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    Messages between objects [SOLVED]

    PYTHON Development
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    • H
      Helper
      last edited by

      On 10/04/2015 at 00:33, xxxxxxxx wrote:

      Hi Martin,

      You're welcome. Thanks for pointing the errors in my code.
      I'll tag the topic as solved.

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        On 10/04/2015 at 00:34, xxxxxxxx wrote:

        Hi Yannick,

        I guess I was overhasty stating that your code is the solution.
        If you change an attribute of a primitiv in the link field it again wont work.
        Also if you grab the handels and scale the primitiv, the generator won´t reflect this.
        What else could be wrong?
        Sorry to bother you again.

        Best wishes
        Martin

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        • H
          Helper
          last edited by

          On 10/04/2015 at 00:36, xxxxxxxx wrote:

          Originally posted by xxxxxxxx

          I guess I was overhasty stating that your code is the solution.
          If you change an attribute of a primitiv in the link field it again wont work.
          Also if you grab the handels and scale the primitiv, the generator won´t reflect this.
          What else could be wrong?

          Are you checking the dirty on the linked primitive object and not on its cache?

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          • H
            Helper
            last edited by

            On 10/04/2015 at 01:04, xxxxxxxx wrote:

            Hi Yannick,

            this is driving me nuts, even if I differentiate the dirtytest within the GetGeom function and pass the value.
            I´m always one step behind the update.
            If you e.g. change a parameter of the primitiv numerically and press enter, nothing happens.
            Thanks in advance for your patience!

            Martin

              
            import c4d  
            from c4d import utils, gui  
              
            global dirtyCount  
            dirtyCount = 0  
              
            def GetLink(op) :  
              udOK = False  
              for udID, udBC in op.GetUserDataContainer() :  
                  if udID[1].id==1 and udID[1].dtype==c4d.DTYPE_BASELISTLINK:  
                      udOK = True  
                      break  
              if not udOK:  
                  dialog = gui.MessageDialog("No appropriate UserData available! \n"  
                                             "Please insert a linkfield \n"  
                                             "and activate the generator again.",c4d.GEMB_OK)  
                  op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False  
                  return None  
                
              link = op[c4d.ID_USERDATA,1]  
              if not link:return None  
              
              if link.GetClassification()!=c4d.Obase:  
                  dialog = gui.MessageDialog("Please insert a valid object in the user data link!",c4d.GEMB_OK)  
                  op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False  
                  return None  
                
              return link  
                
              
            def GetGeom(op) :  
              geom = op  
              dirty = op.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
              if not op.IsInstanceOf(c4d.Opolygon) :  
                  dirty = op.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                  geom = op.GetCache()  
              deform = geom.GetDeformCache()  
              if deform:         
                  dirty = deform.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                  geom = deform  
              return geom,dirty  
              
              
            def main() :  
              global dirtyCount  
                
              if op[c4d.OPYTHON_OPTIMIZE] == True:  
                  dialog=gui.MessageDialog("Please uncheck Optimize Cache! \n"  
                                           "and activate the generator again.",c4d.GEMB_OK)  
                  op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False   
                  return c4d.BaseObject(c4d.Onull)  
                
              link = GetLink(op)  
              if not link: return c4d.BaseObject(c4d.Onull)  
                
              geom,dirty = GetGeom(link)  
                
                
                
              #custom dirty test with linked object  
              #dirty = link.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
              if dirty != dirtyCount:          
                  dirtyCount = dirty  
                  op.SetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
               
                
              if not op.IsDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX) : return op.GetCache()  
              
              #parent virtual object  
              null = c4d.BaseObject(c4d.Onull)  
              child = geom.GetClone()  
              child.InsertUnder(null)  
                
              return null  
            
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            • H
              Helper
              last edited by

              On 10/04/2015 at 01:14, xxxxxxxx wrote:

              an additional note.
              This behaviour is again hierarchy dependend.
              If the primitiv is above the generator in the hierarchy everything works fine.
              If the primitiv is below it won´t

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              • H
                Helper
                last edited by

                On 10/04/2015 at 02:57, xxxxxxxx wrote:

                It works fine for me with polygon objects, primitives, deformers etc.

                2 notes on GetGeom() :
                op.GetDirty() is called twice in the case of a primitive.
                It would be better to add the dirty count from op.GetDirty() and deform.GetDirty().

                  
                def GetGeom(op) :  
                  geom = op  
                  dirty = op.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                  if not op.IsInstanceOf(c4d.Opolygon) :  
                      ~~dirty = op.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)~~  
                      geom = op.GetCache()
                    deform = geom.GetDeformCache()  
                    if deform:         
                        dirty = **dirty +** deform.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                        geom = deform  
                    return geom,dirty  
                
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                • H
                  Helper
                  last edited by

                  On 10/04/2015 at 04:13, xxxxxxxx wrote:

                  Hi Yannick,

                  thanks for the next optimization hint!
                  But still, the problem with the primitiv exists.
                  I decided to make a small video and an example file to show you what I was talking about.
                  I´ll send you a PM.

                  Thanks for your staying power!
                  Best wishes
                  Martin

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                  • H
                    Helper
                    last edited by

                    On 10/04/2015 at 06:51, xxxxxxxx wrote:

                    Hi Martin,

                    Thanks for the example scene and video. I've been able to see the issue and reproduce it.
                    It's strange this only happens when editing the primitive attribute by hand and pressing enter.

                    I think the problem is with GetCache() in GetGeom(). The cache of the linked primitive object hasn't been updated yet when retrieving it.
                    The only way to obtain the updated polygonal representation of a primitive object is to call the current state to object command. This command rebuild the cache for the passed object if needed, and then clone the polygonal cache object for you.

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                    • H
                      Helper
                      last edited by

                      On 10/04/2015 at 08:05, xxxxxxxx wrote:

                      Hi Yannick,

                      testing further I figured out that this not an update problem.

                      It´s a problem with what we a getting back from the generators link field.

                      Getting the cache with link.GetCache() from a parametric object within a linkfield
                      produces a polygon object within a python tag and a null object with every face as a child inside a generator object.

                      That seems like a buggy behaviour to me.

                      Could you please give it a try and confirm or counter my assumption?

                      Best wishes
                      Martin

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        On 10/04/2015 at 09:51, xxxxxxxx wrote:

                        Originally posted by xxxxxxxx

                        testing further I figured out that this not an update problem.

                        It´s a problem with what we a getting back from the generators link field.

                        Getting the cache with link.GetCache() from a parametric object within a linkfield
                        produces a polygon object within a python tag and a null object with every face as a child inside a generator object.

                        That seems like a buggy behaviour to me.

                        Could you please give it a try and confirm or counter my assumption?

                        I can't reproduce this strange behavior.
                        Have you tried the current state to object modelling command solution I explained in my previous post? It seems to work fine in all situations.

                        Also, please start a new topic if you have different questions than the initial one. This make it easier to follow the topic and search the forum.

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                        • H
                          Helper
                          last edited by

                          On 10/04/2015 at 13:44, xxxxxxxx wrote:

                          The strange behaviour was gone after I started a new Cinema 4d session and built up a new scene.
                          Maybe a corruption in between development...

                          Yannick, I tried your current state to object suggestion, but then I won´t get a valid deform cache from the object nor the deformed polygon object.
                          With [c4d.MDATA_CURRENTSTATETOOBJECT_NOGENERATE] set to False I should get a deformed object from current state to object.

                          Could you please post your solution?
                          I´m a little lost at the moment...
                          This thread is really not solved for me , sorry

                          Best wishes
                          Martin

                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            On 13/04/2015 at 09:09, xxxxxxxx wrote:

                            Now it is solved,

                            the polygonal representation from the parametric object should be taken from current state to object.
                            (like Yannick suggested)
                            but the dirty state needs to be read from the cache.

                            Yannick, thanks!
                            Could you please explain why the cache hasn´t been updated ?
                            Best wishes
                            Martin

                              
                              
                            import c4d  
                            from c4d import utils, gui  
                              
                            global dirtyCount  
                            dirtyCount = 0  
                              
                            def GetLink(op) :  
                              udOK = False  
                              for udID, udBC in op.GetUserDataContainer() :  
                                  if udID[1].id==1 and udID[1].dtype==c4d.DTYPE_BASELISTLINK:  
                                      udOK = True  
                                      break  
                              if not udOK:  
                                  dialog = gui.MessageDialog("No appropriate UserData available! \n"  
                                                             "Please insert a linkfield \n"  
                                                             "and activate the generator again.",c4d.GEMB_OK)  
                                  op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False  
                                  return None  
                                
                              link = op[c4d.ID_USERDATA,1]  
                              if not link:return None  
                              
                              if link.GetClassification()!=c4d.Obase:  
                                  dialog = gui.MessageDialog("Please insert a valid object in the user data link!",c4d.GEMB_OK)  
                                  op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False  
                                  return None  
                                
                              return link  
                                
                              
                            def GetGeom(op) :  
                              geom = op  
                              dirty = op.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                              if not op.IsInstanceOf(c4d.Opolygon) :  
                                  settings = c4d.BaseContainer()  
                                  settings[c4d.MDATA_CURRENTSTATETOOBJECT_NOGENERATE] = False  
                                  settings[c4d.MDATA_CURRENTSTATETOOBJECT_KEEPANIMATION] = True  
                                  settings[c4d.MDATA_CURRENTSTATETOOBJECT_INHERITANCE] = False  
                                    
                                  polylist = utils.SendModelingCommand(command= c4d.MCOMMAND_CURRENTSTATETOOBJECT, list= [op.GetClone()], mode =c4d.MODELINGCOMMANDMODE_ALL, bc = settings,  doc= doc)  
                                  if not polylist : return None  
                                  geom = polylist[0]  
                                   
                                  if op.GetCache().GetDeformCache() :          
                                      deform = op.GetCache().GetDeformCache()  
                                      dirty = dirty + deform.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                                      print dirty, "parametric deform"  
                              
                                    
                              if op.GetDeformCache() :          
                                  deform = geom.GetDeformCache()  
                                  print dirty,"polygonal deform "     
                                  dirty = dirty + deform.GetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                                  geom = deform  
                              return geom,dirty  
                              
                              
                            def main() :  
                              global dirtyCount  
                                
                              if op[c4d.OPYTHON_OPTIMIZE] == True:  
                                  dialog=gui.MessageDialog("Please uncheck Optimize Cache! \n"  
                                                           "and activate the generator again.",c4d.GEMB_OK)  
                                  op[c4d.ID_BASEOBJECT_GENERATOR_FLAG] = False   
                                  return c4d.BaseObject(c4d.Onull)  
                                
                              link = GetLink(op)  
                              if not link: return c4d.BaseObject(c4d.Onull)  
                                
                              geom,dirty = GetGeom(link)  
                              if not geom: return c4d.BaseObject(c4d.Onull)  
                                
                                
                              #custom dirty test with linked object  
                              
                              if dirty != dirtyCount:          
                                  dirtyCount = dirty  
                                  op.SetDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX)  
                                    
                                
                              if not op.IsDirty(c4d.DIRTYFLAGS_DATA|c4d.DIRTYFLAGS_MATRIX) : return op.GetCache()  
                              
                              #parent virtual object  
                              null = c4d.BaseObject(c4d.Onull)  
                              child = geom.GetClone()  
                              child.InsertUnder(null)  
                                
                              return null  
                            
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                            • H
                              Helper
                              last edited by

                              On 13/04/2015 at 09:32, xxxxxxxx wrote:

                              The initial question for this topic has been solved: messaging between the generator and its linked object, more precisely getting the dirty state from the linked object (the original title of the topic isn't event not meaningful).
                              Please create a new thread for new questions.

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                              • H
                                Helper
                                last edited by

                                On 13/04/2015 at 09:54, xxxxxxxx wrote:

                                Feel free to rename this thread to suit the topic, Yannick, no problem.
                                That´s all not that meaningful...enjoy your finishing time
                                martin

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                                • H
                                  Helper
                                  last edited by

                                  On 14/04/2015 at 06:19, xxxxxxxx wrote:

                                  Hi Martin,

                                  I'd really like to help you but we need to have an organized forum.

                                  You can create a new topic with the current script for the Python generator, the issues with it and I'll be happy to help you 🙂.

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