
                          def GetGeom(op) :  
                            geom = op  
                            dirty = op.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                            if not op.IsInstanceOf(c4d.Opolygon) :  
                                settings = c4d.BaseContainer()  
                                settings[c4d.MDATA_CURRENTSTATETOOBJECT_NOGENERATE] = False  
                                settings[c4d.MDATA_CURRENTSTATETOOBJECT_KEEPANIMATION] = True  
                                settings[c4d.MDATA_CURRENTSTATETOOBJECT_INHERITANCE] = False  
                                  
                                polylist = utils.SendModelingCommand(command= c4d.MCOMMAND_CURRENTSTATETOOBJECT, list= [op.GetClone()], mode =c4d.MODELINGCOMMANDMODE_ALL, bc = settings,  doc= doc)  
                                if not polylist : return None  
                                geom = polylist[0]  
                                 
                                if op.GetCache().GetDeformCache() :          
                                    deform = op.GetCache().GetDeformCache()  
                                    dirty = dirty + deform.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                                    print dirty, "parametric deform"  
                            
                                  
                            if op.GetDeformCache() :          
                                deform = geom.GetDeformCache()  
                                print dirty,"polygonal deform "     
                                dirty = dirty + deform.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                                geom = deform  
                            return geom,dirty  
                            
                            
                          def main() :  
                            global dirtyCount  
                              
                            if op[c4d.OPYTHON_OPTIMIZE] == True:  
                                dialog=gui.MessageDialog("Please uncheck Optimize Cache! \n"  
                                                         "and activate the generator again.",c4d.GEMB_OK)  
                                op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False   
                                return c4d.BaseObject(c4d.Onull)  
                              
                            link = GetLink(op)  
                            if not link: return c4d.BaseObject(c4d.Onull)  
                              
                            geom,dirty = GetGeom(link)  
                            if not geom: return c4d.BaseObject(c4d.Onull)  
                              
                              
                            #custom dirty test with linked object  
                            
                            if dirty != dirtyCount:          
                                dirtyCount = dirty  
                                op.SetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                                  
                              
                            if not op.IsDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX) : return op.GetCache()  
                            
                            #parent virtual object  
                            null = c4d.BaseObject(c4d.Onull)  
                            child = geom.GetClone()  
                            child.InsertUnder(null)  
                              
                            return null  
                          
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                          • H
                            Helper
                            last edited by

                            On 13/04/2015 at 09:32, xxxxxxxx wrote:

                            The initial question for this topic has been solved: messaging between the generator and its linked object, more precisely getting the dirty state from the linked object (the original title of the topic isn't event not meaningful).
                            Please create a new thread for new questions.

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                            • H
                              Helper
                              last edited by

                              On 13/04/2015 at 09:54, xxxxxxxx wrote:

                              Feel free to rename this thread to suit the topic, Yannick, no problem.
                              That´s all not that meaningful...enjoy your finishing time
                              martin

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                              • H
                                Helper
                                last edited by

                                On 14/04/2015 at 06:19, xxxxxxxx wrote:

                                Hi Martin,

                                I'd really like to help you but we need to have an organized forum.

                                You can create a new topic with the current script for the Python generator, the issues with it and I'll be happy to help you 🙂.

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