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    Bitmap in UserArea

    PYTHON Development
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    • H
      Helper
      last edited by

      On 12/05/2013 at 05:46, xxxxxxxx wrote:

      Originally posted by xxxxxxxx

      You can't just use backslashes, since those are specific to the Windows OS. Try it like this:

       
      archi = path + "Joyeria" + "100.png"   
      

      That may seem strange at first glance, but since every separate string is auto-cast to Filename, it does make sense.

      as he is under windows he can, but there is the danger to trigger a control character if he uses
      the strings the way he does. the way jack posted should not work imho.

      archi= path + "\Joyeria\100.png" should be written in python as:

      archi= path + r"\Joyeria\100.png" or
      archi= path + "\\Joyeria\\100.png" or the best way
      archi= os.path.join(path,"\Joyeria\100.png")

      result = 'SomePath' + '\100' would become 'SomePath@' as \100 is the @ character.

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      • H
        Helper
        last edited by

        On 12/05/2013 at 07:33, xxxxxxxx wrote:

        Thanks littledevil, problem solved. Thumbs Up

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        • H
          Helper
          last edited by

          On 12/05/2013 at 07:55, xxxxxxxx wrote:

          Originally posted by xxxxxxxx

          You can't just use backslashes, since those are specific to the Windows OS. Try it like this:

             
          archi = path + "Joyeria" + "100.png"   
          

          That may seem strange at first glance, but since every separate string is auto-cast to Filename, it does make sense.

          We're in Python here, there's no Filename class like in C++. 🙂

          archi = os.path.join(path, 'Joyeria', '100png')
          

          Best,
          -Niklas

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          • H
            Helper
            last edited by

            On 12/05/2013 at 11:13, xxxxxxxx wrote:

            I'm having an issue related to using images in the UA.
            Rather than post a brand new thread. I think it would fit in here.

            I can load an image file into my UA just fine.
            But when I try to move the image when I press a button in the GeDialog class. The UA doesn't update properly.
            The image does move. But it also leaves behind a ghost of where it was originally. And also one of the GeDialog buttons also pops up in the corner of the UA!!???

            In other words. The UA freaks out. 😂
            How do we make the UA update properly if we move the image?
            Here is the entire plugin code:

            import  c4d,os  
            from c4d import gui, plugins  
              
            class MyUA(c4d.gui.GeUserArea) :  
              
              bmp = None  
              xValue = 0               #Where to position the image in the UA  
              yValue = 0      
              
              def __init__(self) :      
                  dir, file = os.path.split(__file__)   #Gets the plugin's directory   
                  path = os.path.join(dir, "res")       #Adds the res folder to the directory to target the res folder      
                  image = path + "\myimage.png"         #Adds the image to the path  
                    
                  self.bmp = c4d.bitmaps.BaseBitmap()   #Create an instance of the BaseBitmap class  
                  self.bmp.InitWith(image)              #Initialize it with the image      
              
              def DrawMsg(self, x1, y1, x2, y2, msg) :          
                  self.OffScreenOn()                    #Helps to stabilize the bitmap drawing in the UA  
                  w = self.bmp.GetBw()  
                  h = self.bmp.GetBh()  
                  self.DrawBitmap(self.bmp, self.xValue, self.yValue, w, h, 0, 0, w, h, c4d.BMP_ALLOWALPHA)  
                  self.DrawBorder(c4d.BORDER_OUT, x1, y1, x2, y2)  
              
              def InputEvent(self, msg) :  
                  return True  
              
            class MyDialog(c4d.gui.GeDialog) :  
              ua = MyUA()                #Create a local class instance of the UserArea  
              
              def CreateLayout(self) :  
                  self.AddUserArea(2000, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT)  
                  self.AttachUserArea(self.ua, 2000)  
                    
                  self.AddButton(1000, c4d.BFH_CENTER, 80, 15, "Click Me")  
                  self.AddButton(1001, c4d.BFH_CENTER, 80, 15, "Close")  
                  return True  
                    
              
              #This method initializes things when the plugin starts           
              def InitValues(self) :    
                  return True  
              
              def Command(self, id, msg) :  
                  if id==1000:  
                      self.ua.xValue = 100       #Moves the Bitmap image to another location  
                      self.ua.yValue = 100  
                      self.ua.LayoutChanged()    #<---Trying to solve UA image display problems...Not Working!!  
                      self.ua.Redraw()  
                        
                  elif id==1001:   
                      self.Close()              
                  return True          
                    
              
                    
            ###### This class is only used to register the plugin...Don't change!!!#######  
            class BitmapUaExample(c4d.plugins.CommandData) :  
              
              dlg = None  
              ua = None  
              PLUGIN_ID   = 10000090 # TESTING ID ONLY!!!  
              ICON = None  
              
              def Execute(self, doc) :          
                  if not self.dlg: self.dlg = MyDialog()  
                  self.dlg.Open(c4d.DLG_TYPE_ASYNC, self.PLUGIN_ID)  
                  return True  
              
              def RestoreLayout(self, subid) :  
                  if not self.dlg:  
                      self.dlg  = MyDialog()  
                  return self.dlg.Restore(self.PLUGIN_ID, subid)  
                
              
              @classmethod  
              def Register(myPlugin) :  
                  data = {  
                      "id":     myPlugin.PLUGIN_ID,  
                      "icon":   myPlugin.ICON,  
                      "str":    "Bitmap UA Example",  
                      "help":   "Some text that shows up at the bottom of the C4D UI",  
                      "info":   c4d.PLUGINFLAG_COMMAND_HOTKEY,  
                      "dat":    myPlugin(),  
                  }  
                  c4d.plugins.RegisterCommandPlugin(**data)  
              
            if __name__ == "__main__":  
              BitmapUaExample.Register()
            

            -ScottA

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            • H
              Helper
              last edited by

              On 12/05/2013 at 11:38, xxxxxxxx wrote:

              Hi Scott,

              just draw the background color onto the rectangle. 😉

              * before drawing the bitmap of course

              self.DrawSetPen(c4d.COLOR_BG)
              self.DrawRectangle(x1, y1, x2, y1)
              

              Best,
              Niklas

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              • H
                Helper
                last edited by

                On 12/05/2013 at 12:00, xxxxxxxx wrote:

                Still freaking out on me.

                    def DrawMsg(self, x1, y1, x2, y2, msg) :          
                      self.OffScreenOn()                    #Helps to stabilize the bitmap drawing in the UA  
                      w = self.bmp.GetBw()  
                      h = self.bmp.GetBh()  
                        
                      self.DrawSetPen(c4d.COLOR_BG)        #Doesn't do anything :-(  
                      self.DrawRectangle(x1, y1, x2, y1)  
                        
                      self.DrawBitmap(self.bmp, self.xValue, self.yValue, w, h, 0, 0, w, h, c4d.BMP_ALLOWALPHA)  
                      self.DrawBorder(c4d.BORDER_OUT, x1, y1, x2, y2)
                

                -ScottA

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                • H
                  Helper
                  last edited by

                  On 12/05/2013 at 12:49, xxxxxxxx wrote:

                  Works fine here. Resize the dialog and the x position of the image will change.

                  import c4d
                  from c4d.gui import *
                  from c4d.bitmaps import *
                    
                  class Area(GeUserArea) :
                      def __init__(self) :
                          super(Area, self).__init__()
                          self.bmp = BaseBitmap()
                          self.bmp.InitWith('C:/Users/niklas/Desktop/01.jpg')
                          self.x = 0
                          self.y = 0
                          self.d = 1
                    
                      def DrawMsg(self, x1, y1, x2, y2, msg) :
                          if self.x > 100:
                              self.d = -1
                          elif self.x <= 0:
                              self.d = 1
                          self.x += self.d
                    
                          self.DrawSetPen(c4d.COLOR_BG)
                          self.DrawRectangle(x1, y1, x2, y2)
                          w, h = self.bmp.GetSize()
                          self.DrawBitmap(self.bmp, x1 + self.x, y1 + self.y,
                                  w, h, 0, 0, w, h, c4d.BMP_ALLOWALPHA)
                    
                  class Dlg(GeDialog) :
                      def CreateLayout(self) :
                          self.ua = Area()
                          self.AddUserArea(1000, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT)
                          self.AttachUserArea(self.ua, 1000)
                          return True
                    
                  dlg = Dlg()
                  dlg.Open(c4d.DLG_TYPE_MODAL_RESIZEABLE)
                  

                  remark: relatively dirty code, please don't use as reference for coding style.

                  Best,
                  -Niklas

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                  • H
                    Helper
                    last edited by

                    On 12/05/2013 at 13:23, xxxxxxxx wrote:

                    Thanks Nik,

                    Apparently. The UA doesn't work well with class member variables. Or at least not the way I'm using them.
                    When I use a class member variable as the target variable for the DrawBitmap() method. The UA freaks out.

                    Not sure why this happens. But there's probably a good reason for it.

                    -ScottA

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                    • H
                      Helper
                      last edited by

                      On 12/05/2013 at 13:26, xxxxxxxx wrote:

                      Edit: Wait a sec, checking out the code you have posted. It freaks around here as well.

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        On 12/05/2013 at 13:34, xxxxxxxx wrote:

                        Ok so first of all: You should always draw a background color if what you can not assume what
                        you are drawing fills the complete rectangle. The buffer is not simply all set to zero (black) but
                        is left the way it is. You must fill it with the desired background color yourself.

                        Second is: You can actually draw outside of the area because the dialog itself is drawn on the same
                        buffer. You can clip the drawing by using SetClippingRegion(x1, y1, x2, y2)

                            def DrawMsg(self, x1, y1, x2, y2, msg) :
                                self.DrawSetPen(c4d.COLOR_BG)
                                self.DrawRectangle(x1, y1, x2, y2)
                                self.SetClippingRegion(x1, y1, x2, y2)
                                w = self.bmp.GetBw()
                                h = self.bmp.GetBh()
                                self.DrawBitmap(self.bmp, self.xValue, self.yValue, w, h, 0, 0, w, h, c4d.BMP_ALLOWALPHA)
                                self.DrawBorder(c4d.BORDER_OUT, x1, y1, x2, y2)
                        

                        -Niklas

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                        • H
                          Helper
                          last edited by

                          On 12/05/2013 at 14:24, xxxxxxxx wrote:

                          No worries. I've got it all worked out now.
                          It just didn't like the way I was using the class member variables.

                          Here's the working version. Just in case anyone needs it. Or is curious about it.
                          When the GeDialog button is clicked. The image moves to a new position properly now.
                          I also threw in some mouse position checking code.

                          import  c4d,os  
                          from c4d import gui, plugins  
                            
                          class MyUA(c4d.gui.GeUserArea) :  
                            
                            xValue = 0           #These variables will set the position of the image  
                            yValue = 0  
                              
                            def __init__(self) :      
                                dir, file = os.path.split(__file__)   #Gets the plugin's directory   
                                path = os.path.join(dir, "res")       #Adds the res folder to the directory to target the res folder      
                                image = path + "\myimage.png"         #Adds the image to the path  
                                  
                                self.bmp = c4d.bitmaps.BaseBitmap()   #Create an instance of the BaseBitmap class  
                                self.bmp.InitWith(image)              #Initialize it with the image  
                            
                                self.xValue = 5  
                                self.yValue = 5  
                            
                            def DrawMsg(self, x1, y1, x2, y2, msg) :   
                                  
                                self.DrawSetPen(c4d.COLOR_BG)         #COLOR_BG is the image we load with DrawBitmap  
                                self.DrawRectangle(x1, y1, x2, y2)    #Draws a rectangle and fills it with the image bitmap  
                                self.SetClippingRegion(x1, y1, x2, y2)  
                                w, h = self.bmp.GetSize()             #Gets the size values of the image  
                                self.DrawBitmap(self.bmp, x1 + self.xValue, y1 + self.yValue, w, h, 0, 0, w, h, c4d.BMP_NORMAL | c4d.BMP_ALLOWALPHA)  
                                  
                            
                                  
                                self.DrawBorder(c4d.BORDER_ROUND, x1+5, y1+5, x2-5, y2-5)  #Draws a border around the UserArea          
                            
                            
                            def InputEvent(self, msg) :  
                              
                                action = c4d.BaseContainer(c4d.BFM_ACTION)  
                                action.SetLong(c4d.BFM_ACTION_ID, self.GetId())  
                            
                                while self.GetInputState(c4d.BFM_INPUT_MOUSE, c4d.BFM_INPUT_MOUSELEFT, msg) :    #While the left mouse button is held down  
                                    if msg.GetLong(c4d.BFM_INPUT_VALUE)==0: break  
                              
                                    if msg[c4d.BFM_INPUT_DEVICE] == c4d.BFM_INPUT_MOUSE:  
                                        x, y = msg[c4d.BFM_INPUT_X], msg[c4d.BFM_INPUT_Y]  
                                        g2l  = self.Global2Local()  
                                        x += g2l['x']  
                                        y += g2l['y']  
                            
                                    if msg[c4d.BFM_INPUT_CHANNEL] == c4d.BFM_INPUT_MOUSELEFT:  
                                        print x, y  #The mouse's X & Y pos inside the user area  
                                          
                                        action.SetLong(c4d.BFM_ACTION_INDRAG, True)  
                                        self.SendParentMessage(action)                    #Sends a message to the parent dialog that the mouse is dragging in the UA  
                                        self.Redraw()                                     #Redraw while the left mouse button is held down  
                            
                                action.SetLong(c4d.BFM_ACTION_INDRAG, False)  
                                self.SendParentMessage(action)                            #Sends a message to the parent dialog that the mouse has stopped dragging in the UA                  
                            
                                return True  
                            
                          class MyDialog(c4d.gui.GeDialog) :  
                            ua = MyUA()                #Create a local class instance of the UserArea  
                            
                            def CreateLayout(self) :  
                                self.AddUserArea(2000, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT)  
                                self.AttachUserArea(self.ua, 2000)  
                                  
                                self.AddButton(1000, c4d.BFH_CENTER, 80, 15, "Click Me")  
                                self.AddButton(1001, c4d.BFH_CENTER, 80, 15, "Close")  
                                return True  
                                  
                            
                            #This method initializes things when the plugin starts           
                            def InitValues(self) :    
                                return True  
                            
                            def Command(self, id, msg) :  
                                if id==1000:  
                                    self.ua.xValue = 100  
                                    self.ua.yValue = 100  
                                    self.ua.Redraw()  
                                      
                                elif id==1001:   
                                    self.Close()              
                                return True          
                                  
                            
                                  
                          ###### This class is only used to register the plugin...Don't change!!!#######  
                          class BitmapUaExample(c4d.plugins.CommandData) :  
                            
                            dlg = None  
                            ua = None  
                            PLUGIN_ID   = 10000090 # TESTING ID ONLY!!!  
                            ICON = None  
                            
                            def Execute(self, doc) :          
                                if not self.dlg: self.dlg = MyDialog()  
                                self.dlg.Open(c4d.DLG_TYPE_ASYNC, self.PLUGIN_ID, -1, -1, 400, 300)  
                                return True  
                            
                            def RestoreLayout(self, subid) :  
                                if not self.dlg:  
                                    self.dlg  = MyDialog()  
                                return self.dlg.Restore(self.PLUGIN_ID, subid)  
                              
                            
                            @classmethod  
                            def Register(myPlugin) :  
                                data = {  
                                    "id":     myPlugin.PLUGIN_ID,  
                                    "icon":   myPlugin.ICON,  
                                    "str":    "Bitmap UA Example",  
                                    "help":   "Some text that shows up at the bottom of the C4D UI",  
                                    "info":   c4d.PLUGINFLAG_COMMAND_HOTKEY,  
                                    "dat":    myPlugin(),  
                                }  
                                c4d.plugins.RegisterCommandPlugin(**data)  
                            
                          if __name__ == "__main__":  
                            BitmapUaExample.Register()
                          

                          -ScottA

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