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    Drag&drop from GeUserArea [SOLVED]

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    • H
      Helper
      last edited by

      On 16/11/2013 at 11:25, xxxxxxxx wrote:

      I was curious about this. So I gave it a try myself.
      But I can't get the messages to fire in my SceenHook plugin for some reason.
      What else is needed for a message to execute?

      Bool MySceneHook::Message(GeListNode *node, LONG type, void *data)  
      {  
        BaseDocument *doc = GetActiveDocument();  
        BaseObject *obj = doc->GetFirstObject();  
        if(!obj) return FALSE;  
        
        MaterialDragAndDrop mdd;                 //Create an instance of the MaterialDragAndDrop struct (class)  
        mdd.op = obj;                            //Point to this object  
        //if(mdd.op) GePrint(mdd.op->GetName()); //works..But prints all the time. Not just when dropping a material on the obj  
        
        if(type == MSG_MATERIALDRAGANDDROP)  
        {  
            GePrint(mdd.op->GetName());         //<---Not working! :-(  
        }  
        
        if(type == MSG_DESCRIPTION_CHECKDRAGANDDROP)  
        {  
            GePrint(mdd.op->GetName());         //<---Not working! :-(  
        }  
        
        if(type == MSG_DRAGANDDROP)  
        {  
            GePrint(mdd.op->GetName());         //<---Not working! :-(  
        }  
        
        
        return TRUE;  
      }
      

      -ScottA

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      • H
        Helper
        last edited by

        On 17/11/2013 at 06:05, xxxxxxxx wrote:

        If that is the case, then these might only be sent to a recipient plugin 'object' (checking in its Message() method).  That would mean there is no way to handle general drag-and-drop as the op intends.

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        • H
          Helper
          last edited by

          On 17/11/2013 at 10:01, xxxxxxxx wrote:

          Thanks, but it's very annoying to can't do it. I hope any devs can give a hand for that. I have developped a custom browser over GeUserArea but i cannot drag&drop; materials from to any where.

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          • H
            Helper
            last edited by

            On 17/11/2013 at 10:05, xxxxxxxx wrote:

            i forgot to say, as you know GeUserArea can detect the dropped materials...
            this for getting:

              case BFM_DRAGRECEIVE:
            
            
                     {
            
            
                        String string, str;
            
            
                        LONG type = 0;
            
            
                        void \*object = NULL;
            
            
                        C4DAtomGoal \*bl = NULL;
            
            
              
            
            
            
                        GetDragObject(msg,&type,&object);
            
            
              
            
            
            
                        if (type==DRAGTYPE_ATOMARRAY && ((AtomArray\* )object)->GetCount()==1 && ((AtomArray\* )object)->GetIndex(0))
            
            
                        {
            
            
                            bl = (C4DAtomGoal\* )((AtomArray\* )object)->GetIndex(0);
            
            
                   
            
            
                            if (bl->IsInstanceOf(Mmaterial))
            
            
                            {
            
            
                                str += "Mmaterial";
            
            
                            }
            
            
                        }
            
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            • H
              Helper
              last edited by

              On 17/11/2013 at 11:07, xxxxxxxx wrote:

              ^Thanks for posting that code khor.
              I didn't have that one in my notes.

              -ScottA

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              • H
                Helper
                last edited by

                On 17/11/2013 at 13:03, xxxxxxxx wrote:

                you're welcome. If it helps i can completed last part as:

                         case BFM_DRAGRECEIVE:
                
                
                         {
                
                
                            String string, str;
                
                
                            LONG type = 0;
                
                
                            void \*object = NULL;
                
                
                            C4DAtomGoal \*bl = NULL;
                
                
                  
                
                
                
                            GetDragObject(msg,&type,&object);
                
                
                  
                
                
                
                            if (type==DRAGTYPE_ATOMARRAY && ((AtomArray\* )object)->GetCount()==1 && ((AtomArray\* )object)->GetIndex(0))
                
                
                            {
                
                
                                bl = (C4DAtomGoal\* )((AtomArray\* )object)->GetIndex(0);
                
                
                                if (bl->IsInstanceOf(Mmaterial))
                
                
                                {
                
                
                                    str += "Mmaterial";
                
                
                                }
                
                
                            }
                
                
                            else
                
                
                                str = str+"unknown object";
                
                
                  
                
                
                
                            if (msg.GetLong(BFM_DRAG_FINISHED))  info("Dropped..."+str);
                
                
                  
                
                
                
                             return SetDragDestination(MOUSE_POINT_HAND);
                
                
                             break;
                
                
                         }
                
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                • H
                  Helper
                  last edited by

                  On 17/11/2013 at 13:54, xxxxxxxx wrote:

                  Thanks again.

                  That handles dragging things ** to** the UA nicely.
                  Now we just need someone to post how to handle dragging from the UA.

                  -ScottA

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                  • H
                    Helper
                    last edited by

                    On 18/11/2013 at 15:40, xxxxxxxx wrote:

                    i found a hacked way for drag from a GeUserArea to another  GeUserArea. I'm testing now .
                    But still really need help for native method

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                    • H
                      Helper
                      last edited by

                      On 23/03/2015 at 02:45, xxxxxxxx wrote:

                      Hello khor, did you find a solution to start a drag from a User Area? I need to do this as well, and I
                      have doubts it will be possible from Python if even from C++. 😢

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                      • H
                        Helper
                        last edited by

                        On 23/03/2015 at 07:59, xxxxxxxx wrote:

                        Hi,

                        I'm not sure I'm getting this right, but in order to start a mouse drag from a GeUserArea you simply call HandleMouseDrag from GeUserArea class.
                        I don't think the function exists in Python. Or if it does, it's at least undocumented.

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                        • H
                          Helper
                          last edited by

                          On 23/03/2015 at 08:12, xxxxxxxx wrote:

                          Hi Andreas,

                          thanks, seems like I missed this method. Maybe I can work around this method missing from
                          with a C++ Plugin somehow.

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                          • H
                            Helper
                            last edited by

                            On 23/03/2015 at 08:22, xxxxxxxx wrote:

                            Just verified, HandleMouseDrag is not available in Python.

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