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    Messages between objects [SOLVED]

    PYTHON Development
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    • H
      Helper
      last edited by

      On 09/04/2015 at 07:07, xxxxxxxx wrote:

      Hi Pim, Hi Yannick

      @Pim
      The problem with the IsDirty() function and a generator object is, that IsDirty() seems to be hierarchy dependent.
      Within your child structure this might be possible, but with a link field where the object can be anywhere in the hierarchy your example wont work. Anyway, thanks for your effort.

      @Yannick
      Thanks for the hints and lines!

      Originally posted by xxxxxxxx

      To prevent errors in GetLink() you should check if the user data exists and if it's really a link:

      Thinking further about what could happen in the worst case, I figured out that there is even another case I need to cover.

          if not link.IsInstanceOf(c4d.Opolygon) :link = link.GetCache()
      

      This line produces an error if the linked atom is a material. I used try except...

      Another problem occured!
      If the linked object is a primitiv, the dirty check only triggers once and after that the generator wont update anymore.
      Could you please tell me what´s wrong with the code?

        
      import c4d, random  
      from c4d import utils,gui  
        
      global dcount  
      dcount = 0  
         
        
      def GetLink(op) :  
        udOK = False  
        for udID, udBC in op.GetUserDataContainer() :  
            if udID[1].id==1 and udID[1].dtype==c4d.DTYPE_BASELISTLINK:  
                udOK = True  
                break          
        if not udOK:          
            dialog=gui.MessageDialog("No appropriate UserData available! \n"  
                                    "Please insert a linkfield \n"  
                                     "and activate the generator again.",c4d.GEMB_OK)  
            op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False    
            return  
        link = op[c4d.ID_USERDATA,1]  
        if not link: return  
        if not link.IsInstanceOf(c4d.Opolygon) :   
            try:  
                link = link.GetCache()  
            except: return  
              
        deform = link.GetDeformCache()  
        if deform:  
            link = deform  
        return link  
        
      def main() :  
        global dcount  
        if op[c4d.OPYTHON_OPTIMIZE] == True:  
            dialog=gui.MessageDialog("Please uncheck Optimize Cache! \n"  
                                     "and activate the generator again.",c4d.GEMB_OK)  
            op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False   
            return          
        vor = GetLink(op)  
        if not vor:return  
             
        #_____________________________________________________  
        #custom dirty test with linked object             
        vdirty = vor.GetDirty(c4d.DIRTY_DATA|c4d.DIRTY_MATRIX)  
        
        if vdirty:                
            if dcount != vdirty:  
                print "dirty"  
                dcount = vdirty  
                op.SetDirty(c4d.DIRTY_DATA|c4d.DIRTY_MATRIX)            
        if not op.IsDirty(c4d.DIRTY_DATA|c4d.DIRTY_MATRIX) :return op.GetCache()  
          
          
        #_____________________________________________________  
        #parent virtual object  
        null = c4d.BaseObject(c4d.Onull)  
        child = vor.GetClone()  
        #child.SetMg(op.GetMg())  
        child.InsertUnder(null)  
          
        return null  
        
      

      Thanks in advance !
      Best wishes
      Martin

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        On 09/04/2015 at 09:24, xxxxxxxx wrote:

        Originally posted by xxxxxxxx

        if not link.IsInstanceOf(c4d.Opolygon) :link = link.GetCache()
        This line produces an error if the linked atom is a material. I used try except...

        I think you'd better check the classification of the linked base list and discard all that aren't objects, in Obase classification.

        Originally posted by xxxxxxxx

        Another problem occured!
        If the linked object is a primitiv, the dirty check only triggers once and after that the generator wont update anymore.
        Could you please tell me what´s wrong with the code?

        You're getting the dirty checksum of the cache, not of the actual object, in the case of a primitive.
        I think you'd better have 2 functions: one to get the linked object and another to get the linked geometry.

        Also, an object (at least an empty Null object in the case of an error) should be always returned by a generator, otherwise Cinema 4D will try to rebuild the cache again and again.

        Here's the working code I came up with:

        import c4d
        from c4d import utils, gui
          
        global dirtyCount
        dirtyCount = 0
          
        def GetLink(op) :
            udOK = False
            for udID, udBC in op.GetUserDataContainer() :
                if udID[1].id==1 and udID[1].dtype==c4d.DTYPE_BASELISTLINK:
                    udOK = True
                    break
            if not udOK:
                dialog = gui.MessageDialog("No appropriate UserData available! \n"
                                           "Please insert a linkfield \n"
                                           "and activate the generator again.",c4d.GEMB_OK)
                op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False
                return None
            
            link = op[c4d.ID_USERDATA,1]
          
            if link.GetClassification()!=c4d.Obase:
                dialog = gui.MessageDialog("Please insert a valid object in the user data link!",c4d.GEMB_OK)
                op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False
                return None
            
            return link
            
          
        def GetGeom(op) :
            geom = op
            if not op.IsInstanceOf(c4d.Opolygon) :
                geom = op.GetCache()
            deform = geom.GetDeformCache()
            if deform:
                geom = deform
            return geom
          
          
        def main() :
            global dirtyCount
            
            if op[c4d.OPYTHON_OPTIMIZE] == True:
                dialog=gui.MessageDialog("Please uncheck Optimize Cache! \n"
                                         "and activate the generator again.",c4d.GEMB_OK)
                op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False 
                return c4d.BaseObject(c4d.Onull)
            
            link = GetLink(op)
            if not link: return c4d.BaseObject(c4d.Onull)
            
            #custom dirty test with linked object
            dirty = link.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)
            if dirty != dirtyCount:
                print "Dirty"
                dirtyCount = dirty
                op.SetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)
            else:
                print "Not Dirty"
            
            if not op.IsDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX) : return op.GetCache()
            
            geom = GetGeom(link)
          
            #parent virtual object
            null = c4d.BaseObject(c4d.Onull)
            child = geom.GetClone()
            #child.SetMg(op.GetMg())
            child.InsertUnder(null)
            
            return null
        
        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          On 09/04/2015 at 18:04, xxxxxxxx wrote:

          Hi Yannick,

          thanks a lot for developing this further with me!
          That was the solution to differentiate the link itself and the geometry, great!
          And good to know that the generator needs a least one object to return.
          Two minor issues, but really minimal:
          After line 20 in your code there must be another if not clause, if there is no object in the link field.
          Otherwise an error occured None doesn´t have GetClassification().
          And the GetGeom function needs to be called before the dirty check lines, that the deform cache could be taken into account while checking the dirty state.

          Again, that was very helpful thanks.
          One can do a lot of nice stuff with this combination, generator and linked object.

          Best wishes
          Martin

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            On 10/04/2015 at 00:33, xxxxxxxx wrote:

            Hi Martin,

            You're welcome. Thanks for pointing the errors in my code.
            I'll tag the topic as solved.

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              On 10/04/2015 at 00:34, xxxxxxxx wrote:

              Hi Yannick,

              I guess I was overhasty stating that your code is the solution.
              If you change an attribute of a primitiv in the link field it again wont work.
              Also if you grab the handels and scale the primitiv, the generator won´t reflect this.
              What else could be wrong?
              Sorry to bother you again.

              Best wishes
              Martin

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                On 10/04/2015 at 00:36, xxxxxxxx wrote:

                Originally posted by xxxxxxxx

                I guess I was overhasty stating that your code is the solution.
                If you change an attribute of a primitiv in the link field it again wont work.
                Also if you grab the handels and scale the primitiv, the generator won´t reflect this.
                What else could be wrong?

                Are you checking the dirty on the linked primitive object and not on its cache?

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  On 10/04/2015 at 01:04, xxxxxxxx wrote:

                  Hi Yannick,

                  this is driving me nuts, even if I differentiate the dirtytest within the GetGeom function and pass the value.
                  I´m always one step behind the update.
                  If you e.g. change a parameter of the primitiv numerically and press enter, nothing happens.
                  Thanks in advance for your patience!

                  Martin

                    
                  import c4d  
                  from c4d import utils, gui  
                    
                  global dirtyCount  
                  dirtyCount = 0  
                    
                  def GetLink(op) :  
                    udOK = False  
                    for udID, udBC in op.GetUserDataContainer() :  
                        if udID[1].id==1 and udID[1].dtype==c4d.DTYPE_BASELISTLINK:  
                            udOK = True  
                            break  
                    if not udOK:  
                        dialog = gui.MessageDialog("No appropriate UserData available! \n"  
                                                   "Please insert a linkfield \n"  
                                                   "and activate the generator again.",c4d.GEMB_OK)  
                        op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False  
                        return None  
                      
                    link = op[c4d.ID_USERDATA,1]  
                    if not link:return None  
                    
                    if link.GetClassification()!=c4d.Obase:  
                        dialog = gui.MessageDialog("Please insert a valid object in the user data link!",c4d.GEMB_OK)  
                        op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False  
                        return None  
                      
                    return link  
                      
                    
                  def GetGeom(op) :  
                    geom = op  
                    dirty = op.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                    if not op.IsInstanceOf(c4d.Opolygon) :  
                        dirty = op.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                        geom = op.GetCache()  
                    deform = geom.GetDeformCache()  
                    if deform:         
                        dirty = deform.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                        geom = deform  
                    return geom,dirty  
                    
                    
                  def main() :  
                    global dirtyCount  
                      
                    if op[c4d.OPYTHON_OPTIMIZE] == True:  
                        dialog=gui.MessageDialog("Please uncheck Optimize Cache! \n"  
                                                 "and activate the generator again.",c4d.GEMB_OK)  
                        op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False   
                        return c4d.BaseObject(c4d.Onull)  
                      
                    link = GetLink(op)  
                    if not link: return c4d.BaseObject(c4d.Onull)  
                      
                    geom,dirty = GetGeom(link)  
                      
                      
                      
                    #custom dirty test with linked object  
                    #dirty = link.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                    if dirty != dirtyCount:          
                        dirtyCount = dirty  
                        op.SetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                     
                      
                    if not op.IsDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX) : return op.GetCache()  
                    
                    #parent virtual object  
                    null = c4d.BaseObject(c4d.Onull)  
                    child = geom.GetClone()  
                    child.InsertUnder(null)  
                      
                    return null  
                  
                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    On 10/04/2015 at 01:14, xxxxxxxx wrote:

                    an additional note.
                    This behaviour is again hierarchy dependend.
                    If the primitiv is above the generator in the hierarchy everything works fine.
                    If the primitiv is below it won´t

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      On 10/04/2015 at 02:57, xxxxxxxx wrote:

                      It works fine for me with polygon objects, primitives, deformers etc.

                      2 notes on GetGeom() :
                      op.GetDirty() is called twice in the case of a primitive.
                      It would be better to add the dirty count from op.GetDirty() and deform.GetDirty().

                        
                      def GetGeom(op) :  
                        geom = op  
                        dirty = op.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                        if not op.IsInstanceOf(c4d.Opolygon) :  
                            ~~dirty = op.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)~~  
                            geom = op.GetCache()
                          deform = geom.GetDeformCache()  
                          if deform:         
                              dirty = **dirty +** deform.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                              geom = deform  
                          return geom,dirty  
                      
                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        On 10/04/2015 at 04:13, xxxxxxxx wrote:

                        Hi Yannick,

                        thanks for the next optimization hint!
                        But still, the problem with the primitiv exists.
                        I decided to make a small video and an example file to show you what I was talking about.
                        I´ll send you a PM.

                        Thanks for your staying power!
                        Best wishes
                        Martin

                        1 Reply Last reply Reply Quote 0
                        • H
                          Helper
                          last edited by

                          On 10/04/2015 at 06:51, xxxxxxxx wrote:

                          Hi Martin,

                          Thanks for the example scene and video. I've been able to see the issue and reproduce it.
                          It's strange this only happens when editing the primitive attribute by hand and pressing enter.

                          I think the problem is with GetCache() in GetGeom(). The cache of the linked primitive object hasn't been updated yet when retrieving it.
                          The only way to obtain the updated polygonal representation of a primitive object is to call the current state to object command. This command rebuild the cache for the passed object if needed, and then clone the polygonal cache object for you.

                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            On 10/04/2015 at 08:05, xxxxxxxx wrote:

                            Hi Yannick,

                            testing further I figured out that this not an update problem.

                            It´s a problem with what we a getting back from the generators link field.

                            Getting the cache with link.GetCache() from a parametric object within a linkfield
                            produces a polygon object within a python tag and a null object with every face as a child inside a generator object.

                            That seems like a buggy behaviour to me.

                            Could you please give it a try and confirm or counter my assumption?

                            Best wishes
                            Martin

                            1 Reply Last reply Reply Quote 0
                            • H
                              Helper
                              last edited by

                              On 10/04/2015 at 09:51, xxxxxxxx wrote:

                              Originally posted by xxxxxxxx

                              testing further I figured out that this not an update problem.

                              It´s a problem with what we a getting back from the generators link field.

                              Getting the cache with link.GetCache() from a parametric object within a linkfield
                              produces a polygon object within a python tag and a null object with every face as a child inside a generator object.

                              That seems like a buggy behaviour to me.

                              Could you please give it a try and confirm or counter my assumption?

                              I can't reproduce this strange behavior.
                              Have you tried the current state to object modelling command solution I explained in my previous post? It seems to work fine in all situations.

                              Also, please start a new topic if you have different questions than the initial one. This make it easier to follow the topic and search the forum.

                              1 Reply Last reply Reply Quote 0
                              • H
                                Helper
                                last edited by

                                On 10/04/2015 at 13:44, xxxxxxxx wrote:

                                The strange behaviour was gone after I started a new Cinema 4d session and built up a new scene.
                                Maybe a corruption in between development...

                                Yannick, I tried your current state to object suggestion, but then I won´t get a valid deform cache from the object nor the deformed polygon object.
                                With [c4d.MDATA_CURRENTSTATETOOBJECT_NOGENERATE] set to False I should get a deformed object from current state to object.

                                Could you please post your solution?
                                I´m a little lost at the moment...
                                This thread is really not solved for me , sorry

                                Best wishes
                                Martin

                                1 Reply Last reply Reply Quote 0
                                • H
                                  Helper
                                  last edited by

                                  On 13/04/2015 at 09:09, xxxxxxxx wrote:

                                  Now it is solved,

                                  the polygonal representation from the parametric object should be taken from current state to object.
                                  (like Yannick suggested)
                                  but the dirty state needs to be read from the cache.

                                  Yannick, thanks!
                                  Could you please explain why the cache hasn´t been updated ?
                                  Best wishes
                                  Martin

                                    
                                    
                                  import c4d  
                                  from c4d import utils, gui  
                                    
                                  global dirtyCount  
                                  dirtyCount = 0  
                                    
                                  def GetLink(op) :  
                                    udOK = False  
                                    for udID, udBC in op.GetUserDataContainer() :  
                                        if udID[1].id==1 and udID[1].dtype==c4d.DTYPE_BASELISTLINK:  
                                            udOK = True  
                                            break  
                                    if not udOK:  
                                        dialog = gui.MessageDialog("No appropriate UserData available! \n"  
                                                                   "Please insert a linkfield \n"  
                                                                   "and activate the generator again.",c4d.GEMB_OK)  
                                        op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False  
                                        return None  
                                      
                                    link = op[c4d.ID_USERDATA,1]  
                                    if not link:return None  
                                    
                                    if link.GetClassification()!=c4d.Obase:  
                                        dialog = gui.MessageDialog("Please insert a valid object in the user data link!",c4d.GEMB_OK)  
                                        op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False  
                                        return None  
                                      
                                    return link  
                                      
                                    
                                  def GetGeom(op) :  
                                    geom = op  
                                    dirty = op.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                                    if not op.IsInstanceOf(c4d.Opolygon) :  
                                        settings = c4d.BaseContainer()  
                                        settings[c4d.MDATA_CURRENTSTATETOOBJECT_NOGENERATE] = False  
                                        settings[c4d.MDATA_CURRENTSTATETOOBJECT_KEEPANIMATION] = True  
                                        settings[c4d.MDATA_CURRENTSTATETOOBJECT_INHERITANCE] = False  
                                          
                                        polylist = utils.SendModelingCommand(command= c4d.MCOMMAND_CURRENTSTATETOOBJECT, list= [op.GetClone()], mode =c4d.MODELINGCOMMANDMODE_ALL, bc = settings,  doc= doc)  
                                        if not polylist : return None  
                                        geom = polylist[0]  
                                         
                                        if op.GetCache().GetDeformCache() :          
                                            deform = op.GetCache().GetDeformCache()  
                                            dirty = dirty + deform.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                                            print dirty, "parametric deform"  
                                    
                                          
                                    if op.GetDeformCache() :          
                                        deform = geom.GetDeformCache()  
                                        print dirty,"polygonal deform "     
                                        dirty = dirty + deform.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                                        geom = deform  
                                    return geom,dirty  
                                    
                                    
                                  def main() :  
                                    global dirtyCount  
                                      
                                    if op[c4d.OPYTHON_OPTIMIZE] == True:  
                                        dialog=gui.MessageDialog("Please uncheck Optimize Cache! \n"  
                                                                 "and activate the generator again.",c4d.GEMB_OK)  
                                        op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False   
                                        return c4d.BaseObject(c4d.Onull)  
                                      
                                    link = GetLink(op)  
                                    if not link: return c4d.BaseObject(c4d.Onull)  
                                      
                                    geom,dirty = GetGeom(link)  
                                    if not geom: return c4d.BaseObject(c4d.Onull)  
                                      
                                      
                                    #custom dirty test with linked object  
                                    
                                    if dirty != dirtyCount:          
                                        dirtyCount = dirty  
                                        op.SetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                                          
                                      
                                    if not op.IsDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX) : return op.GetCache()  
                                    
                                    #parent virtual object  
                                    null = c4d.BaseObject(c4d.Onull)  
                                    child = geom.GetClone()  
                                    child.InsertUnder(null)  
                                      
                                    return null  
                                  
                                  1 Reply Last reply Reply Quote 0
                                  • H
                                    Helper
                                    last edited by

                                    On 13/04/2015 at 09:32, xxxxxxxx wrote:

                                    The initial question for this topic has been solved: messaging between the generator and its linked object, more precisely getting the dirty state from the linked object (the original title of the topic isn't event not meaningful).
                                    Please create a new thread for new questions.

                                    1 Reply Last reply Reply Quote 0
                                    • H
                                      Helper
                                      last edited by

                                      On 13/04/2015 at 09:54, xxxxxxxx wrote:

                                      Feel free to rename this thread to suit the topic, Yannick, no problem.
                                      That´s all not that meaningful...enjoy your finishing time
                                      martin

                                      1 Reply Last reply Reply Quote 0
                                      • H
                                        Helper
                                        last edited by

                                        On 14/04/2015 at 06:19, xxxxxxxx wrote:

                                        Hi Martin,

                                        I'd really like to help you but we need to have an organized forum.

                                        You can create a new topic with the current script for the Python generator, the issues with it and I'll be happy to help you 🙂.

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